hey u with the pretty faace.....
So part two! I just wanted to thank ya'll for the nice words I I received last time, means a lot!
dude i had a dream that we got another portal game where wheatley comes crashing back down to earth and somehow both him and chell end up in another dysfunctional science facility run by an angry robot, who went mad after a lack of proper maintenance and now runs the facility almost as bad as wheatley ran aperture, that they have to escape. chell fends up finding a very damaged wheatley, barely alive in a room full full of the facility's reject cores. chell uploads wheatley's consciousness to the body of an unprogrammed core, and they set off. during the whole thing, wheatley keeps trying to make it very clear that he's sorry for what happened, and does everything in his power to help chell out.
in the boss fight with the big guy, we see that he has he has somewhat of a humanoid frame, connected to the ceiling by the back with a bunch of wires and circuitry, and is red with rust, from living isolated from the rest of the facility, simply because the task of tending to him was too dangerous of a job for anyone, and the very few staff still alive in the facility had no idea how to shut him down.
his attacks were mostly melee in the first to second wave, utilizing a giant claw hand at chell, which would either try to crush chell by slamming it down from above her, swinging it at her from the side, or try to grab her by the head to crush her.
he would only use one ranged attack in the first to second wave, which were homing missiles that you had to throw back at him. think undertale mad dummy but 3d (you don't get a portal gun so there are some different mechanics, not really "portal" is it then?)
the third and final wave would add electric shock type attacks, big guy weaponizing his own decaying body in a pitiful attempt to take chell down. also lazers. lots of lazers.
chell would do the usual 'throwing the bosses projectiles back at them', while wheatley messes with big guy's controls while he's out to try and weaken him, accidentally making him stronger after the second time big guy gets knocked out.
if you manage to survive the last wave and take him out, big guy explodes, and an ominous 60 second timer comes on the intercom, along the lines of "central core discone-(garbled)-truct initiated in 60.. 59.. 58.." giving you just enough time to grab wheatley before the timer ends, which gives you an option between two endings.
if you chose to use the time to grab wheatley before making a break for it, the counter will end only a few seconds after you make it to him, and you get a sick ass parkour sequence with the facility crumbling and burning behind you as you make a break for the emergency escape pods. once you make it to the end, you get a cutscene of wheatley and chell riding the escape pod to the surface, having a bit of a heart to heart moment with wheatley, him thanking chell for not being mad with him, even if chell doesn't talk. well, you get the option to, by pressing space, (getting you an achievement called "it can talk!?")a little callback to the beginning of portal 2. you reach the surface, getting you the "forgiveness" achievent, and the game ends. congratulations on your marrige, chell
if you choose to leave without him, you can hear him worriedly saying things along the lines of "what are you doing? where are going?" before realizing you're leaving him behind and starts panicking. as the door to the escape pod closes, you get an achievement called "coward's way out" as you hear a distant "don't leave me, DON'T LEAVE ME!" further guilting you for being a greedy achievement hunter, you monster. In the escape pod, you get a whole minute of of uninterrupted silence before arriving at the surface, earning you the "you know what you are? selfish." achievement, before ending the game.
there would also be a shadow achievement where you do absolutely nothing and wait for the self destruct counter to finish, killing the both of you.
ok, most of this wasn't in the dream, i just started getting ideas
(edit: i just had the idea that chell was in a similar kind of situation to ratman, where she was an employee at this facility, working in robotics when uh oh spaghettios all her coworkers are dead and she's stuck in hiding from the giant robot running the facility)
3.Superstisions
YAMAR
a mysterious but good-natured wanderer. he carries an ever-burning lantern everywhere, which illuminating the dark and dense forest around which a small village is located
a protector and hunter of the village, a guide and mentor for the guest, a preacher of the local religion
dyes his hair and face with red berries, making his hair look like flames. (apparently dyeing hair is a favorite pastime among the residents of this village)
definitely doesn't hide any intentions and won't be an antagonist with a controversial past
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Yeah, uh more Blue Sky art. I just really needed a wedding between them okay! I fixed the wheat guys!