DEMO
There it is!! 🎉🎉
I hope you guys enjoy this beginning of the story that I have wanted to share with everyone for years. If you find any typos or errors, please don’t hesitate to share them with me. I would appreciate it!
Thank you, everyone, for being so patient and supportive! Have fun!
Hey hi!
In case you don't know me, I'm known in other places as Bl00dragon, though here I've taken the name of Nocifer. I'm a writer of interactive fiction, I work so far in Choicescript mostly on two works in progress which I intend to submit to Choice of Game for the Hosted Games label.
I've made this Tumblr account to post about my work and give some visibility for updates and sometimes silly or lore stuff.
I have two main works:
The Wight King: A story about a recently awakened undead warrior, stricken with the curse of the Wight King, risen weakened and without memories, they fight for their life as they strive to discover their purpose in this new world. Aided by an ally of circumstance on the road to the throne of the dead.
Ro list
Shattered - Oblivion: You are a powerful elven warlock, brought low and on the verge of death, saved in extremis by the kindness of strangers, you are given a second chance at life. The warlock's peace is short-lived however, as the shadows of their past catches up to them in the form of an inquisition, searching for the grimoire they possess. Survive on the run, long enough to reclaim what once was yours, and triumph over your pursuers.
RO list
Please go check them out! I'd love to hear more feedback about my work and everyone is welcome to come talk about them!
DEMO TBA
After the deaths of your four oldest siblings, taken from you by war, your older sibling, Nour, once fifth in line for the Solar Imperial throne, is now the heir.Â
This day never should have happened.Â
As recompense for the ravages your kingdom’s war has inflicted upon the Lunar kingdom of Celestyl, and as assurance it will not happen again, your sibling is to be sent to Celestyl to marry the Lunar King’s heir. An arranged marriage, meant to unite the kingdoms. Or, at least that’s how everyone prefers to phrase it. But you all recognize this for what it really is: a guise. Your sibling will be a political hostage.
And—Theia, grant you guidance—you have had a premonition this is not the worst to come. Should your sibling go to Celestyl, they will not survive.
So you will take their place.
Stygian Sun: Total Eclipse is a dark fantasy interactive fictional story where you play as the sixth child in the proud and grandiose Solar Imperial Dynasty and leave your homeland for a foreign country, where you will take your sibling’s place in an arranged marriage to the heir to the Lunar Kingdom. But something sinister simmers on the horizon—you have felt it in your premonitions; apprehension crawls beneath your skin, foreboding pricks at the back of your neck, dread sinks low and heavy in your stomach. Theia is warning you—of what, you know not, but you have seen the way the Lunar King looks at you. His stare, the dagger, and you, the sacrificial lamb on the altar. Beware the wolf, little lamb.
Content Warnings: "Stygian Sun: Total Eclipse" contains many upsetting themes, such as arranged marriage, child abuse, child neglect, death, murder, sexually suggestive scenes, suicidal ideations, and more. "Stygian Sun: Total Eclipse" is intended for mature audiences. Viewer discretion is advised.
Customize your MC's name, gender, pronouns, appearance, personality, and sexuality. Play as straight, gay, lesbian, bi, poly, or asexual.
Shape your personality through your choices and see how it affects dialogue with other characters.
Navigate through the difficulties of court life in a foreign country.
Develop your magic—powers bestowed upon you through your divine bloodline.
Romance one or more of five romantic options, including your betrothed, the Lunar heir; your charming and overly flirtatious retainer; your acolyte, a priestess in training; a kind yet darkly mysterious Celestylian noble; or a peculiar and chaotic mage.
Develop deep and lasting friendships or make enemies.
Kill some parents.
Uncover a sinister plot that threatens everything you hold dear—and decide what you will risk to protect it.
Nour al’Teia, your older sibling. (Gender dependent on MC’s. She/her. He/him. They/them.) Non-RO Once fifth in line for the Solar Imperial throne, Nour was perfectly content to play a supportive role to Parim, first in line, and the rest of their siblings. Now first in line for the throne, Nour is doing their best to step into a role they were never prepared to fill. Despite their best attempts to reassure you, you can tell this weighs more heavily on them than they let on. (Character portrait coming soon.)
Kieran Zeleskas, the Lunar Heir. (Gender Selectable. She/her. He/him.) RO The Crown Prince/ss of Celestyl. Though not of noble birth, events put into motion by their father have elevated them to this position, one they seem to have adapted to rather well by all appearances. Stoic and aloof, they seem less than pleased about this arrangement between the two of you. You’re inclined to agree.
Alektis de Celestys, the lone princess. (She/her.) Non-RO The adoptive sister to Kieran. The slaughter of her family during the coup that brought Kieran’s father to power has rendered her irascible and hostile to most everyone. Though she mostly keeps to herself, with only her retainer, Nihm, for company, you often find her tumultuous glare trained on you, a complex look on her face you can’t quite decipher. (Character portrait coming soon.)
Nihm de Circené, the guardian. (They/them.) RO Devoted retainer to Alektis and last surviving member of House Circené. Kind and sociable, Nihm is well-regarded in both noble and commoner social circles alike. However, their warm and affable disposition cannot completely hide the apprehension in their gait, nor the trembling in their hands. Still, they do their best to welcome you in a place where everyone seems dead-set on hating you. (Character portrait coming soon.)
Aurynn Anouar, the retainer (He/him.) RO Seeming to have appeared from out of nowhere, Aurynn rescued you from a dire situation during your first battle experience, and afterwards was appointed your retainer and has served you as such ever since. Charismatic, laidback, and flirtatious to a fault, Aurynn tends to either charm or annoy everyone he meets. Despite his insistence that he is an open book, sometimes you can’t help but feel the opposite; indeed, everything about him seems shrouded in secrecy.Â
Samira Nahdiri, the priestess (She/her.) RO Certain events left her family deeply shamed and nearly destitute until her exceptional accomplishments as a healer elevated her to the renowned position as your acolyte, drawing upon the power of your blood to learn healing magic in her pursuit to become a priestess. Strong, loyal, and compassionate, she is devoted to caring for her family above all else, and she counts you among them.
Lilith/Lucien de Arcanis, the mage. (Gender Selectable. She/they. He/they.) RO The adopted heir to House Arcanis, a line of powerful and highly skilled mages. Wild-eyed with a wolfish grin, their peculiar and eccentric mannerisms tend to unsettle their peers, leaving them rather isolated in social circles—a circumstance which doesn’t seem to bother them one way or the other. For better or worse, it appears they’ve taken a rather intense interest in you. (Character portrait coming soon.)
Poly Routes (subject to change): Kieran/Aurynn, Samira/Aurynn, Lilith/Lucien/Aurynn.
becoming more and more cognizant of my tendency to swing between past and present tense depending on what the feels more fitting. I should probably stop doing that, but y'know whatever really. I'll shimmy with that once I punch out this draft.
Winter wolf howls by Wolf Conservation Center
In the world of Talea there are two main ways for humans to attain magic.
The most common way is to get bind your soul to an familiar. A familiar is an incomplete being of pure magic, their forms are unstable and will eventually fizzle out of existence like a spark of ember in the wind. You act as their host, anchoring them to you. In turn they become apart of you, and you are able to harness their magic. It is a great honor to be deemed worthy by an familiar, at least most people hope you and bound to one because it deemed you worthy. Regardless of the reason why you are bound to one, an familiar is a life long companion; aside from practice a large part of using this joint power is getting along with your familiar. The better the bond, the more stably you can use the magic. This is especially important if you are bound with a particularly powerful familiar.
The much rarer way is to be imbued with magic by a more powerful being. May it be dragons, nyms, the Aasha or perhaps even the Imowu themselves, magic acquired in this manner tends to be more wild and unpredictable and come with less than desirable side effects. It is also debated whether any human who acquires power in this way is still fully human after the fact.
There is a 'secret' third way though. A human carefully handcrafted by the gods themselves, birthed or torn apart and remade some time after; a human made in such a manner is something to be feared. As far as humanity knows this has happened only once, and the scars it had left on existence itself have still jot healed.
Three generations.
That's how long it's been since this kingdom was conquered. In a time of great upset, the First Queen led a rebellion against reviled rulers and oppressive laws. Waging war with unmatched cunning, she rallied many powerful soul mages, known as angels, to the cause. From that conflict, the kingdom of Calcherth was born, built on the bones of the old empire. The First Queen ruled with great compassion and wit, but not all sins are forgiven with time. For the deaths she had caused during the war, the First Queen was murdered by the very people she had endeavored to lead.
The loss of its ruler did not spell the end of Calcherth, however. The coup was quickly suppressed, and the First Queen's son took the throne in her place. Now, many years later, the scars on Calcherth's short history have faded, and advances in soul magic improve lives for many within its borders. However, those same advances are viewed as a threat by Calcherth's neighboring kingdom, and many fear war is on the horizon once more. To make matters even more dire, the Second King has suddenly passed away, leaving his youngest son to succeed the throne long before he is old enough.
The effects of these events are so far-reaching, than even you are beginning to feel them, far to the southwest in the remote town of Lest. You are the child of a retired knight of the kingdom, who traded in his sword for the deed to Lest's tavern. The Fool's March, your father has named it, and the humble, but beloved tavern has been the center point of your entire life. But now, with rumblings of war, your father plans to pick up a blade once again, heading to the capital to enlist and leaving you behind in your childhood home. With him no longer by your side, what will you do when a threat to the entire kingdom comes for you? What will you do when you find out you may be a soul mage, yourself?
Those Long Dead is rated 18+ for depictions of swearing, sexual themes, violence, and death. More warnings may be added as development goes on.
Features:
Medieval Fantasy setting with angelic imagery and themes, and a focus on romance.
Adult characters, with the main cast being mid twenties to early thirties.
Customizable MC. Select your first name, last name, pronouns, appearance, orientation and manifestation of powers.
Five romance options of varying gender and personality, who you can interact with as you choose.
More to come as development continues!
Romance Options:
Kaine Breckem (he/him) - The blacksmith's former apprentice, who your father took in and hired at the tavern a few years ago. A kind, but mischievous individual, Kaine cares about others a great deal, but that doesn't stop him from being full of snark. Kaine can be your closest childhood friend, or someone you unfortunately work with; the choice is yours to make. Regardless, he's rather protective of you... but who will protect him when he needs it?
Vermillion "Millie" Lousat (she/her) - A descendant of a noble family, Millie has extensive education and combat training... and is also quite the social butterfly. It doesn't matter if it's the docks or the Gilded District, if you want connections somewhere, Millie has them. She wears her heart on her sleeve and doesn't care about the consequences. Maybe you'll catch her eye, somewhere amidst the mass of other's trying for her affections?
Leon Calcherth (he/him) - Technically a prince, Leon is the standoffish older brother of the Young King, Caleb, but is no longer considered to be in line for the throne. He greatly regrets the situation this has put his younger brother in, as they're very close. Leon is not easy to get close to because of the way he acts, but maybe the prickly prince has a softer side underneath the thorns?
Milo Lance (they/them) - The commander of the Order of Light, and they absolutely live up to the position. Practically raised in Gilramore's guard barracks, Milo's personality tends to come across as stiff and business-like, but in actuality they simply enjoy being effective and to the point. A truly gentle soul in a warrior's suit of armor, if you can persuade them to let down their guard.
Clementene Fairwreight (she/her) - Celementene is a talented soul mage for the Order, but she is a researcher at her heart; field work isn't particularly for her. A slightly nervous disposition and bad eyesight really only add to her penchant to stay within Gilramore's white stone walls. Her surprisingly daring experiments with magic captivate most of her attention, but maybe she'll find something in you that can capture her focus as well?
Footage of a black fallow deer recently seen in Baryczy Valley, Poland.
(source)
being an if writer is having an idea for a new if game completely separate from your current project rattling around in your head CONSTANTLY. just clinking around there like you're shaking a piggy bank. doesn't matter how many games you already got going there's always gonna be another idea out there that's equally enticing
DEMO [To be announced...]
Finally, I look up at the looming prison ahead of me. High, black-stoned walls are covered in ice and snow while two high spires jut into the clouds on the farthest corners. It’s huge, and seems to go on forever- but that thought only makes me tremble in fear. An endless place of pain and torture, and we are walking right towards it…
The gates slowly open, metal screeching and clunking as the frozen chains work to pull the heavy iron. There are 6 guards lined up outside the gates, their hands on their weapons as if any of us would try and step out of line.Â
We all shamble into the outer courtyard; the centerpiece, of which, is a dark gray statue of the twin Goddess and God, Ruka and Rune. They stare down at us with matching expressions of hardened acceptance… an acceptance that we defiled their world with use of magic, that which only they can use.
You were ripped away from your home, your life- all because you were accused of using magic. Sent away on carriages, bursting full of others like you, being brought to Kenneski Prison. It’s a prison made specifically to hold those that can wield magic, making it so you are powerless. It’s a death sentence for most that go there.Â
But not for you.
[[Kenneski is an 18+ interactive fiction that takes place in an ancient, fantasy world. Content warnings will be available before each chapter.]]
In this IF, you can find...
Customizable MC; including name, pronouns, appearance, and more.
4 [?] ROs
Mysteries about the world, some of which you can help solve
A prison escape! Whether it's successful or not is depending on your choices...
Multiple endings, many branching paths, and choices that are life or death.
Fantasy religion, fantasy politics... all that fun stuff
Romantic options...
Halson ‘Hal’ Bennett [Male] 29 years old Height- 6’2’’ Eye/c- Icy blue Hair/c- Dark brown INFO- Hal is not only known for being a magic user- but one who uses dark magic. More specifically, necromancy. He is from a noble family, and it is definitely strange that his family didn't bother with the accusations against him. He claims there was a reason he was learning about necromancy, but he never actually performed any of its rituals. He is kind, but can sometimes have an ‘air of nobility’ about himself, and he seems to be rather useless when it comes to knowledge about some everyday things. [Like- things that his servants usually did for him.]
Sazora Clarano [Female] 25 years old Height- 5’5’’ Eye/c- Dark brown- glows white/lavender when she uses her magic Hair/c- Black INFO- Sazora is a thief from the major city of Evandore. She belongs to a guild of thieves named The Fulgur Clan. She was caught when a heist went wrong, and she was caught while using her speciality- lightning magic. Although lightning magic is really difficult to control, she has somehow mastered it enough for it all to work in her favor. Until she’s collared at Kenneski prison. But her magic isn’t the only thing she’s mastered- she was a thief for a reason. She’s smart and cunning, sly like a fox, but she does sometimes let her temper get the best of her.Â
Roman Silok [Male] 24 years old Height- 6’5’’ Eye/c- Hazel Hair/c- Dusty blonde INFO- Roman is a guard at Kenneski Prison. He was forced to join the guard when he turned 18 by his father, when he refused to take on the family butcher business. He’s a kind soul, and doesn’t want to hurt anybody. He believes that what the Kenneski officials are doing to magic users is wrong, and wants to put a stop to it. He’s huge- both height and width wise because of his muscles. He’s very intimidating- until you get to know him, that is.  Â
Nephinae Wylder [Female] 30 years old Height- 5’10’’ Eye/c- Amber Hair/c- Pale blonde INFO- Nephinae is one of the head magisters in Kenneski Prison. She’s rather daunting, tall and quiet and mysterious. Her father is the head priest of The Church, the same church that is imprisoning 'magic users'. And although she is technically walking in her father's footsteps, she wants to do what is right, knowing that what is happening to magic users is not it. There is something else about her, as well, something that tells you there is more you need to learn about her that you just aren’t able to in the prison.
??? [Male] ??? years old Height- ??? Eye/c- ??? Hair/c- ??? INFO- ???
??? [Nonbinary] ??? years old Height- ??? Eye/c- ??? Hair/c- ??? INFO- ???
Links...
DEMO [To be announced...]
KOFI
SPOTIFY PLAYLIST [No made yet...]
A nature-centric commune reveals itself to be more cultish than cordial when your gap year trip takes a turn and you stumble onto their soil one ill-fated night.
demo tba.
'In The East' is an upcoming interactive story that follows you and your two best friends, Ryan and Dahlia, as you embark on a road trip across the mesmerising west coast to celebrate your recent graduation. Your journey takes an unexpected turn an accident leaves you stranded in a seemingly idyllic commune called Eden, inhabited by nature-centric people devoted to harmonising with the earth.
In Eden, you find solace and temporary refuge, but as you settle into the peaceful commune, you begin to sense an eerie undercurrent beneath its serene facade. Not all is as it seems to be, and you start to uncover unsettling truths about the communes practices.
As the days pass and the once-clear boundaries between reality and illusion blur, you're faced with a hard decision. You must choose whether to embrace the allure of the unknown; adopting the communes strange rituals and beliefs, or to resist, and seek out a way to your old life. Your relationships with Dahlia and Ryan, alongside others you meet, are put to the test as you grapple with opposing viewpoints, navigating the complex dynamics of cult-living, and the consequences that will arise from the choices you make.
Full customisation options for your MC. Choose your pronouns, sexuality, appearance, personality, and more. Take control of your interactions with the world: experience Eden through a personalised new scope.
Form deep connections with the supporting cast and romance options. Witness their growth, explore their personalities and experience the highs and lows of their true selves as the cult takes grip.
Your choices matter. With branching paths and multiple endings, both good and bad, play through a story where what you do makes a real impact.
Engage in the complex moral dilemmas put on display. You will be made to confront difficult choices that explore themes of loyalty, freedom, and the blurred lines between devotion and manipulation.
Karma [F] Karma is an enigma within the commune, a devoted member and the daughter of its leader, Amanda. Radiating with an aura of kindness and a truly gentle touch, Karma embodies the very essence of the commune's philosophy. Her actions are always driven by a genuine desire to nurture and support those around her, offering a comforting presence and a listening ear to anyone in need. Karma is 18, 5'5 and white.
Rowan [M]
If you ask about Rowan in Eden, you will get a similar answer from everyone: free spirited, extroverted, the kind of person to help old women cross the street or play soccer with children on a whim. He’s charismatic, warm-hearted and kind, but underneath his show of nonchalance you can see something unforgiving, something broken, waiting to be brought to the surface. Rowan is 20, 5’11, and mixed: brazilian and white.
Lilith [F]
Lilith lurks in the shadows of Eden. You can often find her in her bedroom, painting fervidly in dark shades of blue and green, usually scenes from her nightmares that so many believe are prophetic. She is reclusive and secretive, but in gaining her confidence you will gain insight into the beliefs and secrets of Eden, which have dictated her whole life. Lilith is 19, 5’8 and black.
Echo [M]
Echo is a mysterious and dark presence in the commune of Eden, contrasting its warmth with the essence of rain and dark days. With one pure black glass eye, he exudes suspicion and solitude. Yet beneath his tough exterior lies a perceptive and intuitive soul. Echo's resolve is clear – he believes you don't belong in Eden. Gaining his trust will be a delicate dance, if you're dedicated enough. Echo is 20, 6'0 and mixed: white and korean.
Fern [NB]
Fern is the embodiment of sunrises in Eden. With their connection to the earth and unappeasable craving for the knowledge pouring from Eden’s teachings, they are an example of the happiness that has been brought about by the commune. However, they are prone to shyness, and their studiousness can be overbearing at times… if not dangerous. Fern is 18, 5’3, and white.
Primrose [F]
Primrose is a whirlwind of madness, with a mind that dances to its own chaotic tune. Her unpredictable and manic nature makes her both exhilarating and alarming to be around. Like a lit fuse, she carries an air of impending explosion, and her reckless tendencies can lead to confrontations, leaving others in awe (and fear) of her aggressive prowess. As you interact with her, you'll experience the thrill of navigating her volatile moods and uncover the reasons behind her devotion to the cult. Prim is 19, 5'11 and white.
Ryan [M]
Your best friend's boyfriend. Ryan is the quintessential golden boy, your friend from an affluent family whose future appears paved with success. With his impeccable academic record and connections, prestigious colleges eagerly await his arrival. However, beneath the polished exterior, Ryan is an adventurous and carefree party boy, forever seeking the glimmer of joy in every moment. Despite his dying romance with Dahlia, Ryan aims to keep the peace and plans on letting her down easily... when the time is right. Ryan is 18, 6'2 and black.
polyamorous routes will be available with lilith + karma, rowan + primrose and ryan + echo.
WARNING: In The East is a cult horror IF with elements to its storyline that may be disturbing or triggering for some readers. Potential topics of controversy are suicidal ideation, graphic scenes of violence, drug use, strong language, allusions to brainwashing, use of propaganda, amputation of limbs, auto-cannibalism, religious imagery, infanticide and engagement in spiritual rituals. Read at your own discretion.
Hik | They/Them | Aspiring IF writer, we're workshopping stuff rn | Expect project related art now and again
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