Everything is Terrible (Acornsoft, 1982).
Everybody rumored…nobody believed.
original resolution
Fake ad for Bestiarii: a holographic tabletop game from another future. Part of my Obsidian comic series. Inspired by Dungeons & Dragons, Magic the Gathering, Mall Madness, Dungeon, Marble Madness, Warhammer, and all the great 80s future tech.
The weirdest part about the Ms. M&M post is if you google “Bambi Ps2” you get an entire fanon wiki for a PS2 Bambi game that doesn’t exist and is entirely made up, including list of bugs and glitches that don’t actually exist, because there isn’t an actual Bambi game for PlayStation 2 or any Bambi game at all for that matter
my submission for http://raid.community/ v1.0, ty for the invite @simon-no 🎮 available now! — D.E.A.T.H. Blossom [Delivering Every Angel Towards Heaven], named after the sudoku solving technique, is a hybrid survival horror/puzzle game where the player wakes up in an abandoned mental ward in a locked cell. Upon escaping their room, they discover they aren’t the only captive, and must solve a series of puzzles to rescue others from their respective cells.
So, this is something I’ve meant to do for a while! If you’ve followed my music close enough over the years, you’ll be familiar with one of the aliases I use, Gonkaka, and how it’s used for Video Game-styled songs and Chiptunes. One of the things I intend to use that alias for is full-fledged faux-soundtrack concept albums- albums styled to appear like they’re soundtracks for “real” games produced by the “company” Gonkaka works for in the lore of my various music aliases, Nincom- that are supplemented by writing and art to both help sell the concept, and give an indication of what the game would be like if it actually were real (so it’s kinda pulling double duty as fiction writing and design document). I’ve flirted with the concept a couple of times over the years- Battlemania: An Evil Supreme OST and Nightmare Busters Prototype Tracks- but I have accumulated a wealth of ideas for Gonkaka projects over the years that I’d like to work on. Problem is, I’ve… not actually written a lot of those ideas out, even the base stuff I’ve thought up that can be expanded on later. This little writing exercise- wherein I describe one of the most fleshed out future Gonkaka projects I’ve got so far, Efiáltis (which is heavily inspired by Splatterhouse, natch) as someone writing a guide / breakdown of it from the outside- was an attempt to actually start documenting these ideas in some concrete form. It’s not fully complete yet- it only goes up to the end of Efiáltis‘ third stage, as that’s where most of the concrete ideas for the project lie- but it will definitely be expanded upon. I will also be doing similar writing type things for the other Nincom titles I’ve dreamed up, again in an attempt to actually get me to document said ideas rather’n just leavin’ ‘em floatin’ ‘round my brain. Enjoy!
***
“Efiáltis” (Εφιάλτης; a rough Greek translation of the name “Nightmare House”) is easily Nincom’s most infamous title. Though the company is no stranger to either the horror genre or for games with somewhat depressing or bittersweet stories, Efiáltis is utterly uncompromising in both aspects to the point that it turned a lot of players off when it was first released in 1990, unto a market and an audience that wasn’t used to games as bleak or as graphic. Also controversial was the game’s choice of protagonist and the character that the plot dictated they were to save; they were clearly depicted to be a Lesbian couple, with no uncertainty. The fact that it has gained a tremendous cult following through emulation in recent years, however, suggests that rather then being an out-and-out failure, it was simply ahead of its time.
Keep reading
Made a little pixel animation for a friend, done in the style of an encounter from an old DOS space exploration game; Starflight. Looks like Scifer is going to have to brush up on his SpaceBunny-ese if he hopes to resolve this encounter diplomatically!
Done entirely with an EGA palette of 16 colours, which was pretty much the best you could get in 1986. ;)
Once In A Century, developed by Ribbon Black in 1991 for the Nintendo Famicom. An 8-bit RPG that follows one woman’s journey from a hired sword to the greatest knight the kingdom. Great graphics for a Famicom game, being that it was released near end of the console’s life cycle.
I won’t lie, I’m not too proud of the job I did cutting that label out.
Elsewhere: Labyrinth of Cemetery (Famicom, 2013) This is an eerie land known only as Elsewhere. Can you help Muscadine escape the Great Graveyard or will she become its newest resident? Six stages of platforming action and exploration.
My entry for the 2013 My Famicase Exhibition! (link goes to the 2012 show) I’ve been wanting to get into Famicase for years so this is a minor dream come true for me!
Tumblr won’t upload the longer gif with more “gameplay footage”—please do check it out HERE at my main art blog (along with some more photos of the game).
A collection of epistolary fiction about video games that don't exist
170 posts