Punching scenes are a staple of action sequences in many genres. Whether it’s an intense brawl, a quick defense, or an emotional outburst, a punch can carry a lot of weight both physically and narratively. As a writer, it’s essential to understand what really happens when a fist meets a face—from the immediate impact to the longer-lasting effects on both the person getting punched and the one throwing the punch.
This guide will help you craft authentic, detailed, and believable punch scenes by exploring different areas of the face, types of punches, and the aftermath of such an impact.
A punch isn’t a one-size-fits-all situation. Depending on where the fist lands, the consequences will vary significantly. Different parts of the face have varying levels of vulnerability, and targeting these areas produces different effects, from knockouts to broken bones.
The jawline is a classic target in many fight scenes, especially when knockout punches are involved. This area is highly vulnerable because a hit here causes the head to snap to the side, leading to a sharp rotational movement of the brain inside the skull. This movement disrupts the brain’s communication and often results in a temporary loss of consciousness—what we commonly refer to as a "knockout."
Common Effects: Dislocation or fracture of the jaw, loss of consciousness, slurred speech, and severe pain.
Visual Aftermath: Swelling around the jawline, bruising, and possible misalignment of the jaw if broken.
The nose is another vulnerable target, known for being easily broken. It’s not just a fragile bone structure, but it’s also connected to many blood vessels, meaning a direct punch to the nose often results in immediate bleeding. The nasal bone can fracture, causing difficulty in breathing, and in some cases, the nose may need surgical intervention to reset.
Common Effects: Intense pain, bleeding, difficulty breathing, potential for a broken nose.
Visual Aftermath: Blood running from the nostrils, swelling, and significant bruising around the nose and eyes.
The cheekbones are one of the more solid structures in the face but are still susceptible to breaks, particularly from a heavy blow. Damage here can lead to not just bruising, but potentially severe injuries that can affect the entire facial structure.
Common Effects: Fractures of the zygomatic bone, swelling, bruising, and pain extending to the eye socket.
Visual Aftermath: Black eyes, noticeable swelling on one side of the face, and a sunken appearance if the bone is fractured.
The forehead is much harder than most parts of the face and is less vulnerable to severe damage. However, punches to the forehead can still cause pain, disorientation, and dazing of the recipient. While it’s less likely to result in a knockout, it’s effective in dazing an opponent, especially if the puncher’s goal is to create an opening for another strike.
Common Effects: Swelling, redness, and potential concussions if hit with enough force.
Visual Aftermath: Redness, minimal bruising, and a dazed expression.
A punch to the eyes is particularly brutal because the area around the eyes is delicate, and the skin is thin. It’s not just about swelling but also potential damage to the orbital bones. The impact can cause "black eyes," characterized by intense bruising and swelling that may close the eye shut for days.
Common Effects: Swelling, black eyes, potential orbital bone fractures, temporary blurred vision.
Visual Aftermath: Discoloration that starts purple and turns yellowish-green as it heals, swollen shut eyes.
Not all punches are created equal. The type of punch thrown can drastically change the outcome of the scene, both in terms of damage and realism. Understanding these different types of punches will allow you to convey more varied and dynamic fight sequences.
A jab is a quick, straight punch, usually thrown with the non-dominant hand. It’s not meant to be a knockout punch but more of a setup punch to create an opening or keep the opponent at a distance. Jabs are fast and can be disorienting, especially if they repeatedly land in quick succession.
Common Effects: Light bruising, potential cuts, and swelling in the area hit.
The cross is a powerful, straight punch delivered with the dominant hand. It’s often aimed at vulnerable spots like the jaw or nose. Unlike a jab, the cross is meant to deliver a significant amount of force, and when landed properly, it can cause serious damage.
Common Effects: Knockouts, broken bones, severe swelling, and bruising.
A hook is a wide, circular punch that targets the side of the head, particularly the jaw or temple. It’s one of the most powerful punches and is often used with the intent of knocking the opponent out.
Common Effects: Knockouts, severe disorientation, potential for concussions, and jaw dislocations.
The uppercut is thrown upward, usually aimed at the chin. It’s a devastating punch that can lift the opponent’s head and jolt their brain, leading to knockouts. Uppercuts are especially dangerous when they land cleanly on the jaw or chin.
Common Effects: Knockouts, broken teeth, jaw fractures, and disorientation.
A haymaker is a wild, swinging punch delivered with as much force as possible. It’s often thrown with reckless abandon and is easy to dodge, but if it connects, it can deal significant damage. Because of its wide arc, it leaves the puncher exposed to counterattacks.
Common Effects: Knockouts, severe bruising, and possible fractures if landed correctly.
Punches to the face leave lasting marks, some immediately visible and others taking days to fully form. Understanding the aftermath of a punch will help you describe the physical toll on your characters more accurately.
Swelling and Redness: Swelling can begin almost instantly, particularly in areas with soft tissue like the eyes and lips.
Bruising: Bruises start off as red, then turn purple, blue, and eventually fade into yellow or green as they heal.
Bleeding: Punches to the nose, lips, and even cheeks can result in bleeding, either from the skin breaking or from internal damage like a broken nose.
Black Eyes: Punches near the eyes can lead to bruising that darkens the skin around the eyes, giving it a purplish hue.
Fractures: Broken bones, such as the nose or jaw, may require weeks to heal, and in severe cases, surgery may be necessary.
Scarring: If the skin is cut open, there’s the potential for scarring, especially if stitches are required.
Bruises: These typically take about a week to two weeks to heal, with the colors shifting as the body absorbs the blood trapped under the skin.
Fractures: Healing from fractures can take several weeks to months, depending on the severity.
Swelling: Swelling can last anywhere from a few hours to a few days, with cold compresses helping to reduce it.
While we often focus on the person receiving the punch, it’s important to remember that throwing a punch can also take a toll on the puncher.
Knuckle Damage: Hitting a hard surface, like a jaw or forehead, can cause damage to the puncher’s knuckles. This is known as a “boxer’s fracture,” where the small bones in the hand break due to impact.
Wrist Injury: If the punch is not aligned correctly, the wrist can absorb too much force, leading to sprains or breaks.
Fatigue: After multiple punches, especially in a drawn-out fight, the puncher can become fatigued, leading to less powerful or accurate strikes.
Adrenaline Rush: For inexperienced fighters, throwing a punch can lead to an adrenaline surge, which can cause tunnel vision or reckless behavior.
Moral Conflict: If the puncher is not used to violence, they may experience guilt or shock at the damage they’ve caused, especially if the recipient is significantly injured.
A punch to the face doesn’t only cause physical damage. For the recipient, it can have a lasting psychological effect, especially if the punch was unexpected or in a vulnerable situation. Writing this aspect adds depth to your characters and shows that a punch is more than just physical pain.
Fight or Flight Response: Getting punched can immediately trigger a fight-or-flight reaction. Some characters might freeze or retreat, especially if they’ve never been in a physical altercation before.
Loss of Confidence: For characters not used to violence, being punched in the face may cause a significant loss of confidence. They may question their own strength, bravery, or ability to defend themselves.
Increased Aggression: Alternatively, the punch may trigger a rage-fueled response, pushing the character into aggressive, reckless action.
Public Fights: If the punch occurs in front of others, there’s often an added layer of humiliation. Characters might feel embarrassed, even if they weren’t at fault.
Internalizing the Event: The recipient of the punch may carry the emotional impact for a long time, replaying the event in their mind, feeling shame, or seeking revenge.
Lingering Anxiety: In extreme cases, receiving a punch can cause anxiety or even post-traumatic stress disorder (PTSD). Characters who’ve experienced significant trauma might relive the event through flashbacks or become hyper-vigilant, avoiding confrontations in the future.
Fear of Future Confrontations: A character who’s been severely beaten might actively avoid scenarios where they could be hit again, making them overly cautious or paranoid.
Writing a punch scene isn't just about describing the physical action. To make the moment believable and impactful, you’ll need to consider various elements—from pacing and sensory details to character psychology and aftermath. Here’s how to make your punch scenes authentic:
Foreshadowing Conflict: Build up the tension before the punch is thrown. Is the character agitated? Are there verbal warnings or body language that suggests things are escalating? By slowly ramping up the tension, the eventual punch feels earned and inevitable.
Use Dialogue: A heated exchange of words can make a punch more meaningful. If the punch follows a particularly cutting remark or threat, it adds weight to the action.
Physical Sensations: Describe not just the punch itself, but how it feels. Does the skin split? Does the puncher’s knuckles scrape against teeth or bone? Is there an immediate sting or delayed throbbing pain?
Sound: The sound of a punch can enhance the realism of the scene. A dull thud as a fist connects with soft tissue, the crack of a bone breaking, or the splatter of blood hitting the floor are all effective auditory details.
Physical Reaction: After being punched, characters rarely shake it off immediately. Staggering, falling, or momentarily losing their vision are realistic reactions. You can also show how the puncher feels—did their hand hurt from the impact?
Emotional Fallout: Punches are often emotional events. Show how your characters feel right after—whether it’s satisfaction, regret, or shock. The emotional weight of a punch can be just as impactful as the physical consequences.
Healing Process: Don’t forget that punches have a lasting impact. A black eye will take days to heal, and a broken nose could require medical attention. Characters might have to deal with soreness, swelling, or difficulty talking and eating.
Ongoing Tension: A punch can dramatically shift relationships. A once-trusting friendship could be shattered, or a bitter rivalry could be born. Make sure to carry the emotional weight of the punch forward in your story.
Many writers fall into the trap of perpetuating unrealistic portrayals of punches. These misconceptions can make your scenes feel less authentic or overly cinematic. Here’s how to avoid them.
Reality: A punch to the jaw might cause a knockout, but it’s not always instant. In real life, knockouts are often messy and unpredictable. The recipient might stagger or struggle before finally losing consciousness, and they could wake up with serious concussions, memory loss, or nausea.
Reality: While a punch to the nose often causes immediate bleeding, not all punches result in visible blood. Even when skin splits, it might take a moment for blood to pool and become visible. Bruising and swelling often take hours to fully appear.
Reality: Throwing a punch doesn’t guarantee victory. The puncher could hurt themselves, miss entirely, or end up escalating a fight they weren’t prepared for. Additionally, punches to the forehead or temple might not have the knockout effect portrayed in movies—they could just make the puncher’s hand hurt more than the opponent.
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
Also damn y’all REALLY liked him huh
If you saw this at 6 am, no you didn't. Tumblr wouldn't do that to me, we're too close for that 🤣🤣🤣
Over 1200 words of panic! in the bamboo house, including the snippet I posted last Wednesday. It's a beefy boy because I'm far enough ahead that I feel like I have enough buffer to edit with a clear head, so splitting it up in the middle of a scene just feels petty. This part follows directly from chapter 1 of the AO3 version.
Also please tell me if I'm using any words wrong, I am very new here haha
AO3 🔗 just the updates 🔗 writeblogging this au 🔗 first 🔗 prev
How the fuck did Qi-ge figure out something was wrong this quickly?
And just why was he here? They'd been on-Peak for a shichen tops, and Shen Jiu didn't know exactly what Shen Yuan did when he had to deal with the sect leader (he very purposely buried himself into his metaphysical blankets whenever Yue Qingyuan came around), but even if he filed his reports promptly, it still took time for characters to be written and ink to dry.
Fucking -- if Yue Qi had ever had a weakness, it was children. Especially bratty little boys named Shen Jiu who chased other children with legitimate intent to kill, wearing ill fitting robes that had been dragged through the mud. (Just a bit! As little as possible, because Shen Qingqiu's disciples did not deserve to have their belongings ruined! But, even shrunk, the robes were sized for teenaged disciples, not toddlers.) The scene felt designed to ensnare Yue Qi's sympathy, and even more distressingly, his meddling.
"Two Xiao Jius...?" Yue Qingyuan was saying with quiet awe. Which! Was exactly what Shen Jiu was talking about!
"No!" Shen Jiu shouted from his hiding place behind Shen Yuan, impulse control of a four year old combined with the speech-compelling aspects of the curse, difference clear now that he had felt one without the other. "Two Shen Qingqius, only one Xiao Jiu!"
"Don't get it twisted!" Shen Yuan sounded just as angry in front of him, crossing his arms and stamping his foot. "There's a nice categorization system already in place; don't confuse everybody needlessly."
"Yeah!" Shen Jiu shouted. "Don't get it twisted!"
Very helpful addition, that.
Shen Jiu did his best not to hold it against himself -- running his mouth had been his most fatal flaw throughout most of his childhood, such as it was, no matter how many times he should have learned to hold his tongue -- but he couldn't help but be frustrated. They still hadn't come up with much of a plan for how to handle the other Peak Lords, and now he was hiding from Qi-ge while yelling at him, as if that made any sense.
Qi-ge went to one knee, staring directly into Shen Jiu's eyes as he said, "Xiao Jiu." His gaze refocused slightly to Shen Jiu's right, "And...? I'm sorry."
"Yue-da-ge doesn't--" Shen Yuan started, before making a retching sound. Shen Jiu quickly glanced to make sure it was an affectation. "A-Yuan never had a chance to say. The curse is effecting our word choices, by the way."
A large, warm hand cradled his left cheek; he could see the other hand move to mirror the move on Shen Yuan. "Xiao Jiu and A-Yuan have been suffering. Not to worry; you'll have access to any resources the sect can rally to resolve this." He turned to Ning Yingying, visible in the doorway behind him now that he was kneeling. "I assume Mu-shidi has already been called?"
Shen Jiu turn his head, making a face, only to find himself looking into the eyes of Shen Yuan, also making a face.
"A-Yuan had hoped to have more information to share before troubling Yue-da-ge and Mu-ge," Shen Yuan blatantly lied.
Huh. The System had called it a speech-compelling curse, not a truth-compelling curse. Useful, that.
"And clothes that fit," Shen Jiu added, nodding to Ning Yingying.
"And something more substantial to eat than whatever snacks we all had in our pockets," adds Luo Binghe's voice from farther outside. "Of which there should be enough to go around, if Zhangmen-shibo is inclined to stay while Shizun and Shizun make themselves presentable."
Shen Yuan cupped his hands around his mouth to call out, "Stick with the same names, Bing-ge! This situation is already confusing enough without all that!"
There was a pointed silence where everyone wondered whether the cheeky little brat would actually take that liberty, and Luo Binghe blushed furiously. "Ah, Yuan-shizun and Jiu-shizun...?"
Shen Jiu waved his arms to negate the notion, backing from Shen Yuan a step to accomodate the movement. "Xiao Jiu isn't anybody's shizun," he said quickly. "Yuan-ge has the golden core and the people skills; he's got all that covered."
Yue Qingyuan gave him a sharp look at that, but he had also made enough room for the disciples to enter, and Shen Jiu needed to be able to take more than a step without stepping on his borrowed robes in order to have this conversation.
"Yingying-jiejie, hand that here, please," he chirped quickly. "Yuan-ge and Xiao Jiu can help each other make sure everything lays right, don't worry about us!"
"Everything smells delicious, Bing-ge," Shen Yuan said warmly. To be fair, it really, really did. "Don't let Yue-da-ge bully you out of your own room, okay? This is Bing-ge's home too."
The no-so-little-anymore beast blushed luminescently at that, and, well. Shen Yuan had certainly done a good job changing their prewritten fate! Given the choice, Shen Jiu would rather be a calamitous beauty than the victim of poetic justice. Just. Just leave all those parts to Shen Yuan to be awake for.
Getting dressed in appropriate robes did not actually leave much room for private conversation, especially with the sect leader on high alert so close to the door, so Shen Jiu did not have much extra time to confer with Shen Yuan. "Do we have a plan, or...?
"Keep it as vague as possible?" Shen Yuan hissed as he tugged at the side of Shen Jiu's robes, laying them straighter. "None of the things we know are actually relevant, if you think about it."
"Speech-compelling curse," Shen Jiu ticked off, tugging his hair out from where it had gotten caught. Did they have time to tie it up? Shen Yuan had the now-oversized guan when they'd been split, but Shen Jiu's hair was loose and likely greasy as all hell, in a way it hadn't been since the Qiu estate. "Speech controlling curse, at least enough to misdirect." One of the more complicated ones then.
"And almost entirely separately, the transformation," said Shen Yuan, dragging him over to his (Shen Jiu's? Shen Yuan's? Shen Qingqiu's.) bronze mirror and digging into the boxes on the table until he found the simpler ribbons he used when he braided his hair for bed. Yeah, good enough. "It couldn't have been two spells though, it was so fast -- way faster than the demon had been up until then."
"Activating a preset array of some kind?" Shen Jiu asked. "Why there?"
"The only one who could tell us is now very, very dead," Shen Yuan noted with sad finality. What an innocent soul, to mourn a demon who had inflicted such a hardship on them.
"Remember to teach your disciples that they can't question the dead," Shen Jiu told Shen Yuan's reflection in the mirror. "They're teenagers, so it's a forgivable oversight, but it's always easier to interrogate even a liar than a corpse."
"Our disciples," Shen Yuan said with conviction.
"That is not the deal the System and I made," Shen Jiu told him with the same strength of conviction. "It's not fair, but you can't actually make me go back."
"Oh." Shen Yuan draped himself across Shen Jiu's shoulders. "You said that. I keep expecting to have to fight for my right to be here, but you really want me here?"
"Gege," Shen Jiu chided. "I really hated teaching. And being Peak Lord comes with way more responsibilities than privileges. Sorry, but you'll have to be stuck with the shit end of the stick." And Shen Jiu flounced out of there.
This is about writing and I have some questions I would like some answers to. They probably aren't going to be answered, but I don't really care.
How do you do research for writing?? It's so hard and makes me want to cry afterward.
How does one write emotions? I'm trying to write a character sobbing and shaking and angry all at the same time. Any writing exercises I could do?
How do I write panic attacks, ptsd attacks, etc... etc...? I want to write them probably to fully sell the effect.
Any tips on writing animals? Cats, dogs, horses, snakes, unicorns, or whatever.
Or anything that isn't human?
Answer if you like; I'm thankful for any help. My brain is half-mush an' I really need some help.
Part VI
not holding/breaking eye contact
fidgeting
crossing their arms
trying to cover up their body
making themself seem smaller
playing with their hands
hiding their hands in their pockets
holding their head down
blushing
clearing their throat
biting their nails
biting their lips
nervous laughter
stuttering
stiffening up
hard line around the lips
frozen stare
narrowing of the eyes
turning their head to the side
quickening heartbeat
turning red
making themself bigger, ready to fight
gentle and soft smile
relaxed facial features
softening of their eyes
openly showing how they feel
leaning towards the other one
nodding along, not directly interjecting, but encouraging
deep breaths inbetween
gentle touches to comfort
big smile/grinning
laying head slightly to the side
moving one shoulder up
pursing their lips while smiling
very open body language
leaning back
Part I + Part II + Part III + Part IV + Part V
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Cosas de chinos
Family
A father who will do whatever needs to be done for his (dead) son and a man who has to stop him.
Luo Binghe somehow finds out that his shizun and biological father had a tumble once (whether true or untrue, neither party confirms nor denies) and Luo Binghe comes to the realization that THIS is the true reason why his shizun hates him so! His biological father clearly chose a woman over shizun and to have Binghe instead - then there was the question of whether he cheated or officially left shizun to get married to a woman and-
1. Gerontocracy
A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.
2. Stratocracy
A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.
3. Timocracy
A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.
4. Gynarchy
A society governed by women. Leadership roles are exclusively or predominantly held by females.
5. Noocracy
A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.
6. Kleptocracy
A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.
7. Cyberocracy
A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.
8. Hologarchy
A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.
9. Ecocracy
A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.
10. Psionocracy
A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.
11. Syndicracy
A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.
12. Cryptocracy
A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.
13. Technomancy
A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.
14. Animocracy
A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.
15. Necrocracy
A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.
16. Elementocracy
A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.
17. Dreamocracy
A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.
18. Symbiocracy
A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.
19. Chronocracy
A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.
20. Shadow Council
A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.
21. Guildocracy
A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.
22. Arcane Senate
A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.
23. Beastocracy
A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.
24. Celestocracy
A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.
25. Labyrinthine Council
A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.
26. Mirrorocracy
A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.
27. Puppetocracy
A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.
28. Songocracy
A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.
29. Crystal Dominion
A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.
30. Ethereocracy
A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.
31. Mercantocracy
A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.
32. Coinclave
A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.
33. Tradeguild Dominion
A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.
34. Barterocracy
A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.
35. Resource Syndicate
A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.
36. Artisan Assembly
A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.
37. Agrarian Council
A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.
38. Guilded Senate
A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.
39. Commodocracy
A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.
40. Marketocracy
A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.
41. Tradewind Dominion
A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.
42. Coincouncil
A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.
43. Craftocracy
A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.
44. Miner’s Syndicate
A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.
45. Spice Dominion
A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.
-------
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thinking about the sirens in suits/suit adjacent clothes plus a little genderswap moment... ;-; just for me
Dan is sulking because none of Dick's friends fear him. He's just "Dick's grumpy/asshole boyfriend"! He hates them all! Except Beast Boy. All the Phantoms vibe with Beast Boy.
(Changed up the ask a tad bc I had an idea lmao)
"So?" Dick asked hopefully. "What do you think?"
His friends had just met his boyfriend, Dan, and he was hoping that they would like him. However, he was disappointed as they all made various faces, most of it negative. Dick wilted as Garth spoke first.
"He seems... fine. Kind of rude and standoffish though."
Rachel frowned. "His soul is even darker than my father's. I think he’s stronger too. I can tell that he didn’t like any of us.”
Vic nodded. "They’re both right. He felt really hostile.”
“Are you sure he’s nice to you? He treats you well, right?” Donna asked, a sharp glare on her face as she looked at her wonder twin up and down. “If he doesn’t, I’ll get rid of him and knock you out of your brainwashing. You’ve been hurt enough, we don’t need another creepy jerk disturbing your life.”
Roy snorted. “He better treat Dick well. Even if he’s stronger than Trigon, we could definitely take him down, right, guys?”
Everyone nodded as Dick sighed in exasperation, although he was smiling a tad. “I promise that he treats me really well. Gar? Kori? What do you two think?”
“Seems chill,” Gar said with a shrug. He stretched out in his kitty form, where he had been curled up and loafing on the sofa. “He gives really good chin scratches and he didn’t hurt me at all. Or any of us. He was really gentle. I can smell he likes Dick a lot too.”
He looked at Kori with a kitty smile, tilting his head. “Kori, you agree with me?”
Kori nodded and everyone looked at her in shock. She smiled and said, “I thought he was quite friendly. Perhaps it was while you all were distracted with the food? He is familiar with Tamaranean customs and was very polite. I can sense that he feels deeply and I can tell that he loves Dick very much.” She looked at Dick with a smile and continued, “As long as you’re happy, I approve. Although his attitude definitely needs work.”
Dick blushed. “Thanks. I like him a lot, though I’ll definitely talk to him about being rude to you guys. He’s kinda… well, maybe not kind of, he’s extremely traumatized, so we’ll work on it. But he isn’t too bad, right?”
He looked hopefully at everyone and they all sighed, looking at each other with looks that promised a team-up if Dick got his heart broken again, before they looked back at him and nodded.
Dick beamed. “Thanks, you guys!” Then he paused and looked at Gar and Kori curiously. “Though I wonder why you two got treated the nicest by him?”
Kori and Gar shrugged, also a little confused. No one had any answers for that either.
Later, as Dick called up Dan to ask him about what he thought, Dick asked, “So… why were you treating Kori and Gar the nicest? Gar said that you were really gentle to him.”
Dan’s response was almost comically bland.
“They’re cats.”
Welcome to my page! This is were I keep the cats, books, and dimension-traveling characters!
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