New Enemy: Figment Of Annihilation:

new enemy: Figment of Annihilation:

New Enemy: Figment Of Annihilation:
New Enemy: Figment Of Annihilation:
New Enemy: Figment Of Annihilation:

More Posts from Freeve4-makes-games and Others

2 years ago

fcdesert devlog 11

Fcdesert Devlog 11

animations


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2 years ago
making a game in 30 MINUTES
today i made a game in 30 MINUTES, some of that time was making the sprites for the game (i didn't show myself drawing the sprites). Please like and subscrib...

just made a new video, see it here!


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3 years ago

this is what the gameplay of Beyond the Rize 2 looks like


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1 year ago

Fcdesert devlog 28

new music:


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11 months ago

the prototype is almost completed

significant amounts of testing and brainstorming are currently being done. if the concept seems good, i will announce the next game. it might take until the end of this month.


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1 year ago

don't you love it when the moment you start working on the final boss suddenly there is a million different features that need to be added?

anyways i started working on a cheats menu:

Don't You Love It When The Moment You Start Working On The Final Boss Suddenly There Is A Million Different

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1 year ago
The Sprite For The Fourth Boss Is Almost Finished...

the sprite for the fourth boss is almost finished...


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9 months ago

have you guys noticed that when a character has a tail, it's usually useless and only for show?

wouldn't it be kinda cool if it could also hold a sword or cast magic like any other limb?

just a random thought...

i swear its just a random thought.


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2 months ago

Platformer Dev Log 1

A side-scrolling game is easy to make, but apparently having a character double jump? Not so easy. Unfortunately you can't just use 1 or 2 variables representing how many times you have jumped. The problem mainly comes from the inputs and what order the game processes events. For example, I should have started by only taking one instance of a jump at a time, waiting for a button release before jumping again. Then we can add in our grounded checks, making sure we don't use the double jump and regular jump at the same time (yes I accidently made this happen). I took a free model from as my main character here: https://pzuh.itch.io/ninja-adventure-free-sprites If I do continue this project, I plan to replace it. Finally I implemented the enemy projectiles. They were simple enough, they move in the direction that they face, and we simply have to rotate the sprites when either the player deflects them or possibly arching

"I" added in a health bar!!! (Some friends at uni showed me how to do it). 5 hearts is just something I can test.

Next step: animate the ground to make it look like it is moving, then and some enemy sprites!

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freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

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