I just got around to playing it, and I'm just going to say: close enough.
I really hope the new Solomon we get in Eastward Octopia is just the DLC's version of Tom Nook. No grand scheme, just trading murder for capitalism.
“can I see your teeth?”
thank you to brennan lee mulligan for my minor breakdown during my drive home from work today. much appreciated
There’s a lot going on in that little critter’s head right now.
it surely says something about me that I got the Phaedra reference immediately, but it has taken me 60 HOURS to figure out why the minotaur would be named Mazey
WWWO Fireside Chat: ep31 "The Souvenir"
Generic wine is back, baby!
Uh oh, guess generic wine doesn't have a sprite anymore.
I simply must know whether Aabria and Erika shared the Vaporeon copypasta with Brennan and Lou after they stopped recording.
You can't get Mineru without doing the quest?! I thought if I reached Dragonhead early and with enough hearts, I could just skip to the Construct Factory...
Welp. I finally caved and started Tears of the Kingdom. Haven't touched it since 100%'ing my first file a year ago.
my take about wbn is that if eursulon isnt fat what's da point
Highlights/Thoughts from Today's Play (Arrival at Lookout Landing to Reaching the Stormwind Ark):
This game needed DLC so badly. Such a missed opportunity.
I missed Hestu the first time I played, didn't get to upgrade my inventory until reaching Korok Forest. I had no idea he had a mini quest for you if you met him earlier.
Panic blood moon immediately upon reaching Rito Village. I never got one in BotW, but I remember getting multiple in one in-game day my first playthrough of TotK.
Even the short jaunt from Lookout to Rito Village feels so bad. Partially from having zero stamina, but also, missing Tulin. Truly the only good Sage ability.
Welp. I finally caved and started Tears of the Kingdom. Haven't touched it since 100%'ing my first file a year ago.
I just finished Echoes of Wisdom and I have *thoughts* about the ending.
So... perhaps it's just me, but I'm pretty sure that final boss was awful. Like, unforgivably bad. I truly have no idea how someone thought it was a good idea.
I should say, before I get into it, that I never got the automatons from Dampe. It's very possible that my experience would have been much better if I had them, but in any case, I think the fact that it is even possible to have the experience I did is a massive mark against the game.
Basically, my issue is that you have no way of interacting with the final boss beyond spawning echoes. They make you give Link's weapons back to him (and thus give up Swordfighter mode), so he can fight with you. On the surface, this is a cool gimmick, but at least for me, it basically met my battle with Null was just 1) Spawn Lynel (or shark for the swimming bit) and 2) run away. Lynel's dead? No problem, there's no cooldown or anything, just spawn him again. I spent the entire final boss at full health, running in circles.
To be fair, it was probably possible to do that for previous bosses, too, and maybe even the wider game as a whole, but it always felt to me that I would be much better off using both echoes *and* Swordfighter mode. Sure, I had a higher chance of getting hurt, but I was having more fun and probably ending the fight quick enough to avoid that extra damage.
Why in the world would you make it so the player has no direct attacks against the final boss, so they just have to wait around for the entire fight? It baffles me. Again, probably my fault for not visiting Dampe, but still.
I have brainrot about Zelda and Stardew and stuff
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