I Love Undertale/Deltarune Artwork Like This

I love Undertale/Deltarune artwork like this

I Love Undertale/Deltarune Artwork Like This
I Love Undertale/Deltarune Artwork Like This
I Love Undertale/Deltarune Artwork Like This

More Posts from Kai525h and Others

5 years ago

Lol, all that discussion of whether you're a furry or not reminds me when the same thing happened to me with my friends. They accused me of being one because I had some images in my profile of anthropomorphic characters. And although in the end I ended up becoming one, it was very fun to argue against them that I wasn’t xD So continue with your fight, stand firm against those people and have fun while you do it!

Azen, more like... Furry. :p

P Eri s h

this is a cue to go to  s l e e p


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3 years ago

I never thought I would need Stoner Asriel and Hispanic Susie in my life, but I’m glad that I do now

OK SO I Wanted To Celebrate My 420 Followers On Instagram In A Special Way So I Drew This Comic. Toriel
OK SO I Wanted To Celebrate My 420 Followers On Instagram In A Special Way So I Drew This Comic. Toriel
OK SO I Wanted To Celebrate My 420 Followers On Instagram In A Special Way So I Drew This Comic. Toriel
OK SO I Wanted To Celebrate My 420 Followers On Instagram In A Special Way So I Drew This Comic. Toriel
OK SO I Wanted To Celebrate My 420 Followers On Instagram In A Special Way So I Drew This Comic. Toriel
OK SO I Wanted To Celebrate My 420 Followers On Instagram In A Special Way So I Drew This Comic. Toriel
OK SO I Wanted To Celebrate My 420 Followers On Instagram In A Special Way So I Drew This Comic. Toriel

OK SO i wanted to celebrate my 420 followers on instagram in a special way so i drew this comic. Toriel is out of town on a pie convention so the kids decide to have some fun. Asriel decides to make weed brownies and kris invites susie to stay the night, things don’t go too well. And yesh, i have a headcanon where asriel is kind of a stoner lmao

7 months ago

Destiny Architecture

I went on a whole ramble about the architecture of the various factions in Destiny and thought I'd share it here. I'm not an architect, so my knowledge is basic when it comes to technical things, but hopefully it is interesting!

They did a fantastic job with the architecture of the different factions and what it says about them.

The Red Legion and Caiatl's Ascendency are all pragmatic, organised military designs - fortifications, the round buildings with windows on each side linked by trenches. Watchtowers. In the Arms Dealer strike, you have areas where there are loads of vehicles meticulously organised. They are prepared for the long haul, dug into the planets they land on, and they are proud of their machinery, both literal and metaphorica - it's all on display, the pistons and furnaces and engines. There are service shafts and hangars! It's all very practical (and makes the Glykon even more unnerving because the passages and service shafts don't make any practical sense in the way that they connect!).

Calus on the other hand... the Leviathan has the same base in terms of doors and the like, you can recognise some of the same basics - like the shapes of the doors etc. but the pragmatic things are hidden away - they're reminiscent of the servant quarters in old British stately homes - you need them for the place to function! But the people in charge don't want to see them. Calus wants to be surrounded by gold and riches and luxury and not think about the things and people that make it possible. It's always been something that I've thought of when it comes to his empire – he acts like all of it was a place of luxury and hedonism and art, but like the Roman Empire that inspired the culture, that luxury is truly only available to a few people, and is only possible because a much greater number of people are working to provide the materials and labour. We don't really hear or see much about the people the Empire conquered beyond the Psions, but were they living in such luxury? Probably not.

The Eliskni architecture all feels very cobbled together and makeshift - there are visible seams and bolts, spots where colours don't match. It's makeshift, which suits their history as a people who have been forced to flee and exist on scavenging for a long time. And there's always a lot of nautical theming going on too - rigging and nets and hoisted awnings like sails. They feel like places made by people who are expecting to need to pack up and leave at any minute. Everything tends to be rounded, which is particularly obvious when you see the Devils in Rise of Iron - everything is more angular because of SIVA and the Rasputin influence, even the shanks. I'd love it if we could get a look at the original Riis architecture.

The Hive are very gothic architecture with a dash of Gaudi (take a look at the Sagrada Família for what I'm thinking). High chambered ceilings, flying buttresses, all the carved figures and motifs - except when you get closer you realise that it's also uncomfortably organic. And it's also decaying – once you get inside the dreadnaught especially you find it full of piles of festering debris, wormspore growing from the corpses of thralls. There are spaces where anything could jump out at you. It's like a civilisation mocking the grand architecture of other species by warping it into something rotten (and also very gothic literature as well - the grand imposing gothic mansion with the dark secret and unpleasant history). The names of the locations in the Dreadnaught often tie-in with the architecture since a lot of them are religious: the portico, basillica, the crypts, the Cathedral of Dusk. They are a species worshipping Oryx, the very real and tangible god.

The Moon under Crota has a similar style, but where the Dradnaught is organic, the areas under the surface of the moon (outside the Red Keep) are more technological - there are still the flying buttresses and supports, the spikes and and pillars around the Hellmouth, but they're blockier, less rounded, stone and metal rather than chitin.

Savathun's Throne World has similar architecture, and returns to the organic feel of the Dradnaught, but in blinding white and red rather than browns. It's similar to the Leviathan in a way – the public areas are much cleaner feeling, regal and filled with Light, but when you dig down you can find the same rot and debris as the Dreadnaught (thinking especially of the 2nd mission of the Witch Queen campaign). Where the Dreadnaught was a mockery of other species, the Throne World feels like it's trying to copy them – this is what Savathun thinks the Light is, look she's changed, really! But in the end, it's more like a coat of paint slapped over a wall with a bad mold problem. The names also switch from kind of Catholic, to more magical and alchemical - Apothacary, altars, temples etc.

The Awoken are really doing the whole fantasy elf thing in a lot of ways, but more with stone than woodland than in Tolkien when we see the Dreaming City. Everything fits in seamlessly with the landscape (which makes sense since it was essentially created with wish magic to be exactly what Mara wanted!). The buildings follow the lines of mountains, pathways carved into crystal caves, the bridge which has supports like the branches of trees like they've grown up from the ground. And there's nature everywhere! But it's not a natural environment. Even when it seems like you're in nature, it's very cultivated - like the garden of a stately home which wants 'wilderness' so has landscaped it. It's also deceptive in the way you go from the 'wilderness' to these very high fantasy buildings, and then as you walk you see these technological marvels like the Oracle Engine, just integrated into it. The Dreaming City is very much portraying an image and is a very finely tuned machine in itself. I kind of wonder what the other Awoken settlements beyond the Dreaming City and the Vestian outpost look like.

Clovis Bray facilities are very minimalist and very obviously designed to make you think 'lab' and 'high technology'. He really wants you to see his stuff and have you think 'this is the future' in a way that draws 70s sci-fi ideas of the future - the way all the sharp edges are rounded off, the bright blocks of colour, the way all of the technology is very conspicuously on display, the massive windows that make all the conveyors and machinery visible. He wants to show off his stuff, and also make everyone who works there know that they're being watched. There's also the huge open spaces and massive drops like Eternity and Creation, which are utterly impractical but also feel infinite and are designed to make you go wow.

You see similar architecture on Neomuna (since Clovis was involved with the colonisation efforts) but on a much more human scale. They have a lot of the same components – the pillars and display screens, the curved bases of the walls – but they're softened with plants and murals, places to sit and socialise. It's not a lab, it's a city where people live. And also it's Neptune, they are a long way from the sun, so everything is bright and vibrant to make up for that. I think you can also see a lot of influence from the Ishtar Collective locations on Venus in Neomuna - they also tend to have a lot of display screens and neon and lots of spots for plants to grow. And then you get outside of the City and see the Veil Containment bunker and see the concrete and metal pragmatism that underpins the city.

The Iron Temple/Vostok is a place that is trying very hard to be a medieval castle with all of the statues and bonfires and the whole aesthetic of the Iron Lords. The statues of the Iron Lords all bear axes and swords. But when you look at it, you can see the very Soviet brutalist foundation of the place. So much of it is blocky concrete - the walls are squared off and unornamented, the observatory is concrete and metal. Every time I go in to where Tyra stands, I'm surprised that the pillar she's standing by is not round, because it's very easy to buy into the illusion they're projecting. There's also the concrete pillar that serves as vault and lights up when you approach - it has the technology, but like the Dreaming City, it's integrated into the landscape. Unlike the dreaming City, they really don't want to show you it.

Raputin's bunkers are just fantastic design in so many ways. They have a very clear shape (you can see the shape of a door and know immediately that this is something Warmind related), everything tends to be at right-angles. It's all very pragmatic and logically laid out. There is definitely technology there, and it's not really trying to hide, but it isn't showing off like Clovis does. Where Clovis is 70's aspirational sci-fi design, Rasputin architecture has a very Cold War vibe to it - none of the technology is flashy - it's chunky terminals running the most basic looking command line UI. It's thick cables and pipes and probably a million redundancies. The kind of tech which is designed to be found in a few centuries and still be reasonably functional. Also unhackable unless you are physically present. Rasputin is an AI so advanced that he can out-think the Vex, but his facilities are built to have the resilience of a Nokia 3310 phone, and are inspired by bunkers designed to survive nuclear war.

(I also think it's not accidental that the Warsats are made up of many angular shapes, especially triangles, trying to be a sphere, considering the whole motif of the pyramids vs the Traveller)

Pyramid Architecture is really really trying to pull off the sword logic 'pared down to remove anything extraneous' and present the idea of a universe united as one in its final shape... and is failing miserably at that. At first glance it's all straight clean lines, black stone, leaning towards brutalist, but they just can't keep it up – they're full of pillars serving no purpose, statues, coloured stone insets. Rhulk's pyramid is full of artwork painted onto the walls. There's so much symbolism built into them. They're incredibly ornate! Because as much as the Witness wants everyone to believe that it is one united force with one specific goal, it kind of isn't. It's made up of many many individuals. Even if those individuals that made it up all agreed on the final shape, it's nearly impossible to get one person to have a 100% consistent view of the universe, let alone hundreds! And especially in the Witness' pyramid ship in Root of Nightmares, you get the impression it's something of a mausoleum for its species and the other species its destroyed. There's lots of coffin-shaped and sized objects in there, and relics hidden away. It isn't as clean and focused as it would like the universe to think.

1 year ago

The Owl House Timeline

-Millennia Ago; The Archivists encounter the Demon Realm and send the Collector to play with the young Titans; The Collector meets the Titan known as the Boiling Isles, and comes across King’s egg; The Archivists commence a war against the Titans, who resist their attempts to turn every living thing into scrolls; Due to Titan magic countering their own, the Archivists enlist the help of the local demons, Bill among them, and create the Titan Trappers; An Archivist transforms the Owl Beast into a scroll, only to lose it in the ocean; The Boiling Isles Titan hides King on a remote island, shielded from the view of Archivists, and appoints Jean-Luc as the guardian. 

-The Collector is imprisoned in the in-between by the Boiling Isles, who is the last Titan alive; Hooty comes into existence after this during a hunt; The Archivists disappear from the isles; The Titan blows out Bill’s eardrums in a final battle against the Titan Trappers; The Titan escapes to the other side of the planet and ‘dies’, but due to her heart still beating, lingers as a ghost watching from the in-between; Bill communicates with the Collector using one of the moon discs, worshipping them as the Grand Huntsman, only to lose contact when the disc is broken; The Titan Trappers find the Boiling Isles, but are unable to locate King’s egg to free the Collector; Bill’s generation eventually dies out until he is the only one left, leading new generations of wannabe Titan Trappers; Hooty leaves the Boiling Isles’ eye.

-Hecktaceous Period; A Stonesleeper is transported to the Titan’s skull and placed as guardian; Luz Noceda briefly visits through a time pool.

-Witches and demons evolve from the Titan’s corpse; They initially learn glyphs by communicating with the Titan’s spirit on her knee, but eventually rely on their bile sacs instead.

-Thousands of Years Ago; The Bat Queen is carved and abandoned by her owner, a giant, after being wounded; She begins looking after other mistreated palismen in solidarity.

-Circa 1600s; The Deadwardian Era begins.

-1613; Young orphans Philip and Caleb Wittebane arrive in Old Gravesfield.

-Evelyn Clawthorne and Flapjack enter the human realm using an archway powered by Titan’s blood, and befriend a teenage Caleb; Evelyn and Caleb communicate using hidden rebuses, and a vial of Titan’s blood is buried outside the archway in Gravesfield.

-As an adult, Caleb moves to the Boiling Isles’ right arm with Evelyn permanently, marrying her. Philip enters the Boiling Isles through Eclipse Lake, emerging at the Knee, and discovers the Ice glyph.

-Circa May 21st, 16XX; Philip begins writing a journal documenting his journey in the Demon Realm.

-Five years after his arrival, Philip returns to Eclipse Lake and retrieves Titan’s Blood to build a Portal back home, emerging the only survivor; Philip absorbs Palismen essence, beginning his curse and slowing his aging; Philip reunites with Caleb, killing him and being chased off by a pregnant Evelyn; Philip discovers the Plant and Fire glyphs.

-1635; New Gravesfield is founded, replacing the town’s older layout.

Seguir leyendo


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2 years ago
An Archive of Our Own, a project of the Organization for Transformative Works

Title: Titan Spawn

Fandom: The Owl House

Word Count: 3,719 words

Main Tags: Demon!Luz Au, Transformation, Death followed by revival, Found family, Animal instincts.

Summary:  “After only a few hours in the Demon Realm and only barely escaping the witch that stole her Azura book Luz finds herself meeting an unfortunate fate deep underground. Thankfully she falls into the caring hands of someone very much willing to take sympathy on the lost child. They simply ask her to do one thing for them in return.”

1 year ago
New Cali Ref For Post Series Things Idk

New Cali ref for post series things idk

They/them pronouns only

After Basilisks are safe on the Isles again they like to have their tail as part of their look.


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1 month ago
Reference For My Older Clover Design! Mainly So I Don't Have To Hand Poor Cropped Screenshots Of Artwork

Reference for my older Clover design! Mainly so I don't have to hand poor cropped screenshots of artwork when someone asks to see my AU design, LOL.


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2 weeks ago

Could you draw Kanako watching cartoons with Axis?

I really like to see them as siblings.

I've been wanting to draw them doing sibling stuff for so longgg 😭

Could You Draw Kanako Watching Cartoons With Axis?
Could You Draw Kanako Watching Cartoons With Axis?

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