#fossil #crocodile #yeah baby give me more croc ancestors #that’s my jam
Modern day crocodiles are pretty impressive. Some even climb trees. But 106 million years ago, a crocodile ancestor had another trick: It walked on two legs.
That’s what scientists now think, based on fossil footprints in South Korea. They are the first footprint evidence that some ancient ancestors of modern crocodiles walked on two legs. The size and spacing of the tracks suggest the reptile’s length spanned 2 to 3 meters (6 to 12 feet). That would make it about the size of modern crocs.
Explainer: Understanding geologic time
The ancient tracks appear in the Jinju Formation, a South Korean site full of fossils. Most of its fossils date to the Mesozoic, between 252 and 66 million years ago. The Mesozoic is sometimes called the Age of Dinosaurs, but plenty of other animals lived at that time, too.
Now scientists have found a set of footprints there. It’s tough to identify what species made them, says Martin Lockley. As a paleontologist, he studies ancient organisms. He works at the University of Colorado in Denver. “Short of finding the animal dead in its tracks, there’s always a little bit of uncertainty,” he explains.
Explainer: How a fossil forms
But footprints, like animals, can be classified by type. The scientists couldn’t tell what animal left the beautifully preserved prints. For that, they’d need fossils of its tissues. Instead, they sorted the ancient prints into a “footprint genus.” So while they couldn’t say what animal genus the prints belonged to, they were able to determine that they were in the footprint genus Batrachopus.
All prints in this group were made by crocodylomorphs (Krok-oh-DY-loh-morfs). The name means “crocodile-shaped.” This group includes modern crocodiles, alligators and their ancestors.
The tracks’ most surprising feature is that they only show hind feet. There’s no evidence of “hand” prints at all. That’s strong evidence that this creature was bipedal — walking on only its hind legs, Lockley says. “We have dozens of these things, and not one sign of a front footprint,” he says. “So we’re pretty convinced.”
I wanted to try my own take at a sort of "swap au " :3! though-- it's more a "role swap" than anything else, haha!
I give yall Zooble another time cuz I'm sleepyyy
When Max gets pulled into Spirit Trance again in Chapter 4, there's a better look at the background. Sand dunes and what looks like pyramids in the distance. We know that when Spirit Trance involves more than one spirit, the world takes on characteristics of both spirits, as seen with Patchworm and the Ghost Train:
Sphinxes can easily be associated with both a desert environment and pyramids, so there might be more fuel for this theory here.
Also as Max is falling after being repelled by the ghost train, right before he loses consciousness there's something on his back:
Those could be the wings of a Sphinx preventing him from becoming a splat on the ground. After all, if this Sphinx hijacking a ride is the reason Max became a spectral, and it did so to get into Mayview, what good would it do to have its ride die outside the barrier, leaving it right back where it started?
I recently read through chapter 5, and with the last two pages that have been released I noticed something that I think gives away the identity of the spirit hiding in Max. I think that whatever is in Max is a very powerful, or maybe even the leader of the Sphinxes.
First, back in Chapter 3, when BERG is speaking to Doorman, he exclaims, “ ARROGANCE. YOUR POWER IS NOTHING TO BE AFRAID OF. RIDDLES AND WORD GAMES.” And so far, both our Sphinx of Games and Twuth have powers that manifest through words.
Additionally, BERG alludes to his faction. When we first met the Sphinx of Games he ran off saying that “the others” will hear about this. And until now that just seemed like an empty threat. When Doorman is contemplating about Max’s situation:
He says “one of the s-” Now I’m kinda grasping at straws on this one, but the freaky shadow spirit seems to be an independent entity, but we now have proof that the sphinxes are a group and it’s entirely possible that the sentence could have finished as “one of the sphinxes.” I’m thinking that this chapters gonna end with BERG kinda revealing himself to Sphinx of Twuth to get him to bug off.
Hello! Sorry for the odd request, but I am wondering if you have any resource list of those unique words to describe complex feelings of the human experience? Eg words like Sonder, Chrysalism, Anemoia, and Ambedo etc. I've been trying to Google around for a comprehensive list but I only find a selective few on sites but nothing extensive. It would be of great help if you have any resources to share! Thank you!
Perhaps you've already seen these then,
40 Words for Emotions You've Felt But Couldn't Explain
15 Obscure Words for Everyday Feelings And Emotions (personal favorite is "crapulence")
26 Emotionally Intelligent Words From Around the World (non-English words for universal feelings)
I would like to point too many flowery words can harm rather than help. However, if you're writing a character or tone that is just begging for some out-there vocabulary, by all means!
Here are some other links to common emotional adjectives.
Karla M Claren - Emotional Vocabulary Page
380 High Emotion Persuasive Words
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To prove something to a friend, please
REBLOG IF YOU THINK ASEXUALS BELONG IN LGBTQ+ SPACES
LIKE IF YOU THINK ASEXUALS DON’T BELONG IN LGBTQ+ SPACES
Do you have any advice for writing an intense, overwhelming chase scene?
So, this is a little unusual, in that it's something I haven't really thought a lot about.
For a real world situation, the process is to identify or create an opening, and escape. Usually this advice is more focused for situations for situations where someone's cornered you.
Also, the real world advice is to avoid a chase if at all possible. You don't want to get into a situation where you're directly testing your endurance against your enemy.
As for writing a chase scene. This is one of those times when you want to be efficient with your words, keep things as concise as possible. When you get more verbose it “slows down” the scene because it is literally slowing your reader's progress down.
Chases can be very logistically intensive for you, simply because you need a fairly coherent mental image of how the locations in your story fit together. Maps can be extremely helpful for this, whether you choose to share them or not.
I don't think I've talked about this on the blog, maps can be very helpful for getting a concrete image of how your world is put together, though, they can also, easily, start soaking up more time than the value they offer. That said, even pretty crude maps could be very useful in planning a chase scene. This is one of the times when your world needs to lock together into a unified space, instead of being able to move characters between loosely connected locations.
If you want the reader to have a detailed mental image for the locations, then you should probably have them in those spaces before the chase. Though, this is a situation where some, “stock locations,” could work for you. Liminal spaces can work pretty well for this, because most of your readers are going to have a preexisting basis for understanding what those areas look like. For example: even if their image of an airport causeway is different from yours, you'll both be close enough to the same space that you shouldn't run into many problems where you need to define the entire area.
It's also worth considering that as the chase progresses, it's possible to get gradually more verbose. As mentioned above, this will slow the reader, and as a result the scene, but it can convey the loss of inertia as your character tires or finds themselves having to slow down because they're now in unfamiliar (and possibly unsafe) territory, without being extremely direct about your character's exhaustion. This is an area that can benefit from some pretty careful word selection to hint at fatigue without outright stating it.
I do apologize that this is all pretty high level, concept advice, and a lot of this can be applied in other contexts. And, a lot of the above advice are things to keep in mind for all of your writing, but chases do stress these specific parts of your writing and world building.
Beyond that, it's the normal advice: Remember your world is a living place, so other people would be going about their daily lives while the chase rampages through. Remember persistence consequences, such as prior injuries, or injuries inflicted during the chase. Chases might lead into situations where other kinds of consequences might become unexpectedly relevant, such as your character being forced to run through the territory of a gang they angered earlier in the story. This is an opportunity to bring in unexpected consequences. Even if you don't stick to it, at least have an initial idea for what you want from the chase, then let the sequence play out as you go. (Cleaning this up is what rewrites are for, but it is important to let the chase flow, before you go back and worry about cleaning it up.)
Like I said at the beginning, this is something I don't generally think about, so it's been a bit before I could get back to this question, and I hope this helps.
-Starke
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just adding that she has very similar, if not the same energy color as the Sphinx of Truth:
Will this mean anything? Probably not, but if Zack’s going the kinda-sleazy-conman-with-a-heart route (or perhaps just the tried and true lovable asshole route), then the interactions between Truth’s power and how Scabs could theoretically sidestep those truth powers activating on her while allowing them to be used on others to the fullest extent...that’d be a rather interesting interaction!
Scabs in this update here to uplifit my spirits, water my crops, and ruin my years-old headcanons about how she might act. Dropkicking my soul into writing that story I’ve had for a while about her. Digging the color of her spectral energy, and I wonder about her backstory.
Right now she’s kinda giving off Kuzco energy (maybe start-to-mid-movie Kuczo?). We’ll see how this progresses.
WHOA THIS IS SO COOL
http://www.sci-news.com/paleontology/ogresuchus-furatus-08918.html
You know what? Pokemon Colosseum made me want for big things.
Pokemon Colosseum did not put you into the shoes of another 12 year old child going to see the world (not that there's anything bad with that!)
no, they gave you this:
and said "this world is so desolate that your goal is not to catch them all, but to blow up the evil organization you were a part of until ten minutes ago and steal all the pokemon back that were tortured until their hearts broke in order to rejuvenate them back to health".
Then the sequel went and made you a ten year old again. BUT they returned one of the best characters in the game, MIROR B. The FUNKIEST villain to ever grace the game.
All I'm saying is that I would absolutely adore another Pokemon Colosseum game but instead of playing as a ten year old you played as Miror B:
on a quest to make the funkiest team ever (let's funk up the Elite Four, baby!) and coincidentally also take down the mafia. Not because it's your sacred duty or anything, but because they're harshing your vibe (or maybe stole one of your fabulous Ludicolos and baby that just won't stand)
A Cozy Cabana for Crocodiles, Alligators and their ancestors. -fan of the webcomic Paranatural, Pokemon, Hideo Kojima titles -updates/posts infrequently
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