I'd also like to know where things are standing with SFS.
I have not been around in Sims2 for a while (Still in Stardew Valley Obsession), but I have just noticed a hacking warning for SFS?
Can anyone point me to exactly what is happening?
While I am not playing anymore, I do not want the things I've put on SFS to be dangerous to others... (specifically thinking about the buggybooz archive).
Also is it just the sfs archive, or does it also include MTS?
I can move things to my own server (yes, I still have one for Sims2), but I'd rather not as I was looking to migrate them to SFS to be able to pay less in my old age. (I'm turning 63 this year!)
Recent finds I really like: Different Colour Standards into hexes, here's RAL:
Royal Skies' fast tutorials for Blender. He has playlists full of knowledge, here's one.
Ambient CG, a website for free & ready to use materials. Has really good stuff.
Nvidia’s vMaterial Library, it's fantastic. It’s free but requires registration, 2gb~ of textures.
Free section at Poliigon has some good stuff as well.
22.04.25: Free 3D models at CG Trader's free section. Really interesting stuff.
Update: I’ll be updating the list on this page from now on, since Tumblr can’t handle so many hyper-links in one post, on Dreamwidth - right here, so I won't have to update it multiple times. Please note: I keep updating this list, and updates aren't showing up on reblogs. Please check the original post for the most up to date list.
Sooo this is going to be a long comprehensive list. I got back to this game after a long time and with a different computer, with a dedicated graphics card, hurray! It made me want to return to making things, so while gathering back all the necessary stuff, I've complied this list. It might be is updated as I go along, but these are the main things I use. Maby one day i'll even finish something. So here are my go-to resources & tutorials; I'm posting it here for safekeeping, and hopefully others will find it helpful. Everything that's listed is here free. So many wonderful things for free under the cut.
Creating: Blender. Blender Addons: 3D Print Toolbox – comes with blender, enable it from within the program. Originally for 3d printing. Good for fixing flipped normals, and some quick general repairs. Source Tools And source tools wiki – for exporting as SMD!!!! (SimPe: to enable bump maps for the mesh on import). GMDC Addon for Blender 4.0+ by Nopke.
GIMP. GIMP Addons: G'MIC-Qt. Resynthesizer. Nvidia dds?. Doesn’t it come with Gimp?
Other: Nvidia Texture Tools Exporter (iirc it works with all graphic cards that are compatible, doesn’t require Nvidia). For making Normal / Bump / Cube Maps. For high quality compression.
NormalMaps - Online, For making all types of maps, has good setting menus. A very cool tool.
Converting: Umodel, for Unreal Engine (Static meshes: export as gtlf.2. Animated meshes: export as psk. Requires Add-on). AssetStudio, for Unity. AC Viewer, self implied (+ USD Addon for blender). QuickBMS* and support forum, for basically everything else. (don't forget the required scrips, down the same page). *I haven’t tested it fully yet, but it was recommended here. A tutorial for it is listed further down. Works like a charm.
UV Mapping: UV Mapper, Classic (free) and the most recent Demo (for visualization).
Never Mind the Bollox, Here's Osab and MAGIkarp to the rescue!
Latest version of SimPe, works with a non-default installation path. Chris Hatch's updates.
Home Crafter installation, Post by Huge Lunatic at Sims2Artists.
Repository Wizard, by Pick'N'Mix Mods. A game changer.
DBPF Compare, by Pick'N'Mix Mods.
Object Relocator, also by Pick'N'Mix Mods.
SMD Tools, by Lazy Duchess.
The Compressorizer, by JFade – Lazy Duchess's edit.
Bulk Rename Utility, to change file names in well, bulk. As explained by io here.
Lot Adjustor, by Mootilda at MTS.
Override the game's graphic settings via Nvidia, as explained by iCad. The settings to Nvidia Profile Inspector she linked to at MTS have been deleted for some reason, here they are via WebArchive.
Meshing in Blender:
Mesh Optimization Info (and links), by Crisps&Kerosene.
Additional - Reducing Polycount:
Tutorial, by Flaming-Chickens (another username on other sites perhaps?)
Edge – Un-subdivide, a quick one by CG Link.
Transfer high poly details to low poly object in Blender, by 3Dnot2D.
Shrinkwrap Modifier - Blender Tutorial for Beginners - Basics, by in2vert.
Placeholder for this Addon that I want to try but haven't found, something for AR that was on facebook's defunct AR.
Scaling tips, by Blender Secrets.
How to fix inverted/ flipped normals, by ipaintsmallthings.
Converting: How to Extract 3D Models, Textures, Music from Unreal Engine Games, by iwanMods.
Extract 2D/3D/SFX Unity Assets fast & easy from your Unity Game, by iwanMods as well.
How to use QuickBMS, by darkhorse.
Guide to Converting 3t2 and 4t2 Part 01 and Part 02, by Chiaroscuro/tenlittlepandas.
Converting TS4 Windows and Doors, by Crisps&Kerosene.
Using Different Material Maps as Shading/Details for Base Texture, in Gimp or Blender, by Pineapple Forest & Crisps&Kerosene: https://www.tumblr.com/crispsandkerosene/764893644571525120/great-info-thats-the-reason-some-conversions?source=share
Texture Editing in GIMP:
Using Gimp Add-ons: G'MicQT. Resynthesizer. Both by Davies Media Design. This guy's channel for Gimp in general – here's a good one to begin with. And another one about layer masks.
Making a texture Tile Seamless: 1. My favorite - How to Make Seamless Textures for Cinema 4D - 3 Levels of Photoshop Wizardry using iPhone Photos, by School of Motion.
2. Simple Trick for More Realistic Texture Patterns in GIMP, by Davies Media Design – Quick and simple, using the Resynthesizer plugin. Good for patterns.
Making walls in SimPe out of a square texture, with minimal quality loss. To be written.
SimPe: Cloneable Objects: A List of Good Objects for Cloning, by IgnorantBliss at MTS.
Huge Lunatic's Tutorials, Her website.
Object Creation for Absolute Beginners, by Moune.
Sims 2 start to finish Object Creation Tutorial, by JWoods, Numenor, Lethe_s & IgnorantBliss.
The Material Definition (TXMT) Guide, by PixelHate – very comprehensive. Part 5 is about Bump/ Normal maps.
Null (Texture-less) Groups, by Skell. For bodyshop, for Objects see an elaboration by Midge the Tree below.
Crisps&Kerosene discovered how to add specular maps to objects! It's incredible there are still new things to discover in this ancient game.
More on Specular Maps, by Pineapple Forest.
Making new flooring & walls with SimPE, by Charisa. Includes adding Bump/Normal maps. She added a file to clone from in the comments below. It works for normal maps as well. Here's cool discovery in the game files.
Expanding footprint: a mini tutorial, by Deedee.
How to add correct drop shadows to objects, by Yuxi, via Wayback Machine.
Making Objects Viewable in Neighborhood View, by iCad.
Making Objects Visible In Build/Buy Mode, Invisible In Live Mode, by Midge the Tree.
Making Seasons-Friendly Trees, by Echo.
Io/ Serabiet's resources list, mainly for Bodyshop but not just.
Pineapple Forest's Tutorials, useful tips for efficiency and optimization.
MTS modding forum in General.
The Sims 2 Tutorials, on Tumblr. A database, is more updated.
Sims2Artists tutorials section.
LeeFish modding forum.
Garden of Shadows, Tree of Knowledge section.
Troubleshooting: What to do if you get a System.OutOfMemoryException Error, SimPe Forum, via WayBack Machine. Thank you @fanseelamb for the find.
How to read object error logs: I just want to know what causes it!!, by Episims.
Common TS2 errors, by Midge the Tree.
General game fuckery: How to Stop Sims 2 Crashing (Memory Allocation Fix and 4GB Patch Repair), by Jessa.
Graphics card problems, LeeFish forum.
Graphics help - DIY, by Kiri. How to fix faulty Texture Memory allocation, and the problems that stem from it. Tumblr can't handle anymore hyper links so here it is: https://celebkiriedhel.tumblr.com/post/189431721483/graphics-help-diy
General: Switching between save folders without renaming them, by Nopke.
3D Models Online*: Various furniture designers' websites: Porada, Zanotta, Muuto, Hay, Poltrona Frau, many luxury furniture designer basically.
3D Warehouse, belongs to Sketchfab (get the Collada files).
Scan the World.
Wikimedia Commons. And more.
*(NOT OPTIMIZED).
Textures: Architextures.
Fabrics & Wallpapers: Natural Stones: Wall Plasters:
iCad's Woods. Shastakiss's Cluedo Metals, Yeti Metals, Pirate Woods. Goat's Woods.
Textures from other games: Dishonored, Thieve and much more, by Saricoya at GoS. Dreamfell by io.
Resource sharing threads at Garden of Shadows.
SimPe - General: CEP Extras list, HugeLunatic at Sims2Artists.
TXMT settings for different materials, by Hafiseazale.
Extended SimStandardMaterial Shader for the Sims 2 + Optionally Brighter Sims, by Crisps&Kerosene.
Custom CubeMaps, by Crisps&Kerosene.
Shiny TXMT Settings & Cube Maps Packs, by Pineapple Forest.
Build/ Buy: Templates for Recoloring Maxis items; MTS Templates sction, Hafiseazale (+cc), ZeroDark.
Template for Seasonal Trees, Gwenke at Sims2Artists.
Making Roof Recolors, Tutorial & template by Numenor, great template by iCad.
Pack for making food clutter usable, by DeeDee.
CAS: Default Makeup Packages - BYO Packages, by Huge Lunatic.
Body shape, Io/Serabiet on Tumblr.
Skin template, Io/Serabiet on Tumblr.
Hair texture, iCad.
Color Actions, Pooklet on Tumblr.
That's it for now.
Edit: forgot about CEP extras. Added more links. Edit 02: Added Troubleshooting section under tutorials.
I tend to avoid reblogging, I should probably set up a finds blog, but for now, here's a list of all the new mods I've found and started using for The Sims 2 in the last few months:
Shiftable Everything by @lamare-sims
50 New Lifetime Wants by @lamare-sims
Invisible Kitchen Surface by @lamare-sims
PSBs From Planter’s Paradise Recolors Fix by @simnopke
Time & Weather Manager by @simnopke
Convenience Store Clerk Outfit Fix by @simnopke
Longer Novel Titles by @simnopke
Immersive Rain by @bstu
Fix for Old Pine Trees by sam&skye
Max Slope Value Mod by @catherinetcjd
Go Steady Wants Fix by zachjohnunlimited
Trait Based Skill Gain Speeds by @fwaysims
Amicable Unbonding by @equinoxts2
Community Espresso Machine Now Sells Espresso by VirtualAlex
Fix for Broken Break Up Want by @profesionalpartyguest
4t2 Little Campers Functional Toddler Skill Toys by @elvisgrace
Closest Fridge for Cooking by @picknmixsims
Leftovers Overhaul by @picknmixsims
Charisma Gain while Chatting by @picknmixsims
Rabbit Pen as Toy Dog Pen Default Replacement by @deedee-sims & @episims + Rustic Edit by @pforestsims
No Caffeine Jitters by @episims
Crib Teeth Animation Fix by @episims
Colour Traits by @episims + all the mods for them:
Toothbrushes by Color Traits
Gifts by Color Traits
Coffee Mugs by Color Traits
Pencils by Color Traits
Engagement Ring Stones by Color Traits
Compatibility Addons/Edits by @jellymeduza
I have a mod list with all the mods I use, but I tend to keep new mods 'in testing' for a while before adding them to my list. I also get lazy and sometimes don't get round to updating it for ages. So most of these amazing finds are not yet on my full list, but I'm pretty sure they'll all be sticking around so will be on there soon! Check it out for more mod recommendations.
I'll be releasing some stuff myself soon so keep an eye out👀
By popular demand (I saw two people asking) I thought I would throw together a quick guide to using the road editor tool in the newest version of SimPE! You'll see that this is a very easy tool to use, and best of all, goof-proof. If you do mess up (you probably will) it's very, very easy to correct.
Very, very, very important to make a backup of your hood before you ever do any tinkering in SimPE! I also recommend practicing on a test hood you don't actively play in to get a feel for it before you do anything to your main hoods.
We're starting with a vanilla Strangetown. I would recommend going in your game and taking a nice overhead screenshot of the hood like this first to look at for reference of where everything is situated the way that you're used to looking at it.
2. Open SimPE, go to Tools> Neighbourhood> Neighbourhood Browser and open the hood you're wanting to work on. If you're not so familiar with SimPE, opening your hood can take some time. Touch nothing until it's loaded!
3. Once it's all loaded, from the Resource Tree list pick Neighbourhood Terrain Geometry (NHTG). Then you'll see one file populate the Resource List - click that. Make sure on the bottom that you have Plugin View tab selected.
4. Now you should see this map of your hood pop up! There are different things you can toggle, I like to check the Show Lots box when I'm editing the roads. Then click the Road Editor button on the right.
5. To be able to see better, I've pulled this Plugin View window up a bit - it may rearrange the Resource List and Resource Tree windows a bit to accommodate. You can also press the Zoom 2x button to see closer, and then you'll have to use the scroll bars to move around the map and the road editor tool.
6. The road editing tools here will be placed down in the same orientation as the map. So the two parallel roads running through Strangetown from this perspective are the vertical straight road pieces (top row, second from left).
When you select a road tool, above it will indicate which tool you have selected.
Also - I recommend having Handle Stop Signs ticked.
7. Once you have the correct type of road selected for the spot you're working on, simply click on the map - it lays it down one tile at a time. If you miss a spot like shown here, just fill it in.
8. If you want to create an intersection, first delete the section of road where the intersection will go.
9. Then choose the type of junction for the intersection you're making, and add that piece in. You'll see a red circle appear (unsure if this is because it's an intersection or because you have handle stop signs selected, but I recommend you do have that selected either way).
10. Once you're done making all your changes, click Close Editor.
11. This is the part where you save your changes! First click Commit in the top right of the editor. Then, File> Save!
12. Load your game to check! Looks pretty good with all those new roads!
13. However, we have indeed made some mistakes! Which were absolutely for illustrative purposes and not truly an accident.
14. Never fear! Simply reload the hood in SimPE - I've deleted the spot where the T-junction should go and added one in, and deleted where the road just ended abruptly and added a proper end piece.
I have not experimented with what happens if you try to build a road through hood deco - if you have, please let us know in the comments how that went!
I also have barely touched the terrain editing tools, so that's outside the scope of this tutorial.
I hope this helped!
After reading the news about Tumblr I finally set up other accounts elsewhere. I'll open a Dreamwidth as well. Links are also in the profile description. Right now it feels a bit empty out there for sims 2, I'd like to find people from over here, over there.
Dreamwidth - I'll be posting downloads and such over there and on forums, the other (anti)social media accounts will reference it. Pillowfort - Felidae. BlueSky - @felidae-sims.bsky.social. Garden of Shadows - Felidae. Mod the Sims Felidae_Sims. Simblr.CC - Felidae.
Edit: Changed account at MTS, typos.. Added Dreamwidth account.
Oh, that's interesting. first time I'm hearing that claim. Now i understand what happened. in my legacy edition copy, I did notice a change to the graphic settings, but thought it was done by someone else, not EA. on the log it states that I have a slightly different card than what I actually have, and it did surprise me they didn't add mine to the pool, i was wondering what's that about. I tried to add mine manually, worrying its absence would cause issues, but it didn't change when I've added mine. I had no problems with it, so I just left it as it is.
Side note: I left this copy for testing (and forgot about it actually), I don't play it if I can help it, so there are hardly any mods on it.
Okay, I compared the Graphics Rules.sgr and Video Cards.sgr with the Ultimate Collection
They did EXACTLY what my brother has been saying for months but people have been debating him over it and didn't want to believe him
The new video cards.sgr doesn't include ANY new graphics cards. Wanna know why? Because the game doesn't fucking care. He has been saying for months that it doesn't care and that adding it via GRM doesn't do anything, it can actually potentially make it worse.
What they DID do is take out all the hacky stuff in the Graphics Rules.sgr to prevent the game from turning on and off certain settings depending on your hardware and software config. That's what I did as well, months ago, because he said it is the smarter solution.
Rb for larger sample size appreciated :)
Here is a list of sites (163, Daum, NAVER, etc.) that have Sims 2 downloads available as of February 2017. Not all downloads on the site may work, but if there was at least one then I added it to the list. My old list is almost two years out of date so here is an update! Unfortunately some of those blogs are now dead too, but I can also add a few. If you need any help downloading feel free to ask away! So! Here’s the list, in alphabetical order, sorted by host:
163 (Chinese language):
- 222, 37, AIKA, Daislia, The Doll’s Town, Esor Sims, Helena, Kyara/Clover, Laeris, Ran
Blog.me (Korean language):
Cazy, Cranberry, ELISSU, Haniyuyu, Luo, Mori, MYOS, PLIN, RUSTY, Siaorang, Tomang Homme, Yoosims
Blogspot (English language):
502508, Maysa, N-K, Pinty, SimsSM, SioSims, Totoasims, TsuKa
Daum (Korean language):
Alicelove, Amily, Avika, BELL, Berry, Bobo, Dream, FahJung, Grayish, Heinz, Janita, Kawaiirei, Kraris, Louis, Maynarakmak, Menijung, NaerxNaer, Nely, Papa Gizmo, Pepa, Rose, SAU
FC2 (Japanese language):
1080, 11 Rabbit, GIGO, Hyacinth, Mercury Sims, Midnight Garage, Minga, Momoka, Motoi Sims, P Sister F, Pirinporin, Si5, Sims Rocket Coaster, Vera’s Atelier, Vertiges, Yume Maboroshi
Geocities (Japanese language):
GARA, Ton Sim
Jimdo (English language):
Hedman, JanMaSa
Naver (Korean Language):
A+S=Error, Acqu, Ang, Ariella, Asha, AvikaPang, BELL, Berry, Blue1489, Blue Lemon, Calvin Cao, Chabiiz, Crystalsims, Ehrpzla, Emgle, Enjoy Kiss, Feliojen, Ferris, Guy, Guzzhang, Hohoemi, Ilazys, Imziiz, Jaeeunp, JAPAN, Jiny, Karr, Kasu, Kawaiirei, KimJ, Kuku, LINDA, LuXon, Maynarakmak, Mjizombie, Momoring, MYOS, Narusia, Papiko, Paryun, Pingoz, Potae, Reichi, Rinlin, Rongmong, Royalblues87, SAOKI, Sizz, Slutty Ellie, Snow Flower, SORAbear, SpongKeku, TDN, Tealeafs, TJIN, WafflEploy, Xod, xxxholyshit, Yeondang, YOOSHIN, Yul.E, ZIONWARD
SINA (Chinese language):
Luna, YF
Tistory (Korean language):
Black-le, Cerebella, Crayonsama
Xuite (Chinese language):
Abby, Ruby
Yam (Chinese language):
Hina, Tsing Sims, Yoriann
Other hosts:
BabbyebeSims, Blue Chilipepper, Dedital Sheep Bower, DeepSpaceUnder, Elton, Juna, JuNECHi, Karas, Keto, MayPink, Melo, MTSims Cakestore, SimpleLife, Sims2Heaven, Sims in Cider, XMSims
Great info! That's the reason some conversions from newer games have flat and unsaturated textures.
It's a great method for shading even if you don't have a normal map. Make one out of the texture with an image editing software, or with Nvidia Texture Tools Exporter. If the texture is too flat, it can be made out of the mesh itself in blender, like so.
You can retain many details by desaturating (the right way) normal map and using it as overlay.
the more friends ask me about dreamwidth, the more i realize i know a lot about this site that isn’t super obvious at first glance. so here is a primer for those of you thinking about making a dreamwidth account. this post ranges from your really basic starter tips to the completely esoteric things that come from using it for a decade.
2023 note: This post was written in 2018. While most of this post is still true, various features may have been changed or updated in the years since.
Dreamwidth is a code fork of LiveJournal. A code fork means that they took LJ’s code (which used to be open source) and went their own direction with it. They still use the basic ideas behind LJ’s codebase, but have changed and improved upon it in various ways.
The core difference between DW and other websites is privacy isn’t an afterthought, but the central feature. You can lock posts, filter them to a select group, or make them visible to only you. I recommend reading through this section of DW’s FAQ for more on this.
When you make an account, you can subscribe (ie follow) and grant access to other users. Both of these are one-way – if A subscribes to B, that doesn’t automatically grant B access to all of A’s locked posts. Here’s more on this.
DW in general can be kind of confusing for people who have only used tumblr, but their FAQs are pretty good on the whole, and they’re searchable. If a website feature is confusing, start there.
Customize it! DW doesn’t have all the latest and greatest features, but you can still make it your own. Here are some useful tips.
You can change your layout from Organize > Select Style. Mobile support is hit or miss, unfortunately, but there are some nice default layouts that work with it. You can also use this style for Practicality which makes DW fully mobile-friendly. If you’d rather design it yourself, Tabula Rasa is completely stripped down.
You can get premade DW layouts at the dreamwidthlayouts community. If you have trouble with your code, ask over at style_system.
Edit your profile! This is where you put your usernames for other social media sites, tell people a bit about yourself, and mention your interests. Your interests will be part of the interest search; it’s one way to find people.
Upload icons! Free accounts get 15 icons; paid accounts get 100 icons, premium accounts get 250 icons. You can use one icon in each entry and commment you make. It’s good form to put the maker of the icon in the comment section if you didn’t make it. If you got it from someone on tumblr, you can even link their blog using the code <user name=username site=tumblr>. (This works all across DW!)
While you can’t make pages, you can set a post to stick at the top of your journal, much like Twitter’s pinned tweets. Here’s how to do it.
You can also change how Dreamwidth itself looks, if you don’t like the red. Go to Account Settings > Display. Most other site display preferences are on that page.
While you’re here, look through the Account Settings > Privacy page. By default, your public entries will be included in site searches. You can turn it off at the bottom of the page if you want. You can also set it so your entries are automatically access-locked or private as well.
This got very long so the rest is behind the cut. (Now you really know I’m legit.)
Keep reading
Female, 30's. Sims 2.Elsewhere: CC Finds Side Blog, Art Reblogs, Dreamwidth (Main Sims Place), GoS, Simblr.cc, Pillowfort, Bluesky, Pinterest.
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