But initially i wanted to release my game on Google Play or Steam as well but it turned out that i can't create a dev account there because they doesn't accept bank cards from my country
Then i decided to create a buymeacoffee account but it turned out that all payment services that it uses are blocked for my country
And yes, itch.io also doesn't accept my card
So there's no way to get money for selling my game
This world is so fair 🥰
PS: of course, i can sell my game in rustore but i think no one uses it
This bot attacks random enemy cells and displays distance from border to every cell (the darker is cell, the closer it's to border).
The algorithm for calculating distance from border (enemy cells) is needed to find the safest cell for constructing buildings on them
Currently its algorithm doesn't work very well and doesn't calculate diagonal distance. I could have time to do this but i'm too lazy. This is very hard and i have to do this later ;-)
I'm currently creating my own file format to use it for create game localizations.
File text:
Processing result:
You can install it right now:
I'll write devlog about all additions and changes on itch.io today or tomorrow
I watched the @brickwall04's video about my game and found some text problems and bugs. So i decided to fix them but i couldn't make it in time, so i decide to reschedule the release
This a video about fixed problems and bugs:
And also i decide to block the end turn button for 2 second after pressing it to prevent players from skipping turns
Unfortunately, I'm not much of a painter 😔
Last picture this year. Happy holidays, guys!
Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)
Added attacks and their descriptions. But I still can't decide on the names of stats.
I've added players stats. Now buildings generate growths which, in its turn, generate scores. But I have problems with the text.
I may not publish a new post next week because I'll be busy with other things and the workload, that I want to do, is very big.
Added background for entry field errors. Also name entry field has become taller and now they can accommodate the letters j, g, q, y (yes now you can tell q from g 🥳)
And now entry field don't disappear in release bundles (yes this problem wasn't only on Android)
This is interim-2 and i'll post it in my discord server within the next hour
The tutorial is done! It turns out just writing a text and taking screenshots is long and difficult (it took me more than 3 days (including the previous week)). Also added a scrollbar but it only shows progress, i can't use it to navigate the page.
I started developing this game in early november. During these two months I managed to do:
Game interface
Build mechanics
Game localization system
For now, the game confirms the word "economy" in its name.
All gameplay at the moment:
My plans for the first half of next year:
Add attack mechanics and confirm the word "war"
Add pause menu
Start alpha game test
Add main menu and settings
Add sounds and ambient music
I'll try to spend as much time as possible developing the game and post to tumblr as often as possible.