With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without falling into cliché if you’re not allowed to have:
a world set in a forest, in a desert, at the beach, amid the clouds or on the Moon;
a world themed after fire, ice, water, castles, food, flowers or ghosts;
a world characterised by ancient ruins, modern cities, or giant machines
… and so forth? The game goes so far as to have you fight a damn Dark Souls boss at one point, and even that’s been described as predictable tonal break.
I think we’re reaching a point where we’re going to have to stop expecting novelty for novelty’s sake in open-world platformer design, simply because nearly every reasonable world theme has already been done by someone, somewhere.
why is my pencil talking
me walking into the grocery store to buy everything bagels
Been playing through Undertale for the first time on Switch recently and since it’s also spook month I had the idea for this dumb little parody animation of one of my favourite videos (x). Credit to the original artist, @brakken! Also up on Youtube.
this is so cute
So important to talk mental health and challenge stigma - conversations and showing compassion and warmth without judgment
Stuff I like that I reblog, and stuff that I post .... Luke
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