There's less than a week left of judging for the Spooktober Visual Novel Jam and it's been a fantastic experience for us so far! Travel Devil has received such wonderful feedback and critiques. We take on board everything that is written to us so we can make better games every time!
So today I'm going to give a little insight into how and why Travel Devil came to be.
Do you wanna know how Travel Devil came to exist?
Originally we put together a game idea for a spooky pet adoptions agency. The game would take place on Halloween and have six pets (3 unlocked and 3 locked) to play with. Each pet was going to have a unique story and minigame associated with it. It was codenamed "Spoopy Pets" and it was far too much for the me and Robert to take on and complete in the Spooktober VN Jam timeframe. We worked on it for the first two days of the jam before we were flagging problems up, so we changed trajectory. It's not a dead idea though, it's in the list of rainy day ideas.
Speaking of the rainy day ideas list, that's where Travel Devil comes in. We thought this up a while ago but just put it on the back burner as there was no time to work on it. The concept was simple - a demon escapes hell and starts a travel log. Then the servants of hell follow in its wake starting the apocalypse march on humanity. When Spoopy Pets became too big we had a look at what we had to play with and Travel Devil just sort of fell into place. Robert started writing and I started drawing.
Character design went pretty smoothly. I went for a mix of cartoon styles, drawing inspiration from things like Dead End, Gravity Falls, The Simpsons and Garfield.
Traditionally, visual novels use anime and manga style design but truth be told, I'm not very good at that style. It takes me ages to make characters look good when I try to draw like that. Hats off to all the wonderful artists in this jam who made beautiful, scintillating characters. I'm so impressed by their dedication to fantastic character art.
One of the first pitfalls I encountered was background art. I like to use sites like Pixabay to get backgrounds but recently it's been flooded with AI artworks. The game jam expressly forbids AI use in your game so we had to get creative.
Fortunately this game revolves around travel vlog creation in Paris and we found loads of creative commons photos of the famous tourist destination. Seriously there are so many fantastic photographers out there and it was a complete life and time saver for the jam. All I had to do was add a translucent white filter to the top of the photos to make the characters pop out and we had our backgrounds!
Development went well once we got on the right track. Travel Devil was made using Ren'py which is a joy to develop with. We did have to wind back our ideas at one point as both Robert and I got sick with a nasty bug but we made it. We stripped back some choices and streamlined the game to make sure we could get finished. Originally, we wanted the player to be able to unlock multiple hidden scenes in one playthrough. As the deadline loomed we simplified it so that the player would only see one of three potential side stories that were growing due to the activities of our main character Tornacense per playthrough. We included 7 unlockable scenes and also 6 unlockable images in our gallery.
There's also a nifty guide to finding all the unlockables right here if you want a more relaxing time while playing.
If you've had a chance to play Travel Devil you may have noticed that we planted some seeds in our side stories that will be big plot points as we go forward. Travel Devil is going to be a series of five games travelling around Europe making video journals and outrunning the underworld.
Tornacense and Kirby will grow, we'll meet lots of new strange and devastating people and love could be just around the corner! Who knows? That choice will be yours.
If you want to check out the first installment of Travel Devil you can nab a pentagram portal and find it right here.
Travel Devil was made for the 5th Annual Spooktober Visual Novel Jam in under 30 days. The next one will be made with a lot more time dedicated to it!
Thanks for stopping by!
DoubleFree - Artist and coder for Travel Devil
Travel DevLog 2.5 - making work for idle hands.
Been sick. Have been drawing lots to get through it. Here's Kirby with his hair in a towel.
Proper devlog will come next week.
Thanks for stopping by :)
DoubleFree
Played a great visual novel demo today! Super writing and lore which I'm looking forward to seeing more of.
Also thanks for using Mr Fuffington as the cat!
The season of scare's dark tendrils are ebbing away to make room for winter's symphony but if you have time for one more supernatural story, give Spirit Driver a go.
This wonderfully cozy Halloween story took the first place winner in the Spooktober Visual Novel game jam and I wished I played it sooner!
The game features a cast of humans and supernatural beings and a cab driver who seems to walk in both worlds. There's heart warming dialogue, subtle and witty jokes and lovely pixel graphic art.
If you're thinking about giving it a go, please do!
Hello and welcome everyone!
Hope you’re all having a wonderful wintery time. This year, I’m a bit disappointed as I won’t have time to make a game for the annual Winter Visual Novel Jam but I’m still really excited to try out some of the wonderful offerings that other developers have made.
So without further ado...
Winter Cube Story by daddykidos
So first of all this game runs in browser. This was super handy for just jumping right in. The story lasts about 5 minutes and I had a nice, chilly time reading it. I’ll give a little insight into the story but I won’t give too much away.
We’re following the journey of Cuki, the Winter Cube. Cuki wants to see things that they’ve never seen before and explore. Hopefully a snowy day in the mountains can live up to their wanderlust.
The game was made using HTML and JS and runs perfectly. The art is charming and simple. If you like the sound of all this, I would recommend giving it a try.
I'm going to try and look at some more games in this jam over the Winter.
Be well my friends!
So things were hectic for many reasons last week, and thus I wasn't able to finish "Forget Me Nots Club" despite trying to throw myself into it at times!
I think I'm just going to need to admit to myself that I'm a perfectionist without a huge amount of time and thus "Forget Me Nots Club" is going to have to wait a little more to be done, so this time I won't give an exact time for when it'll be done as I'm uncertain when I'll be satisfied, so I'll just say soon! Hopefully before the end of November! :3
So right now, just check out the demo while I get this done and...
Might as well give another music sneak peek! :D
This one is Carmel's! For some reason I felt the need for theirs to stick out and be a bit different, probably since they look so different from the rest of the friends and almost completely enjoy the club with no drawbacks!... At first at least!
Look, i`ve never been too good at talking politics, but i do wish to make a statement that what happened today in the US elections was fucked. A whole lot of people are going to be fucked. If you are one of those stuck there....please...just do your best to stay alive...
Week 2 of development has been going well on Travel Devil 2. We’re setting it straight after the first game so you get to see how the dynamics of Tornacense and Kirby are changing as they get used to being around each other.
Tornacense and Kirby facing an unhinged street preacher in the first game.
It’s great returning to these characters. I’m trying to make their drawings more exciting and dynamic. I’ve got a lot more time to make the character drawings now as I’m not working to game jam timeframes. I’m also going to learn to use the Renpy Action Editor to add more options to the movements in the game.
I’ve been working on many different aspects of the Travel Devil 2 to keep things interesting and motivating. Here’s what I’ve been up to:
Many more concept sketches were drawn. Now I need to get them looking swish on the computer.
Backgrounds and video footage of Amsterdam have been sourced to showcase in the vlog parts of the game.
Set up a Bluesky profile – now I just have to learn to use it :S
Spent a lot of time updating software – yay!
Planned some fancy menus for 1st game recap, unlockables and character profiles
Coded some of the game framework in Renpy
Drank a lot of tea (Woo rock and/or roll!)
I've been using the plot outline to build the framework for the game. Robert has been working away on the writing. He's already written the recap of the first game and the opening scene which we’ve been hammering out together.
We’re hoping to get Travel Devil 2 out this year if we can. However if you can’t wait, you can pop on the old humask and check out the (short) first installment here on itch.io.
Thanks for stopping by and I hope March is treating you well!
Once upon a time...
I wrote a story about a powerful spirit trapped in a tree and the bard that helps to break the curse.
It was written for a very special little bard who was just learning to read. Some years have passed and the bard has grown and now we're adapting the story into a visual novel using Ren'Py.
We're working on bringing the fairytale to life for the Once Upon a Time VN Jam, including the magical song.
I'm working on it using a kalimba as it's a great portable little instrument... Perfect for a travelling bard.
Hopefully I can make a song worthy of such a special quest.
What a wonderful night for a quick throwback! I'd like to introduce you to the game which started my Spooktober journey.
You play as Penelope, who's just about ready to give up on her dream of being a singer, until she finds an audition notice for the opportunity of a lifetime... An audition for a reality TV show on a private island which turns into a fight to survive and may see some dark truths come to light.
Truly Sublime was created for the Spooktober Visual Novel Jam two years ago and it's nice to look back on it. Back then, this was my second game that I had published so it's got a couple of rough edges but I want to leave it as it is until I get time to make a shiny, better version.
There was so much cut from the game to make it work in the jam's timeframe so it might be a fun one to return to one day and explore the untold stories, especially with the character Lucinda. She had her own story and endings planned too.
Thanks for checking out my nostalgia ramble and I hope you're having a lovely Autumn evening!
Cheers for stopping by and take care!
It's been a year since I released my first board game - Secret Order! I worked on this game with Valhallions and am delighted to say that we will be working together in future to make more wonderful games!
It's been a fantastic year and we can't wait to share our next game with you!
If you've missed it, you can find it on The Game Crafter here; https://www.thegamecrafter.com/games/secret-order
And if you're developing a game I would highly recommend using The Game Crafter for manufacturing. Their website made it really simple!
Hey there! I'm an indie narrative game developer.I love to make story games steeped in myth and fable using characters like vampires, demons and wraiths.
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