30-Day Video Game Music Challenge (Super Hard Mode) Day 13: Music you like from a game you don’t like From Viewpoint (Neo Geo, 1992)
Viewpoint was a strange experiment. The sampled drum loops were ahead of their time, but isometric perspective never worked for shmups.
Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun
Tetris the Grand Master 3 has the subtitle “Terror-Instinct”. KevinDDR has become the sixth player in the world and the first outside Japan to tame this beast and earn the rank of Grand Master in Classic Master mode. Only the best players who can get to and and beat the invisible credits roll consistently earn the right be tested for Grand Master rank, and Kevin pulled it off under pressure. Congratulations!
I really should have posted this one last night. Kevin's a friend, and I should have realized that his run was on YouTube and could have been blogged about. Sorry about that. Click for the full-size image.
Update: Replaced the unofficial AGDQ YouTube archive with the official one.
Sources: https://www.youtube.com/watch?v=-_b6H8dHHm0, Games Done Quick YouTube (was the unofficial YouTube archive), and Kawaiikochan Gaming No Korner
GRAND MASTER!! “DEMONIC GAMESOFT
It’s Comics for the recent amazing feat. It looks like a foreigner has obtained "Grand Master,” huh… we’ll discuss “Gosh, that’s difficult”. What’s more difficult, in gamesoft? Shiranai~
It’s a news piece on such a subject. It’s IIDX. Dolce vs “Mei.” It’s “Dodonpachi Crazy Run”.
It’s the Last Dragon and “The Master.”
It’s “Patreon Fan/Fun Club For The Support Of Kawaiis”.
I’ve updated the Bakamo Studios site with a new post about three locally developed games that could use some hype right now. While you’re waiting for Evo 2014 Championship Series to start, why not watch these trailers?
Lemma – first-person parkour playground
Breaking Block – polished creative Arkanoid-like
Hatch-It! – cute ice physics puzzle
Source: Columbus Game Developer Spotlight » Bakamo Studios which sources Evan Todd, Smiling Cat Entertainment, and Multivarious Games
Core-A Gaming posts fun videos that make fighting game concepts easier to understand. The one I’ve posted here explains what makes a move too powerful by breaking down properties of hitboxes, frame data, and even hitstun.
Source: Core-A Gaming via YouTube subscription
I’ve always wanted to put some one-of-a-kind hand-drawn art in my Qanba Q4RAF, so at last weekend’s Ohayocon, I brought a blank template and and asked a couple of the artists there to draw their original characters. The team of Iota Soul knocked it out of the park with Killer Bee on the left side. Kuroitenshi added her D&D fighter on the right side and gave me some crucial advice on how to complete the design from there. I drew some Vewlix lines at the top, put it in the stick, and changed all the buttons out to black and white to complete the hand-drawn sketch look.
This replaces my previous art on that stick, which is all about Kohaku from Melty Blood, a series of really nice doujin fighting games that never made it out of Japan.
(What follows is the mouseover text for all seven images, edited slightly because they’re plain text on Tumblr now.)
So many photos on this blog lately. Maybe I should have made a Tumblr instead. Problem is, hitstun.tumblr.com is already taken. Some jerk registered my name, posted once, and abandoned it. (Four years later, I checked and hitstun.tumblr.com was available again, so I snatched it up and moved this post there.)
For this post, I'm actually doing the Facebook cross-post as a photo upload instead of a link post. Since it's a photo, I get to tag Killer Bee and Fighter to include links to their creators. (Closest I can do on Tumblr is a link to Kuroitenshi’s fighter.)
Here's a scan of the finished design that is now in the arcade stick. Click the image for the full 300dpi version.
I retired the Melty Blood stick art last night at Fight Night at Donatos on OSU campus. I played Melty Blood for the first time in months.
For some reason, Wordpress is having trouble with my full size designs. Click the photo for the 300dpi version.
Also, here’s the template I printed out for Ohayocon. Click the template below for the 300dpi version, and it will print at just the right size for the Qanba Q4RAF.
You'll want to actually click this for the 300dpi version that fits the Qanba Q4RAF. If you’ve got an Eightarc Fusion, just remove the Start button. (Not sure if Tumblr corrupts the DPI settings on these images, but just make sure it’s 300dpi before you start working with it.)
Sources: A white and red Qanba Q4RAF, buttons, and bubble top from Video Games New York, replacement plexiglass from Focus Attack (out of production), Iota Soul, Kuroitenshi, Melty Blood Actress Again Current Code PC version, Zerochan, and the Qanba thread at Shoryuken
For April Fools’ Day, I brought my weekly stream back to Twitch and did annoying things popular Twitch streamers do a lot. I played a mainstream game online, I had a webcam which covered up my money and ammo counts, I had a lot of useless crap taking up space on the screen, and I constantly begged for followers and donations. Even Moobot was spamming up my chat, which had the default cuss filter on despite the NSFW language onscreen. This all went horribly right, even with Twitch constantly buffering and crashing and Xbox Live dropping my connection several times.
Source: https://www.youtube.com/watch?v=O1bYBc9bROg via Twitch, ideas from Bad Stream Layouts via Ragnorok64
30-Day Video Game Music Challenge (Super Hard Mode) Day 23: Underrated music From Knuckles’ Chaotix (32X, 1995)
Chaotix nicely uses the extra sound channels that went unused in most 32X games. I think I ought to give Chaotix a chance.
Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun
30-Day Video Game Music Challenge (Super Hard Mode) Day 24: Music you constantly have stuck in your head From Scott Pilgrim vs. the World: The Game (PS3, August 10, 2010)
Happy 10th anniversary! We want to buy this precious little beat-’em-up, but it’s been delisted since 2014. This Anamanaguchi soundtrack is all we have left of it.
Update: Scott Pilgrim collected a 1up and is getting another digital release in 2020. I hope we get a physical release too. I don't want to lose this again.
Source: YouTube, challenge by OverClocked ReMix I think?, via NintendoCapriSun
You know Bitcoin? The crypto-currency that’s about as fake as real money? It’s apparently big enough that there was a need for an alternative. Liam Butler likes that doge meme so he created dogecoin. He also liked Cool Runnings so he started a fund, Dogesled, to send the Jamaican bobsled team to the 2014 Sochi Olympics. They raised 27 million dogecoins, or $30,000.
I…I couldn’t make this stuff up.
So meme. But money? Much real. Such surprise. Wow.
Source: Jamaican Bobsled Team – Dogecoin Fund via RT
In Street Fighter IV, Ultra Combo animations actually move characters awkwardly around the arena, but those transitions are covered up with camera angle changes. This video removes all of that camera work and reveals what happens just outside the frame and between cuts. Gen, Guy, Yun, and Rolento all have Ultras that teleport all over the stage. The wallslams you see aren’t anywhere near near the actual walls of the stage so that the victim isn’t in stuck a bad corner situation after the combo is over.
Source: USF4 Ultras w/o Cinematic Camera, Full Stage View, no HUD (v2) – YouTube via VGJUNK and Shoryuken