“Don’t wait until the last minute to do your assignments!”
listen. I don’t. But I am always trapped in a vicious cycle.
And the only thing that breaks this cycle is the dread of an imminent deadline
Readers identify with characters who are relatable and peppered with imperfections. When a writer crafts believable character flaws, they open the door to interesting conflict, engaging personalities, and ample character development.
A character flaw is a trait that prevents a character from being perfect.
Sometimes this fatal flaw leads to a character’s demise or at least undercuts their character strengths and presents a prominent setback they must overcome.
Any character can have flaws, including a protagonist, antagonist, love interest, confidant, deuteragonist, tertiary character, or foil.
A character’s flaws serve many functions, particularly ensuring that the character is relatable and engaged in inner conflict. Carefully crafted flaws can do the following:
Make the character relatable to an audience of readers or viewers
Present an obstacle that must be overcome during the course of the story
Create character weaknesses that another character in the story can exploit
Create an obstacle that prevents a character from immediately solving a conflict
Set off a character arc that allows a character to grow and change
Provide quirks that distinguish characters from one another and make them memorable to audiences
Emphasize broader themes that are amplified via specific character flaws
Create comedy—from Homer Simpson to Michael Scott, the best comedic characters are hopelessly flawed
In the Thomas Harris novel The Silence of the Lambs (and its subsequent film adaptation by director Jonathan Demme), Hannibal Lecter has what could charitably be called a personality disorder: He is a cannibal and a sadomasochist.
Lecter’s character flaws, however, are somewhat offset by his brilliant mind, which he uses to help the main character, Clarice Starling, apprehend a serial killer tormenting Appalachia.
Lecter is an example of how in fiction, even characters with the most severe personality flaws can embody a degree of three-dimensionality.
The array of possible character flaws is boundless. Here are 12 time-tested character traits that inherently generate conflict:
Perfectionism: A finicky perfectionist is never satisfied. They can rarely accept that a project has been completed, and they rarely accept the finished work of others. Perfectionism is a great flaw for a detective, a doctor, or an office worker.
A know-it-all attitude: An arrogant, self-righteous know-it-all has great potential to fall flat on their face, whether comically or dramatically. High school stories often feature a know-it-all foil to the main character. These archetypes work particularly well in comedy, especially when the know-it-all suffers from a broader lack of intelligence.
An inability to move on from the past: Many police procedurals and superhero stories feature heroes haunted by their past, such as murdered parents or the victim they could not save. This major flaw presents obstacles as they work to solve crimes—but when the obstacles are overcome, the story’s happy ending feels earned.
Laziness: Laziness is a flaw that leads to obvious conflict, some of which can be quite funny. Lazy sloth detectives and doctors can be either hilarious or the source of grave conflict, depending on the tone of your storytelling. A lazy character in a position of authority can generate a lot of tension for your plot.
Physical vulnerability: Some characters suffer from a physical weakness that can escalate into a fatal flaw. Superman’s tendency to wilt in the presence of kryptonite hamstrings him, while the great warrior Achilles was undone by his fabled heel.
Low self esteem: People who fundamentally dislike themselves make for fascinating characters. Jesse Pinkman’s self-loathing leads him down all sorts of dangerous paths in Breaking Bad. On the other end of the spectrum, the young adult author Judy Bloom has crafted gorgeous character arcs from youthful characters, like Linda Fischer in Blubber, who begin their journeys with low self esteem.
Vanity: Vanity is the undoing of many real world characters, and so it also works beautifully in fiction. Politicians, artists, models, and athletes in stories are routinely undone by vanity as they gradually develop a bad reputation. Ordinary people can be wrecked by vanity as well, so it’s a common character flaw in many forms of fiction.
Lust for power: Unbridled thirst for power has undone many a character, from Mr. Kurtz in Heart of Darkness to Frank Underwood in House of Cards. Power is intoxicating, and characters who seek it are both relatable and easy sources of conflict.
Lack of maturity: Many character arcs begin with a person in a hopeless state of immaturity who then grows over the course of the story. Immaturity can also manifest as rudeness, like when a bigmouth makes tactless remarks.
Fear: Common in action dramas and comedies alike, fear—be it cowardice in the face of duty, a specific phobia of spiders, or an irrational fear—is a great character flaw that naturally drives a story.
Hedonism: Some characters cannot resist temptation, whether that involves an illicit drug, food, or a fetish. Sometimes this excessive desire is due to addiction—it’s no secret that many famous protagonists are alcoholics—and sometimes it’s due to a general lack of self-restraint and willpower. For a character like Fyodor Karamazov in The Brothers Karamazov, hedonism and lechery make him both tragically amusing and subtly sinister.
A gruff exterior: Some characters seem initially impenetrable because they are taciturn, standoffish, or even hostile and lewd. Typically these characters house a vulnerable interior beneath their coarse shell. Bringing out that vulnerability and lack of self-worth can be a strong driver of story.
• An Oxford comma walks into a bar, where it spends the evening watching the television, getting drunk, and smoking cigars.
• A dangling participle walks into a bar. Enjoying a cocktail and chatting with the bartender, the evening passes pleasantly.
• A bar was walked into by the passive voice.
• An oxymoron walked into a bar, and the silence was deafening.
• Two quotation marks walk into a “bar.”
• A malapropism walks into a bar, looking for all intensive purposes like a wolf in cheap clothing, muttering epitaphs and casting dispersions on his magnificent other, who takes him for granite.
• Hyperbole totally rips into this insane bar and absolutely destroys everything.
• A question mark walks into a bar?
• A non sequitur walks into a bar. In a strong wind, even turkeys can fly.
• Papyrus and Comic Sans walk into a bar. The bartender says, "Get out -- we don't serve your type."
• A mixed metaphor walks into a bar, seeing the handwriting on the wall but hoping to nip it in the bud.
• A comma splice walks into a bar, it has a drink and then leaves.
• Three intransitive verbs walk into a bar. They sit. They converse. They depart.
• A synonym strolls into a tavern.
• At the end of the day, a cliché walks into a bar -- fresh as a daisy, cute as a button, and sharp as a tack.
• A run-on sentence walks into a bar it starts flirting. With a cute little sentence fragment.
• Falling slowly, softly falling, the chiasmus collapses to the bar floor.
• A figure of speech literally walks into a bar and ends up getting figuratively hammered.
• An allusion walks into a bar, despite the fact that alcohol is its Achilles heel.
• The subjunctive would have walked into a bar, had it only known.
• A misplaced modifier walks into a bar owned by a man with a glass eye named Ralph.
• The past, present, and future walked into a bar. It was tense.
• A dyslexic walks into a bra.
• A verb walks into a bar, sees a beautiful noun, and suggests they conjugate. The noun declines.
• A simile walks into a bar, as parched as a desert.
• A gerund and an infinitive walk into a bar, drinking to forget.
• A hyphenated word and a non-hyphenated word walk into a bar and the bartender nearly chokes on the irony
- Jill Thomas Doyle
Reminder not to edit while you write. You want to finish that story someday? Then stop editing while you write!
Fixing an obvious error/typo in the sentence you just wrote is fine, but we're not talking about that. Do not reread, do not continue searching for errors, do not even spellcheck in case that leads you down the editing rabbithole.
Finish the story. The clock is ticking on that muse and distractions waste precious time!
One thing White Collar gets absolutely right and very few other shows do, is that people React to guns.
The reaction varies, depending on their level of training/comfort with firearms, but there's no cool guy bravado* when someone pulls a gun, especially not from Neal. When he sees a gun he always always always reacts like things just got very serious, this is no longer fun and games.
And you know what? Yes please. It also ups the stakes for us when a character reacts to someone pulling a gun on them, and it's also highly realistic. I just really appreciate it that guns aren't a prop to signify "antagonist" but a weapon that should and does elicit fear.
* except for when Kate pulled a gun on Peter, and even then his reaction was warranted.
Hourglass.
something I don’t see people bring up a lot when talking about worldbuilding, especially when you’re creating cities, is wind. prevailing winds in many places in the northern hemisphere blow from west -> east, and because industrial production tended to take place in the centre of cities, workers would live downwind of factories while the wealthier classes would live on the other side, away from air pollutants, which is why a lot of cities have a poor east-end and a rich west-end, a spatial configuration that persists in many places that are now post-industrial
and in general the built environment has a durability to it that persists far past the historical moments that produce those configurations. this means that the stated aims of a city via a vis city planning are frequently at odds with the physical layout of the city itself. so if you want to create a city that feels like it has a long history to it, working through its earlier stages of production can help with decisions you make about its layout, and also allow for weird spatial contradictions in a city that has to constantly fight against its own physical history
This is amazing, I wish more creative teachers gave this advice
"Stop saying 15 year olds with weird interests are cringe, they're 15" this is true however you should also stop saying adults with weird interests are cringe because who gives a shit
what is writing you ask
well, sometimes it's being in front of Word and typing sometimes it's spending forty minutes watching advanced tips and tricks on blacksmithing in order to understand a subject you know absolutely nothing about
PROFILE:
Ayo, I’m Ghost.
31/PNW/Actual Cryptid
AO3: GhostHost
Twitter: @Hauntedslightly
Hi key obsessed with Gareth, low key obsessed with Starcourt.
I do a lot of prompts/thoughts, everyone is more than welcome to take them and run (I wanna see the results thou 👀 ) I have the same policy with fanfic: it’s fanfic, lemme see them inspired works 👀 👀
Steddie
Small Town Rumors (Pseudo Dad Wayne Munson takes in a beat to shit Steve Harrington after Starcourt as an owed favor to Hopper.)
Part One / Part Two / Part Three / Part Four
A03
Lifelines (Gareth and Steve as Secret Cousins AU)
Part One / Part Two / Part Three
Door Prize/Sugar, Spice (and Everything Dicey)–Complete (Alt S4 where Dustin invites Steve to help out Hellfire during the annual Hawkins High School Holiday Bazaar. He shows up with baked goods in a Hellfire shirt, Eddie catastrophizes.)
Part One / Part Two / Part Three/ Ao3
Bonus
Keep reading
I apologize if you’ve been asked this question before I’m sure you have, but how do you feel about AI in writing? One of my teachers was “writing” stories using ChatGPT then was bragging about how good they were (they were not good) and said he was going to sell them. To put aside any legal concerns in that, I’m just trying to talk him down from that because, personally, I would not enjoy dream job being taken by AI.
The poor man.
Many magazines have closed their submission portals because people thought they could send in AI-written stories.
For years I would tell people who wanted to be writers that the only way to be a writer was to write your own stories because elves would not come in the night and do it for you.
With AI, drunk plagiaristic elves who cannot actually write and would not know an idea or a sentence if it bit their little elvish arses will actually turn up and write something unpublishable for you. This is not a good thing.