Alien Mystery: The Golden Tensei Gensei (Marvel Station: Secret Commando) (2003, Eypan) (GBA)
All 250 entries from this year’s My Famicase Exhibition – Meteor’s showcase of cart designs for made up Famicom games – are now available for you to click through and enjoy! This is way more convenient than opening a million tabs from Twitter’s #famicase hashtag, and you can get a better sampling of the contributions from Japanese artists. Plus, there are descriptions for all of the concepts, though you may need to open Google Translate for some.
The designs we featured above come from Anna Dittmer, イイヌマ, ヤマダユウス型, 廸, NEKONOKO, イズ, Dima Goryainov, rayzones, Chris Furniss, and Liam Higgins. You can see all of the cartridges on display at Meteor’s game shop and gallery in Nakano, Tokyo until May 13.
► THE NEW CLUB TINY IS HERE Support Tiny Cartridge!
Animal Crossing, but you’re a traveller who settles in a seemingly abandoned japanese village because you got a sweet deal on the real estate. Then you realize that the village is not abandoned and is inhabited by animal spirits! You can befriend them and do all the other typical animal crossing stuffs, but your goal is to help your villagers pass on. When they “move out”, you have successfully put their spirit to rest. And new spirits for you to help are always coming into the village. Please? (Oh, and also the only other “living” person in the village is a fennec fox shrine maiden named Safaia)
This NES game I found at the thrift store is kinda weird
Music by Slime Girls
I changed DAW/Tracker. I made this in Renoise for the "OST Composing Jam" competition.😊✨
Today, 103 Records presents a special treat: the long lost soundtrack to Nincom’s first ever game, Nightmare Busters!
More well known as an arcade-style 3D action game for Zony’s original FunCentre console, the game’s true origins date back to the mid-to-late 80s; Nincom, newly founded and hungry to prove themselves, set out to make a cutting edge, horror themed title centred around two brave toys named Copper and Little Red Hood, who had to save their owners from far more malevolent playthings still bitter about being abandoned many years ago. Unfortunately, the project’s scope far outweighed what technology was able to replicate at the time; the graphics and animations were too process intensive, for one thing, and the idea to have fully unique enemies in every level proved to be a strain on the memory. Even the music was somewhat hamstrung by ambition; this was the first time the various members of what would become Nincom’s in house band and sound team, Gonkaka, had worked with the Yomeha FY5212 sound chip- or any sound chip for that matter- and it showed in both the roughness of the sound programming, as well as the fact that almost every song used entirely different soundbanks and waveforms. The collapse of the project threatened to destroy the company before it even got off the ground, but thanks to a last minute developer partnership with Gesa North, the company was able to prove their worth (and learn some valuable technical insight) by aiding with the development of their surreal, existentially horrific space shooter “Schadenbergiana”. But you all know that story, surely?
Through our continued publishing partnership and working relationship with both Nincom and Gonkaka, we are able to secure the original sound files for the unproduced arcade version of Nightmare Busters, and are happy to present them for your listening pleasure; devout old timer or fresh face newbie alike, the origins of Gonkaka’s long career are an essential listen for any fan of the band!
Forever Nightmare (Nincom Logo)
We Loved, Once (Attract Mode)
The Busters (How to Play/Continue)
The Beatthings (Stage Introduction)
Nightmares Don’t Shuffle (Copper In-Game BGM)
Nightmares Can’t Disco (Little Red Hood In-Game BGM)
Bitter Beatthings (Regular Boss Battle)
Spiteful Beatthing (Final Boss Battle)
Nightmare Beatthing (True Final Boss Battle)
Tears for the Brave (Bad Ending/Name Entry)
Sweet Dreams, Old Friends (Good Ending)
Against the Dark (Stage Clear)
Perish Greatly (Game Over)
released August 21, 2017
project directed and concept art created by Decon Theed
music composed by Shinji Namiki, Fumie Saso, Takayuki Mitsuyoshi, and Denji Koshiro
cover designed and produced by Dio Maxwelle
DOWNLOAD INCLUDES: FULL RES SCANS OF THE SKETCH AND FINAL VERSIONS OF THE COVER, AN EARLY PIECE OF NIGHTMARE BUSTERS PROMO ART, AND 12 PIECES OF NIGHTMARE BUSTERS CONCEPT ART
Oh man this artist conceived of a pokemon-like interpretation of Ghostbusters and that is pretty much all I want in a franchise.
I recognize every single ghost he’s adapted from the toys and cartoons. In fact, a lot of my favorites are represented and they’re favorites you can see in maybe one frame of one scene of the 80′s show. I wonder if he reads my website.
The four heroines are a little proportionately homogeneous, but
A collection of epistolary fiction about video games that don't exist
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