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Words to describe blood without saying crimson or blood?
Blood—the fluid that circulates in the heart, arteries, capillaries, and veins of a vertebrate animal carrying nourishment and oxygen to and bringing away waste products from all parts of the body
Arterial - relating to or being the bright red blood present in most arteries that has been oxygenated in lungs or gills
Body fluid - a fluid or fluid secretion (such as blood, lymph, saliva, semen, or urine) of the body
Carmine - a vivid red
Cerise - a moderate red
Claret - a dark purplish red
Clot - a coagulated mass produced by clotting of blood
Cruor - obsolete: the clotted portion of coagulated blood
Ensanguine - to make bloody; crimson
Geranium - a vivid or strong red
Gore - blood, especially: clotted blood
Hematic - of, relating to, or containing blood
Hematoid - resembling blood
Hemoglobin - an iron-containing respiratory pigment of vertebrate red blood cells that consists of a globin composed of four subunits each of which is linked to a heme molecule, that functions in oxygen transport to the tissues after conversion to oxygenated form in the gills or lungs, and that assists in carbon dioxide transport back to the gills or lungs after surrender of its oxygen
Hemoid - resembling blood
Ichor - a thin watery or blood-tinged discharge
Incarnadine - bloodred
Juices - the natural fluids of an animal body
Maroon - a dark red
Plasma - the fluid part of blood, lymph, or milk as distinguished from suspended material
Puce - a dark red
Ruddle - red ocher (i.e., a red earthy hematite used as a pigment)
Russet - a reddish brown
Sanguine - bloodred; consisting of or relating to blood
Scarlet - any of various bright reds
Vermilion - any of various red pigments
More: Word Lists ⚜ Blood ⚜ Exsanguination ⚜ On Blood
They act like they don’t care, but we all know they’re just avoiding a massive emotional explosion.
One of them starts to spill their feelings, then clams up like, “Uh, never mind…” Cue the frustration.
One character throws out something super personal like it’s no big deal, but you can tell the other one’s like, “Wait, what?”
They let something slip that they were totally not ready to share, and then they freeze like, “Did I just say that?”
The “I’m fine” smile (but they’re not). One gives this shaky smile that doesn’t fool anyone, especially the other character.
They almost grab each other’s hand or hug, then they hesitate, and the moment passes. UGH, so frustrating!
One of them’s on the verge of tears but is trying sooo hard not to lose it. You can feel how much it hurts.
They talk about literally everything except the thing that’s actually bothering them. So. Annoying.
They used to be shoulder to shoulder, but now they’re standing a whole three feet apart like something big changed.
One’s suddenly acting like they barely know the other, being all polite and formal, and you just know there’s more going on.
Mmm burn out
perfectionism - never being satisfied
honesty - coming off as rude and insensitive
devotion - can turn into obsession
generosity - being taken advantage of
loyalty - can make them blind for character faults in others
being dependable - always depending on them
ambitiousness - coming off as ruthless
optimism - not being realistic
diligence - not able to bend strict rules
protectiveness - being overprotective
cautiousness - never risking anything
being determined - too focussed on one thing
persuasiveness - coming off as manipulative
tidiness - can become an obsession
being realistic - being seen as pessimistic
assertiveness - coming off as bossy
pride - not accepting help from others
innocence - being seen as naive
selflessness - not thinking about themself enough
being forgiving - not holding others accountable
curiosity - asking too many questions
persistence - being seen as annoying
being charming - can seem manipulative
modesty - not reaching for more
confidence - coming off as arrogant
wit/humor - not taking things serious
patience - being left hanging
strategic - coming off as calculated
being caring - being overbearing
tolerance - being expected to tolerate a lot
eagerness - coming off as impatient
being observant - being seen as nosy
independence - not accepting help
being considerate - forgetting about themself
fearlessness - ignoring real danger
politeness - not telling what they really think
reliability - being taken advantage of
empathy - getting overwhelmed with feeling too much for other people
subtle ways to include foreshadowing
one character knowing something offhandedly that they shouldn't, isn't addressed until later
the crow rhyme
colours!! esp if like, blue is evil in your world and the mc's best friend is always noted to wear blue...betrayal?
write with the ending in mind
use patterns from tragic past events to warn of the future
keep the characters distracted! run it in the background until the grand reveal
WEATHER.
do some research into Chekhov's gun
mention something that the mc dismisses over and over
KEEP TRACK OF WHAT YOU PUT. don't leave things hanging.
unreliable characters giving information that turn out to be true
flowers and names with meanings
anything with meanings actually
metaphors. if one character describes another as "a real demon" and the other turns out to be the bad guy, you're kind of like...ohhh yeahhh
anyways add anything else in the tags
Just a few suggestions. You shouldn’t have to compromise your writing style and voice with any of these, and some situations and scenes might demand some stiff or jerky writing to better convey emotion and immersion. I am not the first to come up with these, just circulating them again.
This is an example paragraph. You might see this generated from AI. I can’t help but read this in a robotic voice. It’s very flat and undynamic. No matter what the words are, it will be boring. It’s boring because you don’t think in stiff sentences. Comedians don’t tell jokes in stiff sentences. We don’t tell campfire stories in stiff sentences. These often lack flow between points, too.
So funnily enough, I had to sit through 87k words of a “romance” written just like this. It was stiff, janky, and very unpoetic. Which is fine, the author didn’t tell me it was erotica. It just felt like an old lady narrator, like Old Rose from Titanic telling the audience decades after the fact instead of living it right in the moment. It was in first person pov, too, which just made it worse. To be able to write something so explicit and yet so un-titillating was a talent. Like, beginner fanfic smut writers at least do it with enthusiasm.
You got three options, pre-, mid-, and post-tags.
Leader said, “this is a pre-dialogue tag.”
“This,” Lancer said, “is a mid-dialogue tag.”
“This is a post-dialogue tag,” Heart said.
Pre and Post have about the same effect but mid-tags do a lot of heavy lifting.
They help break up long paragraphs of dialogue that are jank to look at
They give you pauses for ~dramatic effect~
They prompt you to provide some other action, introspection, or scene descriptor with the tag. *don't forget that if you're continuing the sentence as if the tag wasn't there, not to capitalize the first word after the tag. Capitalize if the tag breaks up two complete sentences, not if it interrupts a single sentence.
It also looks better along the lefthand margin when you don’t start every paragraph with either the same character name, the same pronouns, or the same “ as it reads more natural and organic.
General rule of thumb is that action scenes demand quick exchanges, short paragraphs, and very lean descriptors. Action scenes are where you put your juicy verbs to use and cut as many adverbs as you can. But regardless of if you’re in first person, second person, or third person limited, you can let the mood of the narrator bleed out into their narration.
Like, in horror, you can use a lot of onomatopoeia.
Drip Drip Drip
Or let the narration become jerky and unfocused and less strict in punctuation and maybe even a couple run-on sentences as your character struggles to think or catch their breath and is getting very overwhelmed.
You can toss out some grammar rules, too and get more poetic.
Warm breath tickles the back of her neck. It rattles, a quiet, soggy, rasp. She shivers. If she doesn’t look, it’s not there. If she doesn’t look, it’s not there. Sweat beads at her temple. Her heart thunders in her chest. Ba-bump-ba-bump-ba-bump-ba- It moves on, leaving a void of cold behind. She uncurls her fists, fingers achy and palms stinging from her nails. It’s gone.
The amount of times I have been faced with giant blocks of dialogue with zero tags, zero emotions, just speech on a page like they’re notecards to be read on a stage is higher than I expected. Don’t forget that though you may know exactly how your dialogue sounds in your head, your readers don’t. They need dialogue tags to pick up on things like tone, specifically for sarcasm and sincerity, whether a character is joking or hurt or happy.
If you’ve written a block of text (usually exposition or backstory stuff) that’s longer than 50 words, figure out a way to trim it. No matter what, break it up into multiple sections and fill in those breaks with important narrative that reflects the narrator’s feelings on what they’re saying and whoever they’re speaking to’s reaction to the words being said. Otherwise it’s meaningless.
—
Hope this helps anyone struggling! Now get writing.
Danny, after his parents turned from Ghost hunting to being the first official Ghost Anthropologists, decided to repurpose some of their weapons.
And, well, there was a contest being run by Wayne Enterprises; whoever can design a robot that will help the environment got prize money and a grant.
Danny, in all his mechanical engineering prowess, was bored. So he designed a thing. Repurposed the Fenton Guns into a cute robotic tortoise that would clean the beach.
It spiraled from there, and now Fenton Works is the leading name in green technology that's cleaning up the Earth bit by bit. Sea Dragon robots that clean oil and trash from the ocean; beach tortoises that clean the sand and beach and deposit their hoard of trash into designated receptacles that Danny uses as material to make more robots; Cryptid "stalker" robots with long legs that delicately patrol forests to perform "fuel management" and clear out the underbrush to help manage wildfires; moving gargoyle robots that sit on top of skyscrapers to help clean the air with huge sail-like wings, etc.
Basically, Danny pulls a Doctor Elisabet Sobeck, but with less world ending and more actually helping. (Not that the world ending was Elisabet's fault, of course, but different franchise)
And due to the number of times aliens try to attack and rogues send their own robots to attack people, naturally Danny installed self-defense protocols, along with one single golden rule written into the very OS of every single robot; Save Humans Whatever the Cost.
Problem is, Batman has never seen robots like this not be used for evil purposes, and he knows that their power source (a closely guarded Fenton Works secret) is some sort of liquid that glows green.
He really only knows of one liquid that glows green.
So he's determined to find everything he can about Fenton Works, because there's no way that Daniel Fenton isn't actually a villain in the making.
Danny's just thrilled for the chance to work with Wayne Enterprises.
One of the most effective tools in a storyteller's arsenal is the plot twist. A well-executed plot twist can leave your audience reeling, questioning everything they thought they knew about your story. It can turn a good story into a great one, leaving a lasting impact on your readers or viewers. In this post, we'll explore 20 plot twist ideas that will shock your audience and elevate your storytelling game to new heights.
1. The Unlikely Hero:
Turn the tables by revealing an unexpected character as the true hero. This can be someone seemingly insignificant or even an antagonist who redeems themselves at a crucial moment.
2. The Double Agent:
Introduce a character who initially appears loyal to the protagonist but is secretly working against them, only to later reveal their true intentions.
3. The Long-Lost Sibling:
Uncover a secret sibling, separated from the main character in their early years, and use their sudden appearance to shift the narrative.
4. Time Travel Paradox:
Play with time travel to create a paradox that forces the characters to confront alternate timelines or unforeseen consequences of their actions.
5. The Mastermind:
The story's villain is revealed to be a puppet in a larger scheme, controlled by a mastermind who has been operating behind the scenes.
6. The Supernatural Twist:
Introduce a supernatural element, like ghosts or mythical creatures, that the characters and audience believed were mere myths.
7. The Doppelgänger:
A character's doppelgänger appears, causing confusion and chaos as they try to determine who is the real one.
8. The Reversal of Roles:
Switch the roles of the protagonist and antagonist halfway through the story, making the audience question their allegiances.
9. The Untouchable Hero:
Create a seemingly invincible hero who unexpectedly meets their match, forcing them to reevaluate their abilities and tactics.
10. The Forgotten Past:
Unearth a character's forgotten or repressed memories, leading to a shocking revelation about their true identity or past actions.
11. The Betrayal Within:
One of the protagonist's closest allies betrays them, throwing their entire mission into disarray.
12. The Hidden Identity:
A character is not who they claim to be, and their true identity is revealed, impacting the story's direction.
13. The Inception Twist:
Blur the lines between reality and illusion, leaving the audience guessing what's real and what's a dream or illusion.
14. The Time Loop:
Trap your characters in a time loop where they're forced to relive the same events repeatedly until they can break free.
15. The Shapeshifter:
Introduce a character with the ability to change their appearance, creating doubt and suspicion within the group.
16. The Truth About the Mentor:
The mentor figure, who initially seems wise and benevolent, is unveiled as the story's true antagonist.
17. The Lost Artifact:
The much sought-after artifact or treasure turns out to be a fake, and the real item is something entirely unexpected.
18. The Pseudo-Death:
Fake a character's death to shock the audience and later reveal they were alive all along.
19. The Prophecy Reversed:
Subvert the traditional hero's journey by defying a prophesized destiny and taking the story in a different direction.
20. The Unreliable Narrator:
Reveal that the narrator has been lying or misrepresenting events, casting doubt on the entire story's accuracy.
Conclusion:
These 20 plot twist ideas are just the beginning, and by incorporating them into your narratives, you can leave your audience stunned, shocked, and eager for more. Remember that the key to a successful plot twist lies in its execution, so take your time and craft a twist that seamlessly integrates into your story, making it an unforgettable experience for your readers or viewers.
accept: to receive except: with the exclusion of
advice: recommendation (noun) advise: to recommend (verb)
adverse: unfavorable averse: opposed to
affect: to influence (verb); emotional response (noun) effect: result (noun); to cause (verb)
aisle: space between rows isle: island
allude: to make indirect reference to elude: to avoid
allusion: indirect reference illusion: false idea, misleading appearance
already: by this time all ready: fully prepared
altar: sacred platform or place alter: to change
altogether: thoroughly all together: everyone/everything in one place
a lot: a quantity; many of something allot: to divide or portion out
angel: supernatural being, good person angle: shape made by joining two straight lines
are: plural form of "to be" our: plural form of "my"
accent: pronunciation common to a region ascent: the act of rising or climbing assent: consent, agreement
assistance: help assistants: helpers
bare: nude, unadorned bear: to carry; an animal
beside: close to; next to besides: except for; in addition
boar: a wild male pig bore: to drill a hole through
board: piece of wood bored: uninterested
born: brought into life borne: past participle of "to bear" (carry)
breath: air taken in (noun) breathe: to take in air (verb)
brake: device for stopping break: destroy; make into pieces
buy: to purchase by: next to; through the agency of
canvas: heavy cloth canvass: to take a survey; a survey
capital: major city capitol: government building
choose: to pick chose: past tense of "to choose"
clothes: garments close: to shut; near cloths: pieces of fabric
coarse: rough course: path; series of lectures
complement: something that completes compliment: praise, flattery
conscience: sense of morality conscious: awake, aware
corps: regulated group corpse: dead body
council: governing body counsel: advice; to give advice
dairy: place where milk products are processed diary: personal journal
descent: downward movement dissent: disagreement
dessert: final, sweet course in a meal desert: to abandon; dry, sandy area
device: a plan; a tool or utensil devise: to create
discreet: modest, prudent behavior discrete: a separate thing, distinct
do: a verb indicating performance or execution of a task dew: water droplets condensed from air due: as a result of
dominant: commanding, controlling dominate: to control
die: to lose life; one of a pair of dice dye: to change or add color
dyeing: changing or adding color dying: losing life
elicit: to draw out illicit: illegal, forbidden
eminent: prominent imminent: about to happen
envelop: to surround (verb) envelope: container for a letter (noun)
everyday: routine, commonplace, ordinary (adj.) every day: each day, succession (adj. + noun)
fair: just, honest; a carnival; light skinned fare: money for transportation; food
farther: at a greater (measurable) distance further: in greater (non-measurable) depth
formally: conventionally, with ceremony formerly: previously
forth: forward fourth: number four in a list
gorilla: animal in ape family guerrilla: soldier specializing in surprise attacks
hear: to sense sound by ear here: in this place
heard: past tense of "to hear" herd: group of animals
hoard: a hidden fund or supply, a cache horde: a large group or crowd, swarm
hole: opening whole: complete; an entire thing
human: relating to the species homo sapiens humane: compassionate
its: possessive form of "it" it's: contraction for "it is"
knew: past tense of "know" new: fresh, not yet old
know: to comprehend no: negative
later: after a time latter: second one of two things
lead: heavy metal substance; to guide led: past tense of "to lead"
lessen: to decrease lesson: something learned and/or taught
lightning: storm-related electricity lightening: making lighter
loose: unbound, not tightly fastened lose: to misplace
maybe: perhaps (adv.) may be: might be (verb)
meat: animal flesh meet: to encounter mete: to measure; to distribute
medal: a flat disk stamped with a design meddle: to interfere, intrude metal: a hard organic substance mettle: courage, spirit, energy
miner: a worker in a mine minor: underage person (noun); less important (adj.)
moral: distinguishing right from wrong; lesson of a fable or story morale: attitude or outlook usually of a group
passed: past tense of "to pass" past: at a previous time
patience: putting up with annoyances patients: people under medical care
peace: absence of war piece: part of a whole; musical arrangement
peak: point, pinnacle, maximum peek: to peer through or look furtively pique: fit of resentment, feeling of wounded vanity
pedal: the foot lever of a bicycle or car petal: a flower segment peddle: to sell
personal: intimate; owned by a person personnel: employees
plain: simple, unadorned plane: to shave wood; aircraft (noun)
precede: to come before proceed: to continue
presence: attendance; being at hand presents: gifts
principal: foremost (adj.); administrator of a school (noun) principle: moral conviction, basic truth
quiet: silent, calm quite: very
rain: water drops falling; to fall like rain reign: to rule rein: strap to control an animal (noun); to guide or control (verb)
raise: to lift up raze: to tear down
rational: having reason or understanding rationale: principles of opinion, beliefs
respectfully: with respect respectively: in that order
reverend: title given to clergy; deserving respect reverent: worshipful
right: correct; opposite of left rite: ritual or ceremony write: to put words on paper
road: path rode: past tense of "to ride"
scene: place of an action; segment of a play seen: viewed; past participle of "to see"
sense: perception, understanding since: measurement of past time; because
sight: scene, view, picture site: place, location cite: to document or quote (verb)
stationary: standing still stationery: writing paper
straight: unbending strait: narrow or confining; a waterway
taught: past tense of "to teach" taut: tight
than: used to introduce second element; compared to then: at that time; next
their: possessive form of "they" there: in that place they’re: contraction for "they are"
through: finished; into and out of threw: past tense of "to throw" thorough: complete
to: toward too: also; very (used to show emphasis) two: number following one
track: course, road tract: pamphlet; plot of ground
waist: midsection of the body waste: discarded material; to squander
waive: forgo, renounce wave: flutter, move back and forth
weak: not strong week: seven days
weather: climatic condition whether: if wether: a neutered male sheep
where: in which place were: past tense of "to be"
which: one of a group witch: female sorcerer
whose: possessive for "of who" who’s: contraction for "who is"
your: possessive for "of you" you’re: contraction for "you are" yore: time long past
commonly confused words part 2
Show your character's struggles with holding in emotions. Just because your character won't let themself go in public, doesn't mean they don't struggle holding everything in.
Find a motive. Pride and/or consideration for those around them can make emotionally reserved people hold back more than would be considered good for them. There are other reasons too, perhaps the initial cause and the reason now are different, but try to give them a reason.
Show side-effects. Everything you bottled up shows itself in another way, whether it's physical or mental. This can be long- and short-term, depending on the severity of the emotions.
Give them coping mechanisms. Everyone who wishes not to show certain emotions has a trick or two to keep themselves in check. Taking a sip of water, not looking people in the eyes, clenching their fists, breathing just a bit too deeply.
Write subconscious signs that they give off, which close friends or family might pick on. Just because these characters want to keep their emotions to themselves, doesn't mean they don't give off signs. Some manage to keep said signs well hidden from those closest to them, but it's more common for environment to pick up on something at the very least.
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