Fortunately, you came back to save me. Otherwise, I would have been skinned alive by Li Zilong. Thank you.
↬Like or reblog if you save ♡
shipping isn’t about what the writers or actors say is or isn’t romantic. shipping isn’t even about romance a good percentage of the time. shipping is about seeing The Dynamic and going absolutely hog wild in your mind and your friends dms about it.
1. Capital City - The central hub of political power and culture in the realm.
2. Harbor Town - A bustling port city crucial for trade and naval activities.
3. Elf Village - A serene settlement hidden within a forest, home to elven inhabitants.
4. Dwarven Mines - An underground city where dwarves mine precious metals and gems.
5. Nomad Camp - A temporary settlement for wandering tribes and traders.
6. Market Square - The commercial heart of any major city, filled with vendors and artisans.
7. Sky City - A floating metropolis held aloft by magic or advanced technology.
8. Mystic Forest - A dense, magical woodland filled with ancient trees and mythical creatures.
9. Enchanted Lake - A serene body of water with mystical properties.
10. Secret Cave - A hidden cavern that might contain treasure or danger.
11. Dark Swamp - A treacherous wetland often home to dark magic and creatures.
12. Forbidden Desert - A vast, arid expanse known for its harsh conditions and ancient secrets.
13. Floating Island - A landmass suspended in the sky, often home to unique flora and fauna.
14. Hidden Valley - A secluded, fertile valley protected from the outside world.
15. Charmed Meadows - Peaceful fields imbued with protective enchantments.
16. Wizard’s Tower - The abode of powerful sorcerers, filled with arcane knowledge.
17. Sacred Temple - A place of worship and spiritual significance, often protected by divine magic.
18. Haunted Castle - An ancient fortress inhabited by ghosts or malevolent spirits.
19. Necromancer’s Crypt - The lair of a dark sorcerer who practices necromancy.
20. Oracle’s Sanctuary - A holy site where oracles deliver prophecies and visions.
21. Magical Academy - An institution where young sorcerers learn the art of magic.
22. Alchemist’s Workshop - A place where alchemists experiment and create potions and elixirs.
23. Time Portal - A gateway to different eras, allowing travel through time.
24. Ancient Ruins - The remnants of a once-great civilization, often hiding secrets or dangers.
25. Dragon’s Lair - The home of a fearsome dragon, filled with treasure and peril.
26. Cursed Forest - A dark, haunted woodland where malevolent forces dwell.
27. Battlefield - The site of a significant past conflict, often haunted by the spirits of the fallen.
28. Volcanic Wasteland - A desolate, fiery landscape wrought with volcanic activity.
29. Giant’s Keep - A massive fortress built and inhabited by giants.
30. Pirate Cove - A hidden inlet where pirates gather to plan their exploits.
31. Shadow Realm - A dark, parallel dimension filled with malevolent entities.
32. Frosty Tundra - A vast, icy wasteland where few dare to venture.
33. Royal Palace - The lavish residence of the ruling monarch and their court.
34. Thieves’ Guild - A secretive organization of thieves and rogues.
35. Warrior’s Training Grounds - A facility where soldiers and heroes train for battle.
36. Arena of Champions - A grand coliseum where warriors compete in combat.
37. Goblin Market - A chaotic and colorful marketplace run by goblins, offering exotic goods.
38. Hermit’s Hut - The secluded home of a wise hermit, often sought for advice.
39. Secret Hideout - A concealed refuge used by rebels or outlaws.
40. Ethereal Gardens - Magical gardens with rare plants and enchanting beauty.
41. Celestial Observatory - A tower dedicated to studying the stars and celestial events.
42. Sanctuary of Lost Knowledge - A hidden library containing ancient and forbidden texts.
43. Sunken Ruins - The underwater remnants of a lost civilization.
44. Gryphon Nesting Grounds - A mountainous area where gryphons make their nests.
45. Spiral Staircase - An enigmatic, seemingly endless staircase leading to unknown depths.
46. Giant’s Keep - A colossal fortress built and inhabited by giants.
47. Protean Plains - A region where the landscape constantly changes, reshaped by powerful magic or ancient curses.
48. Treasure Hunter’s Camp - A gathering spot for explorers seeking lost relics.
49. Relic Seeker’s Cave - A cave rumored to contain powerful artifacts.
50. Explorer’s Outpost - A base for adventurers preparing for expeditions into unknown territories.
***
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Basic rules of Chinese stroke order. And when in doubt, just look it up. (Rule 3 vs. 9 and 10, for example, may seem to contradict a little bit.)
Becoming a writer is great because now you have a hobby that haunts you whenever you don’t have time to do it
Hey, my cute little Muses! It's your favorite (or maybe not) self-proclaimed advice-giver who still can’t get her own writing life together. Today, we’re tackling the age-old advice: “Show, don’t tell.” A rule that’s as confusing as trying to assemble IKEA furniture without the instructions. I mean, who needs those, right?
"Show, don’t tell" is like that elusive treasure we all chase in our writing journeys. It’s supposed to make our stories vivid, our characters relatable, and our readers engaged. Instead, it often leaves us feeling like we’re playing literary Twister with our brains. So, let’s dive into this mess, shall we?
Imagine your character is sad. (No, not just because they’re reading my blog.) Instead of saying, “John was sad,” you could show it:
- Tell: John was sad.
- Show: John slumped on the park bench, staring at the ground as if the answers to life’s miseries were etched in the cracks of the sidewalk.
See? Now, John’s sadness is palpable. You can almost feel the weight of his despair. Or maybe you just feel the weight of your own struggles trying to craft such sentences. Either way, it's a win-win.
Sometimes, you just need to get to the point. Not every moment needs to be a cinematic masterpiece. Here’s a hint: if you’re bogging down your story with endless details, you might be overdoing it.
- Tell: It was a cold night.
- Show: The icy wind howled through the leafless trees, its chill biting at the skin like a thousand tiny needles, making every breath visible in the frosty air.
Yeah, I know. The second one sounds fancy, but do we really need a weather report? Unless your character is battling the elements, a simple “It was a cold night” will do. Save your energy for the scenes that matter. Like the one where your protagonist has an existential crisis (which, let’s be honest, is probably inspired by your own).
Finding the balance between showing and telling is like finding the perfect coffee-to-milk ratio. Too much milk and it’s bland; too little, and it’s just bitter. The trick is knowing when to be a barista of words and when to just dump the coffee and move on.
Here’s a worthy example (and by worthy, I mean it won’t make you want to claw your eyes out):
- Show: The corners of her mouth twitched upward as she watched the puppy stumble over its own feet, a laugh bubbling up from her chest.
- Tell: She was amused.
Both have their place. Use the first when you want the reader to be in the moment with the character. Use the second when you just need to convey information quickly and get on with your life (and your story).
Let’s be real. We all either overuse or underuse this rule. Some writers show everything, turning their stories into long-winded epics that make "War and Peace" look like a quick read. Others tell everything, creating a narrative that’s as exciting as a grocery list.
“Show, don’t tell” is crucial, but like most writing advice, it’s not a one-size-fits-all. Understand it, play with it, and most importantly, don’t stress over it. Remember, even Shakespeare probably had days where he was like, “To show, or not to show, that is the question.”
So, go forth, write brilliantly, and remember: if all else fails, you can always come back here for more advice (or just to feel better about your own writing skills by comparison).Happy writing!
Until next time,
Muse Advice Corner (a.k.a. the person who has way too many notebooks)
P.S. If this post didn’t help, at least you can say you survived reading it. That’s an achievement in itself.
Your feedback on my blog would mean the world to me! If my posts make you smile, why not fuel my caffeine addiction? Any support is super appreciated, even a comment too. Got any topics you want me to dive into? Just holler. Need some custom writing prompts? Hit me up anytime! :-) Also I'm thinking of starting a writing community do tell me what you think about it (◠‿◕)
230812 | Li Lianhua & Huli Jing | Cheng Yi Studio Weibo
Many years after the evil overlord was deafeated by the forces of the light, there are whispers rumors that the evil overlord has secretly returned to his citadel. You know immediately it could only be an imposter, as you are in fact the evil overlord, living a peaceful simple life in exile.
Too many beds
Accidentally kidnapping a mafia boss
Really nice guy who hates only you
Academic rivals except it’s two teachers who compete to have the best class
Divorce of convenience
Too much communication
True hate’s kiss (only kissing your enemy can break a curse)
Dating your enemy’s sibling
Lovers to enemies
Hate at first sight
Love triangle where the two love interests get together instead
Fake amnesia
Soulmates who are fated to kill each other
Strangers to enemies
Instead of fake dating, everyone is convinced that you aren’t actually dating
Too hot to cuddle
Love interest CEO is a himbo/bimbo who runs their company into the ground
Nursing home au
today we’ve lost a woman, an icon, ive looked up to for years
i sincerely hope she finds peace in her next life