okay so now i gotta reread “There is no Antimemetics Division” while falling asleep
Got to see SCP-3125 last night, and you know what they say about meeting your heroes.
I’m just saying this could’ve worked great in The Clone Wars since it did have that balance of kid show and showing pain of civilians in war.
Like I’m thinking specifically something like the Ryleth or Ondelon with War in Teo fronts where we see the civilians and can understand where they’re coming from while also having it be fucked up to stab this would be redemption in the back
Basically, we need a new clone wars aka a kids show that actually is able to get away with exploring things like this
There are, like, a lot of very good reasons this couldn’t be done in an animated children’s show, but a plot beat I’ve always wanted to see in an animated show is that you’ve got, like, the typical animated show set-up, plucky and idealistic rebels against a massive and nebulous evil allegorical empire, you’ve got all the archetypical characters who show up in shows like that, you’ve got obvious implications atrocities are being committed by the bad guys but you never hone in on it beyond the general signifiers like burning buildings in the background. (yes I am thinking about She-Ra here.)
You’ve got your peridot type or your Scorpia type or potentially your zuko-type. The clearly-antagonistic-but-obviously-engineered-to-be-likeable-enough-to-get-a-redemption-arc type of character. You have them slowly go through the motions of realizing the empire is bad, or realizing the power of friendship, or having a moment of connection with the protagonists and realizing that they aren’t Thriving ™ under the oppressive system.
So they do what these sorts of characters usually do and defect to the protagonists side, and the protagonists chalk up another win for team principle and compassion, and they accept the defector with open, if cautious, arms…
And then a supporting character pulls out a gun and shoots the would-be redemptee in the head, because their entire family was in one of the buildings that the redemptee set on fire in the background during a previous one-off episode.
And, to be clear, this wouldn’t just be a mean gag or a one-off commentary on audience sympathies or out-of-universe discourse on redemption arcs. Episodes going forward would deal with the fallout of such a nakedly ruthless act of retaliation.
It’s now next to impossible to deal with would-be defectors in good faith anymore because it’s been proven the heroes can’t stop acts of vengeance in their own homes, its not clear who among the heroes is even extending the olive branch in good faith to begin with or if it was always a trap. If things ever turn in the heroes favor, Bad guys are now escalating the stakes and fighting to the last man, because they know they aren’t gonna be forgiven if the nicest person in their ranks couldn’t be forgiven. There’s internal political tension about what to do with the assassin (nothing, they need the manpower) and how to go about disavowing the action when half the group doesn’t even want to disavow it- the redemptee might have been nice, but they also burned buildings full of innocent people, a lot of people are just glad they weren’t the ones who had to pull the trigger. Friendships end over this.
A lot of narratives about forgiveness in these kinds of shows are more about how it’s interpersonally healthy and beneficial to forgive and let people grow. I want to see a narrative about how that’s also, like, politically the only path forward if you don’t want to lock your society into an Orestian blood bath, which I have always found to be a much more compelling argument against revenge in general, just as, like, a rule utilitarianism thing. I want a bittersweet ending that’s essentially tracible back to that cathartic, unretractable decision to kill that one likable flunky.
Of course, it would be very difficult to set this up without telegraphing that this is the kind of show that does That Kind Of Thing, and the actual killing can’t really happen until season two at the earliest, so I’m having a hard time figuring out a way to execute this where it would maintain its punch.
Cool
A game for 3–5 players, plus optional GM
Edited 2021-08-15: Modified how the Commander role works – thanks to @we-arerevolutionary for the suggestions. Check the linked PDF in the “What You’ll Need” section if you’re still seeing the old role summary in the image above.
You’re the galaxy’s most famous bounty hunter, but nobody knows your real name, or what your real voice sounds like. In fact, you’ve never taken your helmet off in public, at least as far as anybody knows!
The interstellar tabloids have accused any number of public figures of secretly being you. They are, of course, all wrong. The real reason you never remove your helmet is that you’re actually a bunch of space gerbils operating a human-size mech suit.
You‘re very keen on not letting this get out.
(Special thanks to Caro Asercion, whose cyberpunk micro-RPG Dwindle inspired this game’s core mechanics. At the time of this posting, Dwindle is available as part of Nonbinary TTRPG Month’s Designers of Color bundle on itch.io – go check it out!)
Keep reading
i mean Assassin Creed syndicate kinda has this with your main base being a train that travels around the map and you can use to get around, the on problem is there’s also fast travel but if you’re going to a new area without fast travel points yet sometimes it’s best to just ride the train
I am BEGGING for an open-world game with a functioning train or tram.
Like, you actually have to wait for it in real-time, physically step on, then wait for your stop with the ability to actually explore it and chat with the other riders
No loading screens
And when you aren’t on it, you can look over and see it doing its route without you, picking up and dropping off patrons whether you’re there or not
please i need a video game that captures the joy of free public transit
imagine if the oceans were replaced by forests and if you went into the forest the trees would get taller the deeper you went and there’d be thousands of undiscovered species and you could effectively walk across the ocean but the deeper you went, the darker it would be and the animals would get progressively scarier and more dangerous and instead of whales there’d be giant deer and just wow
I mean Twig has this in spades especially later on if you want to read it
A story structure Wildbow hasn’t yet attempted- which I would be very very interested to see him tackle- is the “Walking the Earth,” journey-focused Odyssey-type thing, where the protagonist and their gradually swelling band of hanger-on true companions travel from wacky side-adventure to whacky side-adventure in pursuit of some larger goal.
The parts of his writing I’ve read tend to be very sedentary, tied to a central location in some way, treating that location almost as a character in its own right (in the case of pale, he does so literally.) The beats on the heroes journey either come to the protagonists doorstep, or the protagonists go on Sorties to other plot relevant locations before eventually returning to home base. I’d love to see him handle a protagonist that’s genuinely, perpetually on the move, defined by their fleeting connections to lots of places, and the lessons learned in each.
Also it sounds like sci-fi but one day (possibly very long one day) with genetic technology even extinct creatures may eventually be brought back.
Gregor the Overlander
Specifically Boots
Prompt: You see your younger sibling getting abducted at the park. Panicked, you rush to save them only for the abductor to reveal that they’re not abducting your sibling—your sibling is the world’s Chosen One and they’re here to train them.
hey, @bunjywunjy - this might be your jam (and any other dinosaur enthusiasts, it’s a heck of a read)