Yooo this is sick
Do you remember my Queen Wasp artwork in Joy Ang style? Now, finally, all the cards are printed! It took a long time because there were always some problems at the printing house, but finally I got my deck!
I really like them, they are bright and pleasing to the eye, although sometimes there are problems with printing, for example, my card with Wasp turned out very dark, but it does not bother me.
I can only mention all the artists with a link to the album with their works on VKontakte - https://vk.com/album-87048021_306386311 (all artists are mentioned in photo comments), since not all of them are in Tumblr, and it may not be very good to tag everyone in the post. You've probably already seen many of their works on Tumblr)
More detailed photos:
Я водяной, Я водяной, поговорил бы кто со мной
a wet gentleman
Useful
Beyond this, consider how these professions might vary depending on who the customers are - nobles, or lower class. Are they good at their job or just scraping by? Do they work with lots of other people or on their own? City or village?
For younger characters:
Apprentice to any of the above
Messenger/runner
Page/squire
Pickpocket
Shop assistant
Student
Looks after younger siblings
(Images all from Wikimedia Commons)
Two redos of old art of the same creature combinations. First one is quercylurus/dromaeosaurid, second is pakicetus/halszkaraptor. Might recolor that one, I'm not getting enough attachment to the current design.
I just had some...thoughts... about sticking animal heads on human shoulders. Bear with me.
I think the reason some anthros look really strange (I’m looking at you, Skyrim) is because animal skulls don’t attach to their spines the same way ours do. Our spines and skulls are very vertical, but many animals’ are closer to horizontal.
Some people solve this by giving the animal skulls a human skull shape on the back. But, to me it makes them look somehow bald(??) and just kinda weird in general. If, instead, you change their necks to curve so that the spine still connects where their four legged counterparts’ do, they no longer look yucky! (And also don’t need a hair-do!)
This seems especially applicable for animals like big cats, cows, and lizards — animals whose spines attach very horizontally to their heads.
Anyway, enjoy some more art I did while having these very specific thoughts.
It almost got me on deviantart, got suspicious when they started asking for personal info and blocked. Not falling for it again.
Fucking hell these ‘commission’ asks are really getting annoying
Just a heads up for anyone, theyre not people asking for commissions theyre scams. A person wanting to commission would probably not ask within a minute of me posting art, would probably follow me, would probably actually like my art, would have been following me for a while and would probably just dm you straight away
Not gonna rant but these are getting so annoying, and they’re dangerous for newer artists especially if theyre just getting into commissions
Neutral good with a sprinkle of chaotic evil, as a treat
Reblog and put in the tags which one you see
Where do you store your OC’s info chart made by this person
DUUUDDEEE your art is insane!! I ADORE the scales you draw and render, and how you make so much of your illustrations look like real work staff from WoF would make! Do you have any tips for scales? Rendering? Drawing them :0?
thank you so much!! for scales, i'd recommend avoiding circle shapes and instead go for a more angular hexagonal shape! it reduces weird gaps in between the scales and makes the texture look a lot more tight-knit and interconnected
as for rendering, i think my best tip would be to start with shadows first. make a shadow layer, fill it in entirely with the base color for the shadows, and carve out the light source by erasing parts of the shadow layer. I've been trying out a new method of rendering which takes a lot less time but gives the same if not better results (using a color layer on multiply above a greyscale render layer with a color overlay to add color to the shadows! i'll go more in depth with this once i have a finished example piece to break down)
and i usually render scales by filling in each individual scale above the lineart to create an alpha mask and i use a clipping group using the mask
scale mask (normal layer mode, 100% opacity)
set to "color dodge" at 40% opacity, additional "shadow" layer (black color layer set to "erase" above the layers in the clipping group) used to create depth!
this was tough, to say the least. SO MANY beautiful designs (which I’ll be compiling as the voting goes on) and so many tough decisions between them. I chose the three that I could see best with the prompt, but everyone did so so well. Thank you for your submissions.
TOP THREE WINNERS (voting is below them)
@sidyashchiy-na-plakhe
Allseer! I’m in love with the shapes used, and the colors and patterns are wonderful. Overall totally hit the mark with “recognizable but not overloaded”! He looks like he’d fit right in with the gang.
@longbird47
Naysayer! I loved this one because I didn’t expect a Karen type, but I’m not complaining! Was pleasantly surprised. Very unique wings, and her face is perfect for her personality idea.
@cowgomoo1123
Brightfuture! I found myself being really drawn to this design. The pink belly is super cute, and I adore the wing patterns. I was really stuck between Brightfuture and a few others, but kept coming back to him.
VOTING
Go ahead and pick who you think should win! Each winner will receive a doodle of a character of their choosing, and the top design will be the official character for the story. I want to say I hope there’s no hard feelings, or disappointment to people who weren’t chosen. I love EVERY design submitted, and I encourage you to use the character if you wish :] whether it be making them your own, selling them, etc.
I swear I'm not a wof blog I swear. Anyway, here's the bugs and a plant for some reason
Transcribed notes and other info on these guys:
the little doodles are just scribbles about where and their special glands are (which are colored yellow) amd how they work. From the top down and left to right, they say
'wrist spinneret with starter, mouth gland with proteins, combining them causes a chemical reaction makes a lot of quick-hardening silk.'
'Venom (soldier or Queen)
Worker-similar to silkwing silk
Drone-nothing in wrist'
'Extended periods of inactive sun time helps store energy' slightly to the left is 'like a leaf', slightly below is 'ambush attacks'
'No acid or venom, but secretes poisonous mucus and saliva' then to the right is 'very scary-looking because they have skin with bones under it instead of am exoskeleton'
Next to beetlewing head says 'acid spitting glands' below that says 'spinnerets on tail for building and subduing prey'
Some other general info:
silkwings are the smallest pantalan tribe amd they're omnivores, primarily eating plants but opportunistically scavenging when possible. they have a long tongue and a set of spinners in their mouth, the tongue being their to access the flowers,bugs, and fruit from the giant plants on the continent. the spinnarets from both their mouth and wrist have to be mixed to create the strong substance they use for building and defense (there is a ratio they can mix it at that causes it to combust when exposed to air and slung at enemies) the scakes on their wings are a bit poisonous but otherwise they have few defenses beyond this, they're also slow clumsy fliers. they have an exoskeleton but they also have an active respiratory system (so they actually breathe in and out unlike a real butterfly i think) unlike hivewings, they're not eusocial but they have been forced into those roles by the hivewing occupation. they're what's left of the beetlewings, having changed drastically in appearance over the years due to a lot of different pressures.
hivewings are large and omnivorous, but primarily eat meat to help fuel their flight. they're bipedal when on the ground, standing in a weird splayed fashion but able to run at fairly high speeds. when in flight, just like silkwings, they use both their leg wings and chest wings. hivewings can buzz them both at extremely high speeds and therefore fly much quicker and with more agility. also like silkwings, they have an exoskeleton and lungs, and their ither organs are stored in their abdomen tail thing to keep them away from the massive internal muscles needed to twitch their wings that fast. they are eusocial, and have several different classes. soldiers, workers, and queens are all female, and while they're larger than drones the queen is the largest (laying all the eggs in the colony. there are several dozen queens and hives on the continent, but they all answer to one). workers have a setup similar to silkwings where they can mix substances from their mouth and wrist to help them build the hive and trap prey. soldiers can't do this, and only have venom in their mouth and tail like a queen. drones are only there for the queen and don't do much else, having very little political or social power. hivewings are another offshoot from beetlewings that was mixed with some nightwings (which is why their faces, horns, and spines look a bit nightwing-ish and where their black coloring and sparkles of white dots on their wings came from)
leagwings are the only vertebrates, and look very scary to the others with their transparent skin,large eyes, and bones. they spend most of the day immobile somewhere in the sun,only occasionally moving to get water or ambush prey. their many frills help maximize surface area to photosynthesize with. they're entirely carnivorous when not getting energy from the sun. they're much more active at night, using the battery of energy they got from the day before returning to somewhere high and exposed to the sin so that when morning comes they can start to recharge. their main defenses are their teeth and claws, but they can also secrete a poisonous substance from their mouth and skin to deter others. it's mainly disorienting, but in a high enough dose it will kill. their long frog like kegs are for jumping from tree to tree and gor climbing because it's harder for them to work up the energy for takeoff from the ground. some of them are also magic and can control plants (magic is also how the One Queen can control all hivewings, but they also have their own natural pheremone signals) they have largely been wipes out thanks to outcompetition, habitat loss, and deliberate extermination on sight, but pockets of them are still around. they may have been from the same place as rainwings and share some of their features, but have changed drastically from those roots.
no one really knows a lot about beetlewongs because the version I drew is now extinct, but they were likely omnivores with both acidic spit and spinnerets, along with heavy armor. unlike their descendents they're still built more like a dragon from phyrria (idk if I spelled that right) with their big wing limbs being in front with the little arms being behind them instead of the other way around.
I decided to keep them all hexopods even though I think the hive and silk officially have another smaller pair of wing things (bringing them closer to being 8 legged in my version of things)