Sunrader's Tutorial Is Exactly What I Was Looking For:

Sunrader's tutorial is exactly what I was looking for:

Terraform Right Side Up | Flipping SC4 Terrains for Sims 2
Sunrader Sims
This is a process where you can flip or rotate a terrain so you can terraform it in the orientation you prefer. No more thinking, hmmmm, if

Terraform Right Side Up | Flipping SC4 Terrains for Sims 2, by Sunrader Sims.

More Posts from Felidae-sims and Others

3 weeks ago

Tumblr can defiantly close down without sufficient notice, I've read someone here saying it happened to them on another site before. I've been meaning to make other/backup accounts - as to not put all of my eggs in the Tumblr basket. Got Pillowfort and Bluesky now, and will probably get Dreamwidth as a more proper blog, now that WordPress is out of the question. So far it's a bit empty out there for ts2, but it'll probably grow.

Most importantly there's the regular forums and sites, which I believe to be better for sharing information & downloads. Nothing gets lost that way under endless scrolling. These (anti)social media sites are like chat rooms, good for chat, not for archiving information. I recently got back to modding, and because of the forums I got all the information I needed to mod this relic of a game.

Oh and if anyone's interested these are my accounts, I've also added links to the profile description.. Pillowfort BlueSky Garden of Shadows Mod the Sims Simblr.CC

matt just fired half the remaining tumblr support staff lmao


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2 weeks ago

GUID Database Revival

I've finished setting up a way to revive the GUID database, albeit not an automatic one, it is low-key, but rather simple. Instructions are on the pinned post. [It's a Dreamwidth community, basically one webpage where people can dump their GUID info, straight from Excel or a list].

It is searchable with multi search add-ons for browser. Search for multiple entries in one go.

Avoid conflicts with originally registered GUIDs (Not foolproof; assuming GUIDs where assigned in a certain way).

Avoid conflicts with new random GUIDs (that are in the DB).

Creators are indexed - see if your favorite active creators are on there.

Everyone can join, but only members can post. Happy Simming! https://sims2-guid-database.dreamwidth.org/ Example:

GUID Database Revival

Obligatory CCR music:


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1 month ago
New Suit For TS2 Based On A Model From Detective Pikachu Returns, Combined With Wingtip Shoes.

New suit for TS2 based on a model from Detective Pikachu Returns, combined with Wingtip shoes.

Brad M. Suit for AM

16 recolors, EM enabled

Download: SFS | BOX Polycount: 7383, has "fat" morph

Recolors make use of envcube mask, if you don't have Sim Standard Material shader edit by @crispsandkerosene in your game, shoes will look a bit different.

More pics under the cut:

*This is for The Sims 2

New Suit For TS2 Based On A Model From Detective Pikachu Returns, Combined With Wingtip Shoes.

I've shared my Splatoon 2 Wingtips (brogues) conversion as creator resource HERE (SFS) or HERE (BOX) - archive contains shoes (1742 poly) plus naked AM bottom with morphs, bumpmaps and new textures.

New Suit For TS2 Based On A Model From Detective Pikachu Returns, Combined With Wingtip Shoes.

I've struggled a bit with adjusting this suit for TS2 body, not super happy with the legs part but it's acceptable. Original shoes are not bad but not formal enough so I decided to ditch those (might do them as separate shoe resource) .

I've included TXMT settings for the shoes (matt / shiny) - white, brown and black texture included with the mesh, so you can easily change shoe colors in SimPe. Also, shine can be switched off by setting 'reflection' mode to 'none'.

New Suit For TS2 Based On A Model From Detective Pikachu Returns, Combined With Wingtip Shoes.
New Suit For TS2 Based On A Model From Detective Pikachu Returns, Combined With Wingtip Shoes.

Blue stripey suit is original texture with edited tie color.

New Suit For TS2 Based On A Model From Detective Pikachu Returns, Combined With Wingtip Shoes.
New Suit For TS2 Based On A Model From Detective Pikachu Returns, Combined With Wingtip Shoes.

Three recolors with jeans are categorized as Everyday, other recolors are Everyday & Formal.

New Suit For TS2 Based On A Model From Detective Pikachu Returns, Combined With Wingtip Shoes.

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1 month ago
Just Re-signed At MTS After Years And Went To Uppdate Profile. This Gives Some Proportions..

Just re-signed at MTS after years and went to uppdate profile. This gives some proportions..


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3 weeks ago

Got an answer from lovely Pooklet. I will change the sims' narrow face and scrawny neck one day...

Hey, i ran into your recent post [Anonymous asked Do you mind people editing sims you’ve put up for download?] in which you talk about editing sims' faces in milkshape. would you mind elaborating on how you go about it? mainly what do you export and how do you import back? I have in mind putting a mesh from another game as a sim's face, that's the goal anyway. I use blender if that matters. Thanks in advance, and have a great day/evening.

A gif of 20 open cardboard boxes pushed together, six of which contain cats. One jumps from one box into another.

hey friend! i posted a semi-tutorial a while back on editing faces in milkshape here, but i'm not actually sure if it would be possible to do what you're talking abt in sims 2, unfortunately. i know it is possible to import other head "objects" (like monitors or helmets or anything that will completely cover the head) as an accessory or hair. that's how we have stuff like screen heads and lord woot.

but ☝️ i don't know if anyone has had success replacing the existing head mesh. from what i have heard, it just breaks the mesh, because sims 2 is so so ancient and not compatible with anything ever. you could possibly do something similar to Drachenfels's skeleton skin which i believes makes the default head invisible with a skin and then you equip the skull as an accessory/hair (don't remember which in this case), but it won't have any facial rigging/animations and would basically be a static object. that's how i understand it anyway.

full disclosure: i could definitely be wrong abt this now or in the future. for a very long time we thought custom sliders were impossible but that is obvs no longer the case. could be that there is a way to replace head meshes and we just haven't found it yet.


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4 weeks ago

Somebody made the mashup that was in my head! Assassin's Creed Unity + Les Miserables. It made my jaw drop.


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3 weeks ago
- Meme Parody With My Sims -
- Meme Parody With My Sims -

- Meme Parody with My Sims -

Woman Yelling at a Cat (1929)


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2 months ago

No Homecrafter either, save your money people. This is not an acceptable quality release.

Quick post while I can; full video coming tonight!

Sims 2 Legacy Edition:

1. NO Bodyshop, tried to run the UC version but it crashed | EDIT: some users have reported being able to copy over bodyshop and run it, but the folder paths are not configured correctly.

2. NO IKEA stuff pack, can be downloaded

3. RPC & associated mods NOT currently working | UPDATE: LD has said on X that he would like to eventually make his mods compatible with this version of the game, so hopefully in the future we will see an RPC for Legacy

4. Scriptorium broken / causes game to crash on load | EDIT: Can be installed manually

5. Pink flashing not solved

6. Object Limit still there (lol)

7. Custom Skins buttons in CAS broken

8. Users are reporting a TONNE of new gameplay bugs - broken pets, broken cutscenes, disappearing Sims, BV community lots not working - it's wild. Check out the EA help forums or this thread on MTS for more: https://modthesims.info/showpost.php?p=5987455&postcount=1

Stick with Starter Pack friends!


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felidae-sims - Felidae
Felidae

Female, 30's. Sims 2.Elsewhere: CC Finds Side Blog, Art Reblogs, Dreamwidth (Main Sims Place), GoS, Simblr.cc, Pillowfort, Bluesky, Pinterest.

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