Tales From Beacon Point By Lou-Ellen

Tales From Beacon Point By Lou-Ellen

Tales From Beacon Point by Lou-Ellen

More Posts from Gamesthatdontexist and Others

2 years ago

Fake ad for Bestiarii: a holographic tabletop game from another future. Part of my Obsidian comic series. Inspired by Dungeons & Dragons, Magic the Gathering, Mall Madness, Dungeon, Marble Madness, Warhammer, and all the great 80s future tech.

Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.
Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.
Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.
Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.
Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.
Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.
Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.
Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.
Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.
Fake Ad For Bestiarii: A Holographic Tabletop Game From Another Future. Part Of My Obsidian Comic Series.

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1 year ago

Devil Summoner: Lost Memories This album is an original set of compositions for the Megami Tensei fan project "Lost Memories", which is based on old JRPG music, specifically the PS1-era games.

You can also find the album on Bandcamp


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7 years ago
I Had A Dream About A Comic/video Game Series: Immense Vintage Sci-fi Landscapes, Scattered With Potemkin-village

I had a dream about a comic/video game series: immense vintage sci-fi landscapes, scattered with Potemkin-village middlebrow strip malls. Some mysterious entity keeps rebooting this world, taking a different role within it each time.

The protagonist was a housewife of some sort, and she was either trapped in this Matrix-type simulation or she was part of the simulation that had become self-aware.

The rest of the population was polite enough, but turns immensely hostile whenever she violates arcane taboos.

The comic version had kind of a 90s alt-underground feel, and I recognized it as “a bit silly but cutting-edge for the time”; the video game adaptation had Bioshock-style stealth, gunplay, and improvised weaponry, plus some randomized roguelike elements.


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7 years ago

en.wikipedia.org/wiki/Family_House_(game)

Family House (also called the Family House Prototype) is an unfinished horror-adventure game for the Playstation 2. The game was pitched to Capcom in 2004 by a company called Video Interactive, though no public information exists of any such company, and the true creator of the prototype is unknown. [Citation Needed] Capcom were initially interested in the game, but after a number of erratic phone calls with Video Interactive’s representative, Capcom ceased any further contact with the company, and have rarely mentioned the game in any capacity. [1] An unfinished build of the game, along with a word document consisting of the game’s story and concept, was released anonymously onto the internet in 2016. [2]

According to the included word document, the protagonist is a young woman who, after the death of her mother, returns to her childhood home to meet with her estranged father. When she arrives home she finds a note from her father saying that he will back soon, and happily mentioning something he found in the attic, an old Famicom-like game console and a stack of games. However, while the protagonist recognizes the system from her childhood, the games are unfamiliar to her. She decides to play them to pass the time while she waits for her father to return, but finds they are cryptic in tone and have eerie connections to her life. The full game would have alternated between the player controlling the protagonist exploring her old home town and playing various fake Famicom games, which would include clues pointing to a larger mystery going on in the town.

The unfinished prototype only features the house to explore and two incomplete Famicom-esque games. These games include “Dark House,” a horror-themed adventure game similar to Uninvited and the other MacVenture games, and “Mindreader,” a simple fortune teller style program. The house featured in “Dark House” seems to have a layout similar to the protagonist’s childhood home. It is unknown if “Dark House” and “Mindreader” were official names or simply placeholders. Other games were planned, but not outlined in the word document. 

Along with the two original games, the game data includes ROMs for Makaimura (Ghosts 'n Goblins) and Rockman (Mega Man) for the Famicom. It is unknown if they were included for testing purposes or if they were planned to be used in the final game. Some have speculated they would be featured as playable cartridges, included for the sake of immersion rather than having any bearing on the plot. [who?]


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7 years ago
And A Few More Concepts From Entirely-not-real Point N’ Click Game!
And A Few More Concepts From Entirely-not-real Point N’ Click Game!

And a few more concepts from entirely-not-real point n’ click game!


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7 years ago

Fan mock-up/fake of an NES version of Pac-Man Championship Edition. 


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7 years ago

You wake up in a room surrounded by your detached cyborg limbs. You wriggle helplessly as the nurses start to regrow your human limbs. No…

— luxury porpentine (@aliendovecote) December 7, 2012

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From Trashbabes, by me and Porpentine


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gamesthatdontexist - Games That Don't Exist
Games That Don't Exist

A collection of epistolary fiction about video games that don't exist

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