Hihihihi !! I Was Wondering If You Could Draw Lifering (II) Mayhaps :D /nf

hihihihi !! i was wondering if you could draw lifering (II) mayhaps :D /nf

nothing specific i just love him

Hihihihi !! I Was Wondering If You Could Draw Lifering (II) Mayhaps :D /nf

I hope you like him!! (Btw, this was my first ever ask!)

More Posts from Hunijustlikelemondemon and Others

Spamton why would you send Blue to the mansion with the keygen? I thought you two were friends! Don't you care?

Spamton Why Would You Send Blue To The Mansion With The Keygen? I Thought You Two Were Friends! Don't
Spamton Why Would You Send Blue To The Mansion With The Keygen? I Thought You Two Were Friends! Don't
Spamton Why Would You Send Blue To The Mansion With The Keygen? I Thought You Two Were Friends! Don't

i...

Spamton Why Would You Send Blue To The Mansion With The Keygen? I Thought You Two Were Friends! Don't

I DON’T NEED T0 [explanation] MYSE/LF TO TO U


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Title card reading [Storyboarding Techniques: A Sequel to "Storyboarding Basics". Brought to you by NU Animation Club, Nov 2023]. A chibi drawing of Feeb holding a stylus waves in the bottom right corner.
Text reads: [Boarding Action Tip: Move characters in Z-space! Beginners have a bad habit of boarding in x and y only. Don't neglect moving in z-space! It can be dynamic and exciting!] A drawing of an axis sits above the text, showing a green arrow pointing up for Y (symbolizing moving up and down), a red arrow pointing right for X (symbolizing moving left and right), and a blue arrow pointing forward (symbolizing moving forward and back). Two examples are shown on the right, depicting Vash from Trigun Stampede drawing his gun. The first one shows him running to the left and drawing his gun, moving in X-space. It is more static and plain. The second one shows him running towards the viewer, drawing his gun when he gets close, moving in Z-space. It is more engaging.
Text reads: [Boarding Action Tip: Go close, then far. Bring the camera close to the character. Pull back without cutting. Moving the camera allows the viewer to feel like they're fighting, too.] The example shows Finn from Archmage Ascending holding up their magic staff, the camera close to where their fist grips the weapon. The second shot shows that the camera has pulled back to have Finn's whole body in view as they swing their staff downwards, causing an explosion.
Text reads: [Boarding Action Tip: lead the eye. Inevitably, action scenes have many moving parts. Use the composition & camera movement to guide the viewer's eye in the direction of the main motion.] The example shows Juri and Utena from Revolutionary Girl Utena engaging in a sword fight. As they move from the left to the right of the arena, the camera tracks their movement. Another smaller set of boards beside the example shows how the camera's view moves to the right, following the duelists.
Text reads: [Boarding Conversations: Perspective is power. The angle/perspective of the camera implies power dynamics. Low looking up: the depicted character has power over the viewer. High looking down: the depicted character is under the viewer's power.] There are two examples, both showing Makima from Chainsaw Man having a conversation with Denji. The first shows two over-the-shoulder shots, both characters on equal level, and is marked [NEUTRAL]. The second example shows Makima from the perspective of a low-placed camera looking up, so she looms over the viewer; and Denji from the perspective of a high-placed camera looking down, so he cowers under the viewer. The example is marked with a checkmark and the note [stronger sense of power imbalance].
Text reads: [Boarding Conversations: 180 Rule. The viewer must stay on the same side of the scene at all times. A way to test this is to make sure the character faces the same side of the screen (left or right) in every shot.] There are two examples, an incorrect one and a correct one, both depicting Dani and Dorian Wytte from Hooky having a conversation. The first example shows Dani on the left facing right, with Dorian on the right facing left. A small top-down diagram below shows that the camera sits on the right side of the twins. In the next shot, Dorian is now on the left facing right, and Dani on the right facing left. The diagram shows the camera has jumped to sit on the left side of the twins; this is incorrect. The correct example starts the same, showing Dani left facing right and Dorian right facing left. In the next shot, Dani is still facing right and Dorian still facing left. The diagrams show that the camera has changed its angle and position, but has remained on the right side of the twins.  This is correct.

some storyboarding techniques as a sequel to my storyboarding basics presentation. I focus specifically on tips for action and conversation scenes!

as always, these are general tips and tricks, but rules can always be broken. happy boarding! ✍️✨

EVERYONE SHUT THE FUCK UP

A picture of the man working on the robotic endoskeletons in the security training video.
A photo of Mike's dad at a similar angle, looking similar.

IS. IS THIS THE SAME PERSON

IS MOVIE!MIKE ACTUALLY HENRY'S FUCKING KID

Here's Some Will Wood Cotard's Solution Fanart :0

Here's some Will Wood Cotard's Solution fanart :0

Double click for better quality!

(reblogs appreciated)


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Eltingpril Day 27- Cosplay

eltingpril day 27- cosplay

shoutout to my cousin for the phantom idea! I had no clue what do dress them up as and they gave me the idea :]] (also I know it’s more us like than cosplay but I’m tired)


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Bombing kids is not self defense

Bombing kids is not self defense

Bombing kids is not self defense

Bombing kids is not self defense

Bombing kids is not self defense

Bombing kids is not self defense

Bombing kids is not self defense

Bombing kids is not self defense

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Spectre, she/he, little guy who likes to draw n have fun.

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