Character Flaws

Character flaws

Just gonna go on a tangent about this for a second, because like

Part 1: Why they don't work and never have

The number one piece of advice people get about writing is to give their characters flaws. Your characters can't be too perfect. Flaws will make them interesting, dynamic, compelling, more real! Flawed characters make for a perfect story! But then someone will ask how to give their characters flaws, and the response is almost invariably something along the lines of

"Just don't make them perfect. Give them a scar or a disability or something."

This is some of the worst writing advice I've ever heard, right up there with "NEVER use adjectives ever" and "Nahh, you don't need to make backups of your work, it'll totally be fine and nothing bad will happen." It's also the single most common piece of writing advice I've come across. This is bad advice.

Because like… Scars aren't a personality flaw. Disabilities especially are not a personality flaw. Both these things have their uses in writing characters, but they aren't flaws. Honestly it's a little shocking that people think it's okay to outright say they think a disability is a character flaw to begin with, because like. Excuse me?

The next problem with this is that, even if these were somehow character flaws, most people don't want to make literally all their characters scarred and disabled. That's like saying that good characters are required to have blonde hair and bushy eyebrows. A character or two with those traits isn't an issue, but telling someone all their characters need one or both of these two traits? That's incredibly limiting.

Lastly, it encourages people to think up a character and then tack on the 'flaws' after. It's why we ended up with an era of perfectly smart perfectly beautiful perfectly skilled characters that had a disproportionate amount of angst about some tiny barely noticeable scar on their back. It's how we get characters that are 'clumsy' (in no way that actually matters to the story), or who have the sole flaw of being too perfect.

People made characters they liked, and they liked them exactly that way. Then afterwards, they had to tack on some 'flaw' they didn't actually want to be part of the character. So they of course make that 'flaw' as small and unimportant as possible. To go back to the "all characters must be blonde with bushy eyebrows" comparison, it's the writer trying to work around this unwanted restriction by giving everyone rainbow hair dye and eyebrow trimmers.

So, how do we fix that?

Part 2: How to fix that

… Or one way, anyway. There are infinite ways to solve this problem, most of which start by completely throwing out the standard scar/disability advice. Everyone has their own way to write characters. But just saying "idk, everyone is different, there are lots of ways" is ridiculously unhelpful. So, here's one way to do it that I really like to use personally. You can use it too, if you want.

instead of a flaw, I like to give my characters an Unshakeable Trait.

What is an unshakeable trait? It's the term I like to use for something that will always be true about a character. Something core to them, something that will never leave them for as long as they live. It is, most importantly, not a flaw.

Let's come up with a quick character as an example. Meet Alaric, who always keeps his word. Anything Alaric says he will do, he will do it.

This is Alaric's greatest strength.

Alaric says he will save all the orphans from the burning orphanage. People doubt him, but he does it. He said he was going to do it, so there was nothing that could stop him from doing it.

Alaric says he will catch the thieves hiding in the mountains. Many have tried and failed to do this, but Alaric says he can do it. And thus, Alaric does it.

Alaric says he will move a mountain? He wouldn't say it unless he could and would make it true. We've seen him do amazing things before. We don't know how yet, but we know that mountain is about to move.

One day, Alaric says he will slay the dragon. We know, for certain, that nothing will stop him from slaying that dragon.

… Not even if it turns out the dragon wasn't really bothering anyone.

… Not even if something goes wrong and Alaric ends up without the important tools he'd prepared for this task.

… Not even if the battle is likely to kill his entire party. Not even if killing the dragon will only make way for more dangerous monsters to move in. Not even if his friends beg and plead with him, Alaric you must stop, this is a death sentence to us all!

Alaric said he would do this, and he will.

Because this isn't just Alaric's greatest strength. It's also his greatest weakness.

The hearts of the readers are heavy as they realize what is about to unfold, but they are not surprised. By now they know Alaric and they know who he is. They know the dragon will die, no matter the consequences.

In the battle, the entire town and all the people who once lived in it is burned to the ground. Every last one of Alaric's friends die in battle. When the dragon falls, only Alaric is left alive.

… And that makes for a really interesting story! Gosh darn! That's way more fun than a story where some cool guy just always solves everyone's problems all the time! And now that we've seen the terrible consequences of Alaric's actions, we can take it even further! How exactly does Alaric react to what he's done?

Is he unable to cope with his terrible mistake, and twists himself into something awful trying to justify his actions?

Does he plead with the ashes, begging the charred town for forgiveness he cannot have?

Does he vow to take back what he's done? Drive himself to madness in pursuit of an unobtainable goal, every action an even greater mistake than the last?

Does he grow, and change his ways? Because he absolutely can do that. An unshakeable trait is always there deep down inside a character, but it is possible for them to learn to overcome it. It will be a battle they'll fight every day for the rest of their lives, and it is a battle they will not always win, but it is possible. Filled with regret, there may be a day where Alaric says he will do something… and then consciously makes an incredible effort to avoid doing it, because he realized it would be a mistake. Today, he was able to overcome his weakness. That trait isn't going anywhere though, and tomorrow is still unsure.

That is my favorite way to write a flawed character.

The most fun part is, this unshakeable trait can be anything. It can be that they always finish things very quickly. It can be that they love their friends more than anything else in the universe. It can be that they're always multitasking. It can be their child-like wonder, or their scientific mind, or even something as silly as their love of sweet potatoes. When made central to their character and taken to extremes, absolutely anything can function as this dual greatest strength and greatest weakness.

That being said, this is again just one way to do it. To say this is the only way to write a flawed character brings us back to "but they must all be blonde and have bushy eyebrows." And sometimes? Sometimes you don't even want to write a flawed character. Sometimes you want an invincible Superman, and if that's what you want then go for it!

This is one place you could start if you're feeling lost or unsure, but at the end of the day it's just a tool in your pocket. It's up to you to choose your favorite tools for the job.

Writing should be fun! Write what you love. Write what interests you, most of all.

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More Posts from Junegirl06 and Others

7 months ago

Could we get some tips on finishing fics or chapters? Because like whenever I open the docs, I always end up writing down only 2 sentences and wasting all my time on those or getting stuck on a perpetual loop of editing, how do you do it???

oh that one's super easy.

🔥🔥🔥 DON'T EDIT 🔥🔥🔥

I can't find the original post (if anyone knows it, please link) but there's something I've heard called the 100 page curse: you get 100 pages into a novel, figured out how it oughta be written, go back to read it from the start, edit it... get back to 100 pages in, have an even better idea how to write it, go back to read it from the start, edit it... get back to 100 pages in, have an even better idea—

A lot of aspiring writers never make it past 100 pages into their novel.

It doesn't have to be 100 pages, that's just common. It can kick in at 200 pages, 10 pages, half a page, wherever you get stuck.

So if you get stuck editing, don't edit. If you realize "oh man but I should take out the entire subplot with the cactus, I can't keep writing until I do because Bongo's entire mood would be different if the cactus thing never happened," insert a note to yourself like "(*remove the subplot with the cactus later)," just start writing Bongo's mood the way it should be as if you'd been writing him that way all along, and KEEP GOING.

If the urge to fiddle around editing is holding you back, you're not allowed to edit until you finish.


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11 months ago
An Analysis Of The Funny Lil Gremlin:

An analysis of the funny lil gremlin:

Jevil is a pretty facinating character. He's gotten obviously overshadowed by characters like Spamton. Which is justified as Jevil played an admittedly insignificant role on the plot of chapter 1 and was more confined to his role as a "secret boss" than Spamton, who did play SOME role in the plot (even though he kinda barged into it) and had a much more fleshed out backstory than Jevil. Though the clown man does play a pretty important role in the bigger picture of the game by introducing the theme of freedom in characters other than Kris, and setting the predecent of future secret bosses exploring said themes of freedom.

Jevil's whole "I'm the only one free and everybody else is the one trapped" thing is kinda odd, but it starts to make sense when you really think about it. Gaster, or whoever it was that drove him to insanity most likely gave him some degree of knowledge of the nature of Deltarune. (Or at least a bit MORE knowledge, as even regular darkners seem to be a little aware that their world works on video game logic- ie. the tutorial puzzle guys- Lancer and his sign telling you not to take the darkfruit) This is a videogame. With main characters, npc's, and a set storyline everything is supposed to follow. Everybodies actions are dictated by the plot, the creators, (toby fox) and everything in this world isn't even for the darkners or the lightners. Everything is just for the convinience and enjoyment of some otherworldly being. (the player) Nobody can choose their own fate in this world. Nothing anybody does truly matters because the story will find SOME way to keep going. (take the weird route as a prime example of that)

This knowledge obviously broke Jevil, but his mind rationalized it in an extremely strange way. If nothing he does matters, than that means he could technically do anything. There are no consequences. At least to him. This is what he means by "being free." He is free from the limitations of society, responsibility, morality. This, of course, led to him doing whatever he did to get himself thrown into prison. A prison separated from even the ones in the normal basement.

Though, even faced with obvious consequences, Jevil was way too deep in his insanity. Being stuck in a prison alone defnitely didn't help his mental state either. That's part of what makes Jevil scary in my opinion. He's somebody with absolutely no restraints. He has absolutely nothing to lose and nothing to gain from fighting you. He just does it because he's desperate for SOMETHING to happen after probably years of being stuck and alone.

He represents the joker card (I mean it's pretty obvious, but is there anything actually confirming he's the joker card?) pretty well, with all that said. Obviously there's the whole thing of "being abandoned," as typically for most card games, (there are actually games that require the joker card) the joker is set aside without being used. And also to my knowledge, joker cards can be used for pretty much any purpose you want. They can replace a missing card on a deck, be used in magic tricks, be put in the bottom of the deck to prevent anybody from seeing the bottom card, or even be something like a "skip card," forcing a player to skip their turn. It's specifically because of their lack of functionality and adherence to the 4 suites of the deck that they are able to [I CAN DO ANYTHING!] I found that pretty cool.

I also find it interesting that Spamton seems to have the exact opposite mindset as Jevil. Jevil probably(?) didn't have to struggle too much to get his position as court Jester. Even before he went crazy, he most likely always was just a little goofball who just happened to get the attention of the king with his antics. In contrast, Spamton most defnitely struggled a lot to even keep himself afloat - Wondering why all the other addisons seem to be doing fine, when he was (probably) doing the exact same thing. (at least before gaster/the mysterious entity) He was most likely given the same knowledge the entity gave Jevil, and he absolutely hated it. He actively tried to fight against it, unlike Jevil who basically embraced the idea of a world where your choices don't matter and used it as an excuse to do whatever the hell he wants. Spamton didn't want to be confined to a story. This... game. He desperately wanted freedom, and he would do anything to get it. Even when he failed he would keep trying. After all, perseverence did let him become a big shot, even for a little while, so he just had to keep trying... right? Uhh... this wasn't supposed to be a Spamton analysis, but I just found that contrast cool.

All in all, Jevil and Spamton set a really interesting precedent for the future secret bosses and I'm excited to find out how toby fox handles the next one and how that boss will tie in to the whole freedom theme.


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3 weeks ago

autistic folks when their routine gets disrupted, and they don't get alone time when they're supposed to get alone time

Autistic Folks When Their Routine Gets Disrupted, And They Don't Get Alone Time When They're Supposed

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5 months ago
Satsuriku No Tenshi Clear Files - Circus Troupe Version
Satsuriku No Tenshi Clear Files - Circus Troupe Version
Satsuriku No Tenshi Clear Files - Circus Troupe Version
Satsuriku No Tenshi Clear Files - Circus Troupe Version
Satsuriku No Tenshi Clear Files - Circus Troupe Version
Satsuriku No Tenshi Clear Files - Circus Troupe Version

Satsuriku no Tenshi Clear Files - Circus Troupe Version

Scanned by me


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5 months ago

Satsuriku no Tenshi NG World: Horror House

Went ahead and did the horror house version of the site as well.

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Gray is a vampire?!

There’s a mysterious haunted house that appears and reappears whenever it pleases. No one knows where it came from –

Within it are the six genuine “monsters” Gray the vampire has gathered.

They seem to have come from a far away town that no one knows about to attend the Nico Nico super convention.

And one day, they came to your city!

The Haunted House

image

A ghost that does not know whether or not she is alive. For some unknown reason, she’s a Japanese ghost.

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A rude werewolf. Unexpectedly, a grown-ass man.

image

A sorrowful android bearing the burden of not knowing how it is to be loved. He has an eye obsession.

image

A pumpkin Jack-o’-Lantern. He has a face beneath his mask.

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A monster cat who drives a motorcycle…Is she C**woman?!

image

A vampire who acts as the ringleader. He gives lonely monsters a place of their own.

Story

There’s a mysterious haunted house that appears and reappears whenever it pleases. No one knows where it came from –

Today as usual, the monsters worked hard to scare the humans who came visiting. After the show, a young boy approached them – “I want to become a monster.” How will the six monsters answer him?!


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1 year ago

If I met anybody remotely similar to Zack in real life, I’d probably never want to interact with them again. Like seriously- when you really think about it he’s incredibly annoying-

Stupidly stubborn, dumb to the point it’d be an pain to explain anything generally abstract or complex, (even if he found the patience to sit through something you’re trying to explain you can just tell he only caught like 20% of it) and refuses to take care of himself to the point it’s annoying for other people- like he must smell absolutely horrendous.

But we all love the man anyways


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7 months ago
I Don't Think The Theraprism Is A Good Thing, Guys
I Don't Think The Theraprism Is A Good Thing, Guys
I Don't Think The Theraprism Is A Good Thing, Guys
I Don't Think The Theraprism Is A Good Thing, Guys

i don't think the theraprism is a good thing, guys


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7 months ago

How do you have the willpower to not consume content from any of your other fandoms? I always get pulled in and out of the same ones and it stops me from getting projects done but I get so bored! Teach me your ways!

So the downside of ADHD is that it takes a ridiculously high amount of effort to push yourself to do things—even things you want to do and like doing—unless you put even more effort upfront into making it convenient for yourself.

But the upside is, if you know this about yourself, and if there's media you want to not be consuming, you just...... don't do anything to make it convenient to consume.

I don't have Amazon Prime. All I have to do is not bother to get Amazon Prime (easy!!) and not bother to hunt out a way to watch Hazbin some other way (also easy!!) and bam, I've got a 100% success rate of not watching it.

Do you know how many Transformers series I'm currently behind on? I sure don't! Because I haven't put the effort into looking it up! I can't be assed! There's like, at least three I think! Don't tell me, I'm not currently interested in finding out!! It would take work for me to figure it out; I can just go "work?? Naaah. Not doing that."

You can resist temptation by just being too lazy to pursue it! Make that ADHD work for YOU!

Caution: if you can't get yourself to put effort into doing anything that brings you pleasure, that's either Pretty Serious Depression or it's gonna cause Pretty Serious Depression and it's not good. However. If you master the art of ADHD, you can save up the effort you didn't put into distractions, and use it to put effort into different activities that also make you happy.

Last year I picked up a podcast about cults. It's all right. But because I'm already listening to it and spotify keeps pushing it to the top of my screen, when I need a low-effort audio distraction, it's easier for me to default to putting on the podcast about cults than it would be for me to, say, dig up The Magnus Protocol to start it. And bam! Now I'm doing more research that'll help me write about a cult leader, for free, by listening to a podcast I'm not at risk of hyperfixating on!

Part of avoiding breaking your own hyperfixation is figuring out what media you enjoy, but don't hyperfixate on. Because you still need to, like, have fun. That's why you wanna watch The Things You Like, because it's fun. If you're not having fun you'll wanna go watch The Things You Like, and rightly so. So you've gotta make sure you're having enough fun with things you don't hyperfixate on.

Like, I know that when I watch Columbo or read Poirot, I find the detectives charming while I'm observing them, and then almost as soon as the mystery is over I stop thinking about them. They aren't the kind of characters that latch into my brain. I know they won't become blorbos. So I'm safe there. I know I enjoy horror movies but 99% of the time totally forget who the characters are, like if there's 2 white guys and 2 white girls it is guaranteed I won't be able to tell them apart, so they're safe to watch, I'm not gonna hyperfixate on them. I know that I enjoy nonfiction/educational books & podcasts, but I only hyperfixate on fiction, so it's safe for me to pick up nonfiction. If it's nonfiction that's somehow thematically relevant to whatever I'm currently hyperfixated on, it even helps feed the current hyperfixation.

And those are my "protect your hyperfixation" lifehacks.

On the other hand, if you, anon, don't personally have ADHD, then I can't help you. idk how people with executive function function.

Final advice: if you know you keep falling in and out of the same 3 or 4 fandoms, maybe try writing a crossover fic about all 3 or 4 fandoms at once. That way it won't matter which one you're currently into. You win no matter what. I've never actually tried this, don't trust this advice.


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6 months ago
Just A Doodle
Just A Doodle

Just a doodle

I was inspired by a line from the fic Boy with a Broken Halo by Sasaria


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4 months ago

Girl stuck in stupidly large basement with a guy with anger management issues

junegirl06 - Your Average Anime Obsessor

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junegirl06 - Your Average Anime Obsessor
Your Average Anime Obsessor

Current fixations: Noel the Mortal Fate, Angels of Death(My AoD obsession will never die)

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