AIBO PERFORMER KIT ERA-511 FOR ERS-111
Inspired by this post by @midwinterhunt, here's a compilation of all the game dev resources I have come across, most of which I use fairly frequently. Most of these are free, some are paid but fairly cheap. Feel free to add your own resources. ✌️
Important reminder: When using basically any works or programs someone else created in your games, make sure you thoroughly understand the licenses and terms it has been shared with. If you don't know what the terms are, reach out to the resource and ask. Don't be lazy about this; it's not only dishonest but it can come back to bite you.
Unity - Best suited for mobile and multi-platform.
Unreal - Tailored for shooters and high-fidelity experiences.
PICO-8 - Virtual console for simple games
Godot - Open source and free!
GameMaker - Good for 2D games
Bitsy - Great little engine for making simple games and experiences
Construct - Never used but have heard nice things
Scratch - If you've never coded before, this is the best place to start. Great for young devs and those who want to get their feet wet.
Adventure Game Studio - Best suited for adventure games
RPG Maker - Best suited for top-down classic JRPG style games
Twine - Text-centric games like Interactive Fiction
OpenGameArt - Many assets, various licenses, and plenty of CC0 content.
Unity Store - For Unity only. Some free.
Unreal Store - For Unreal only. Some free.
Godot Asset Library
Jean Moreno's Toon Effects - Some of the best effects available on the Unity store. Unity only but I've used them in basically every project.
Steamworks.net C# Wrapper For Unity - Unity only C# wrapper for integrating Steam compatibility to your game
Itch.io - Plenty of free art assets and game dev resources
Kenney - Kenney makes tons of open-source assets for devs to use.
Mixamo - Generates rigs for your humanoid models and lets you apply a library of free humanoid animations to them. Super helpful for prototyping. Adobe.
Blender - Free, open source and fully featured 3D program.
XNormal - Free offline normal map generator
Normal Map Online - Free online normal map generator
Crocotile - Cheap tool for building 3D models from sprite sheets
MagicaVoxel - Free voxel modelling tool
Piskel - Free online sprite drawing tool
Aesprite - Paid sprite drawing tool
TurboSquid - Not always great quality, but can be good source of free placeholders.
Textures.com - Limited texture downloads per day but free for personal use.
Pexels - Free stock photo resource. Most are free for commercial use. Check licenses.
Clipstudio - Good for illustration or graphic design. One time payment.
GIMP - Image editing program a-la Photoshop. Free.
Audacity - Free and fully-featured DAW/audio editor.
sfx.me - Free 8-bit synth-style sound effect generator for games.
CastingCallClub - Easy forum to find amateur voice talent for your project (p.s.: you should pay them).
FreeSound.org - Free sounds, searchable by license. A go-to for my audio needs.
Incompetech - Royalty-free music by Kevin McLeod.
Scott Buckley Music - Royalty free with conditions. Generally more on the cinematic side of things but very good stuff!
SoundCloud - 'Search -> By Track -> Filter: Use Commercially' leads to songs posted with allowance of commercial use. Always reach out to the artist to understand their terms and confirm that it's okay to use with your project.
Keymailer - Handy for mailing keys to influencers (don't expect a lot of traction unless you're paying for some of the features though).
Trello - Kanban board. Great for organizing tasks, managing bugs, etc. Free.
Notion - Private text and wiki page editor. Good for project organization, note taking, and fleshing out ideas. Free.
Obsidian - Alternative to Notion, with similar features.
Miro - Free whiteboard for organizing thoughts, images, brainstorming, etc.
Wave - Free Bookkeeping site. Great for keeping finances organized.
It is irrefutable that the mental aspect in competitive sports, especially in professional leagues, is what separates winners and losers. Thus, athletes always try their best to gain a mental edge over their opponents. As multiple coaches and trainers have revealed to the press, psychological warfare always plays a big part in their game plan whether it’s a team sport or an individual sport. While psychological warfare is not often discussed in great detail on TV or sports newspapers, it is actually portrayed very well in the most influential sports manga, Slam Dunk since the reader can get a glimpse of the characters’ internal monologues and emotions.
In this paper, I would like to take a closer look at the mental battle that the characters have to overcome on-court as well as off-court and how basketball coaches in the manga prepare their players’ mentality before or during a game.
Keep reading
something from my last sketchbook that I thought would be fun to post! I've kinda held off on it, partly 'cause I was saving my sketchbook stuff for Patreon, and partly 'cause the quote is from W2H2, which obviously no one has seen 'cause it isn't finished yet, but I still like the drawing. Thinkin' I might add it on Redbubble eventually! Anyway, enjoy some Jonathan.
TF2 or CS:GO?
ughhhhh you said we were going to mcdonald’s
So recently I came across a fellow artist who was struggling to find a free art program, and considering dropping the large amount of money for a Photoshop license. I know not everyone can afford such an expensive program, so I’ve compiled a list of programs with no cost to download and use.
Keep in mind all computers are different, so not all will work for everyone. Also, I’ve only ever used Windows, so for the most part, I’m not sure if everything will work for Mac. if in doubt check the website linked.
Photoshop CS2 - (Windows, not sure about Mac.)
FireAlpaca - (Windows and Mac)
Sketchbook Copic Edition - (Windows and Mac)
GIMP - (Windows) (Mac)
Paint tool SAI [cracked] - (Windows) (Mac)
Paint tool SAI 2 beta - (tumblr post on said program)
iPaint - (Mac)
Paintbrush - (Mac)
Pencil - (Windows, Mac)
Paint.NET - (Windows)
Seashore [still in development, ver 0.5] - (Mac)
ChocoFlop - (Mac)
Inkscape - (Mac and Windows)
ArtRage [Demo] - (Mac and Windows)
OpenCanvas 1.1[must pay for 2.0] - (Windows, not sure about Mac.)
MyPaint - (Windows)
Krita - (Windows)
Vectorian [Supports Animation] - (Windows)
Pixia[Japanese, some English versions] - (Windows)
Asperite - (Windows)
Chasys Draw IES - (Windows)
SmoothDraw - (Windows)
TwistedBrush Open Studio - (Windows)
BOUNS - CTRL+Paint [Great for teaching all kinds of stuff, like how to use digital programs.]
If you know more free programs, please add onto this!
‘don’t you want your favourite character to be happy???’ no? i want my favourite character to be interesting. i want me to be happy. which sometimes involves my favourite character being in exquisite agony
Dude…. Bro…… What if we Just became Narrative Foils For Eachother Bro……… had a lot of like…..Tension because of the Symbolism in our Character Arcs that becomes clear when Contrasted against each other bro……
The person who inspired Hange, Zeke and Xavier’s characters
Now that the series is over, I’ve started reading through Isayama’s blog from the very beginning (2009) just to see what his mindset is like throughout the years.
I found out that the person who inspired Isayama to leave his hometown and become a mangaka is the movie critic, Machiyama Tomohiro. Isayama has listened to Machiyama’s podcasts religiously; he's listened to each one at least 2-3 times. He ended up meeting and working together with him on the live-action movies in 2015 (Machiyama was hired as the screenwriter).
The really interesting and funny thing is just how much Isayama loves this guy. At an event, some mangaka were asked to draw their 'first love'. Isayama drew Machiyama Tomohiro:
The Japanese fandom noticed at the time that he looks suspiciously similar to Xavier...
It turns out that Isayama loves him so much that he based Xavier, Hange and Zeke's characters off him. This is from Machiyama's twitter:
1st tweet: The last chapter of Shingeki no Kyojin was like the ending of Terrence Malick's Tree of Life. Thank you for your work, Isayama-sensei.
2nd tweet: Come to think of it, I made an appearance, too.
From Gekkan Shingeki no Kyojin Official Figure Collection 10:
ハンジには、「アメリカ在住の映画評論家、町山智浩さんみたいな人だ」という明確なイメージがあります”
“町山さんを知っている人なら、きっと「ああ、なるほど」と言ってくれるはず”
2016年01月 月刊進撃の巨人 公式フィギュアコレクションVol.10
"Hange is like the movie critic Machiyama Tomohiro currently living in America. If someone is familiar with Machiyama, I'm sure they will understand what I mean."
Also from Machiyama's twitter:
1st tweet: When I met Director Araki of the anime the other day, he told me, "Isayama said he based Zeke off you." I think I answered kind of flippantly, like, "Ok, that's cool." But is it Hange that's based off me, or is it Zeke? Come to think of it, isn't Hange a woman?
2nd tweet: It seems I've been split into many different characters.
So I decided to go looking for what exactly is it about this guy that Isayama took inspiration from. There is not much information about him in English. Despite the fact that he lives in California, he tweets in Japanese and is very famous in Japan. He is known for being very intelligent, well-read and eccentric. He's also known for being gay, single and childless at the age of 58. He is vocal about LGBT issues in both America and Japan. He is left-leaning politically - he went around interviewing trump supporters in a kind of tongue-in-cheek mocking way.
I listened to some of his podcasts in Japanese that Isayama posted and noticed Machiyama speaks quite quickly and excitedly and can be hard to understand at times lol. He has read a lot of books - he reviews films in his podcasts but he always references classic literature and is very smart and knowledgeable about many subjects. When hearing him talk, I can definitely understand how eccentric characters like Hange and Zeke are based off him!
I hope this has been interesting for any Hange, Zeke or Xavier fans! I will make more posts as I find more info