Puzzle time!! Remember, always pay attention to the gravity fields.
Midway through the second level we find CW Leonis (IRC +10216), the dying star surrounded by a carbon dust cloud that once belonged to its outer layer.
Reference: https://science.nasa.gov/image-detail/cw-leonis/
In Flightless Star using gravity creatively is essential to advance through the levels.
But sometimes it unlocks some handy shortcuts, for those that want to challenge themselves and finish the level as fast as possible.
After (assuming) the player is familiar with the basic mechanics of the game, the levels will start to get more complex and challenging.
2 year of (very slow) improvements in 3 screenshots.
Game development is hard (and slow) :T
A little look at the dash mechanics of the game.
Despite being safer on land, Riki still will have to watch out for the dangerous hazards.
With new movement abilities come new challenges.
The new dodge move allows the player to significantly change his trajectory, to dodge hazards or safely land on the destined planet.
Despite all headache, the chaotic unpredictability of this gravitational fields can create some interesting behaviors
Been drawing some concepts for cutscenes. There are a lot of cutscenes to animate for the third level of the game.
These is going to take forever (ᗒᗣᗕ)
Riki is a cute and helpless bird, but that doesn't mean he won't show off some of his acrobatic prowess.
Newcomer solo game developer. Developing my first game, Flightless Star. A challenging "platformer" where you play with a cute bird lost in space
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