Ah yes, that's what people typically think the title refers to. But due to the lack of anything car-related in the game or any depiction of Mansell in the game itself, people still question who the title actually refers to.
Fourteen obscure NES/Famicom ROMs that were never released in North America, according to a neural network:
Power Punker (Europe)
Business Gaiden (Japan)
Astro Robin Hood (Japan)
Entity Rad (Europe)
World Championship Shting (Japan)
Star Trek - The Atlantis Bone (Japan)
Insection - The Arcade Game (Europe)
Captain Player Earth (Japan)
Magic Dark Star Hen (Japan)
Murde - The Fingler’s Quest (Europe)
Metal Fighter Blaseball (Japan) (Rev A)
Smurf the Edify (Japan)
Skate or Space Dive Bashboles (Europe)
Chack'van, Ultimate Game of Power Blam (Japan)
Nigel Mansell’s Font Fighting (Japan)
raid v1 available now • video games + design • @raidmagazine
Playing around with the MSX color pallete to try and make something you’d see on FMtownsmarty, hopefully using this for a short thing I wrote for Twine a year ago.
More Everybody’s Balloon Fight / Minna no Balloon Fight screenshots.
Apple Quest Monsters!
Over 50 lovingly crafted sprites and descriptions of monsters from a non existant RPG, inspired by my childhood love of reading strategy guides for games I never played.
4 of the monsters here previously appeared in my Guide to Ghosts.
I spent a lot of time on each monster, so I hope you enjoy reading them!
Buy on itch.io here!
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Raz - PS1 (1998)
This poor clone of Cherryman Generations had little impact on the beloved series
Apple Quest Monsters DX is now available in digital form!
Just over 100 pages containing 85 lovingly crafted monsters, a map, photos and more! https://splendidland.itch.io/apple-quest-monsters-dx
You can buy a print version too! https://splendidland.bigcartel.com/product/apple-quest-monsters-dx
I had a dream about a comic/video game series: immense vintage sci-fi landscapes, scattered with Potemkin-village middlebrow strip malls. Some mysterious entity keeps rebooting this world, taking a different role within it each time.
The protagonist was a housewife of some sort, and she was either trapped in this Matrix-type simulation or she was part of the simulation that had become self-aware.
The rest of the population was polite enough, but turns immensely hostile whenever she violates arcane taboos.
The comic version had kind of a 90s alt-underground feel, and I recognized it as “a bit silly but cutting-edge for the time”; the video game adaptation had Bioshock-style stealth, gunplay, and improvised weaponry, plus some randomized roguelike elements.
DD #45: “Lucasarts presents: True Detective”
Anyone play Day of the Tentacle or Grim Fandango? Tim Schafer is the man. Oh, and True Detective was good too.
A collection of epistolary fiction about video games that don't exist
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