Im sure I’ll remember more later
Juggernaut was deep in debt with no money to pay it off. Unexpectedly he received a package with an indestructible suit of power armor inside. At first, he thought it must have come to the wrong address and he could sell the suit for the money he needed. Although... it wouldn't hurt to try it on, would it? It didn't hurt, in fact, it felt powerful. A thought wormed its way into his mind. "Don't get rid of the armor," it whispered. "You need it." "I need money more"
"I can get you money. With me, you can take all the money you'll ever need"
The armor won out and that very same day Juggernaut committed a small theft. It wasn't enough. It wasn't long before he got bolder with his crimes. Within a few short days, things had escalated out of hand. The armor was truly impenetrable and the normal police force had no chance against him.
The Hero Factory eventually sent Stringer to solve the problem. At first, none of Stringer's weapons had any effect on him and Juggernaut had become arrogant believing himself invincible. Stringer switched to his sonic cannon. He just... had to find... the right... frequency!
I just wanted some money...
“Turn back or you will be facing the will of God”
V2 who has spent time around humans who taught it things about religion: oh damn I better find another way around if I want to face my predecessor again
V1: fuckitweballfuckitweballfuckitweballfuckitweballfuckitweballfuckitweballfuckitweball
I think its fun that ras is portrayed as a pretty scary villain who definitely should not be underestimated but also he has spent the entire first half of this season getting his ass beat over and over
I feel confident enough to post these now. A collection of all the existing posters after some edits from the other post that got 13k notes! These are full size/quality. Go nuts.
You may use them for wallpapers, tabletop campaigns, whatever. Consider tipping me or buying a print or sticker on ko-fi here! If you do use them, let me know what for, or send pictures!
Ok ive only seen the first episode so far but
Zane doesn’t have taste buds???????
Has he just been formulaically cooking really well this whole time???
Ultrakill (verb)
An action used to describe killing one or more people or things in the raddest most over the top way possible
Examples: “im going to ultrakill you” “did you see how i ultrakilled those guys?” “I love ultrakilling people”
Getting ultrakilled is considered an honor among some cultures (neurodivergent people)
This theory has been rattling around in my head for some time, I might make a Knowledge Tower video about it someday, but I’m not certain if its a good fit, given its more of a theory than anything where I actually do some science in it. Maybe you all can let me know if this is a good video idea in the notes?
Anyway, the crux of this theory is something to try to explain how all of this:
Actually fits into the body of the GSR.
This is a long post, so I’ll put the rest under the cut.
We already know from Greg quotes that the MU map isn’t really to scale, its more to show the rough position of the islands rather than their actual relative size compared to one another, hence why Odina is so large, and why Voya Nui seems to take up most of the southern continent despite being described as being relatively small in story.
But even using this as a guide for placement only, it still doesn’t really gel with the actual layout of the Great Spirit Robot, with everything in the torso area having to be squished up into the upper torso given the empty space in the abdomen.
This is further compounded by this image, which places the giant vortex in the endless ocean that leads to the great waterfall in the middle of the chest of the GSR, once again placing both the southern continent and Karda Nui squarely in the upper torso:
I’ve seen more than a few fan maps of the MU that try to address this problem, but all the ones that I have seen have never quite been satisfying to me, they make the southern continent especially far too small than what the storyline suggests it should be in order to get everything to fit.
But my solution, which I don’t think I’ve seen elsewhere before, came to me when I remembered that Karda Nui was in a dome that was underneath the southern continent - it was on a separate layer. And, well, Karda Nui can be on a separate layer, why not other sections of the MU as well?
That thought let me to making these maps of how I think the MU could possibly be laid out:
As you can see, from this layered approach, not only can you fit everything in nicely, but you can also keep the continents large without having to compromise to make them fit in. It even allows for additional domes that could house some of the other locations / smaller islands that are mentioned in the story that are not included in the official map. I did also play around with the size of each island compared to the offical map, given Greg already confirmed that the sizes on it were not accurate and so I could maximise the liveable land area of the MU.
I also used the fact that Greg has confirmed that ways to get into Karda Nui are via portals (with the canon one known being near the southern continent and also being where Destral moved itself to during the Karda Nui arc) to get around the issues not only of travel between layers, but also of travel between the head, torso and limbs without having to mess around with relative positions of those places moving when the robot moves its joints. The way I figure it, if the portal took up the entire sea gate tunnel width, then it could be entirely possible that the inhabitants weren’t aware they were going through a portal at all, it could just look like a regular tunnel to them, leading to the MU map from the inhabitants perspective I included here too.
I’ve tried to include as many canon compliant details into these maps as I could (e.g. connections between the torso and arms at multiple points to explain the routes taken by the Federation of Fear, room in Artakha and Xia’s domes for the islands they used to share them with before they were destroyed, the position of the pit being based both on proximity to Daxia but also on the placement of Mahri Nui in the Faber concept art above etc.), but I may have missed some details, so do let me know if you spot any.
I could also potentially use these maps in the future to work out things like total land area of the MU for the Faber and Farshtey sizes given I can determine the area a pixel represents in each, so these could be quite useful to Knowledge Tower videos in the future, but first I’d like to get some peer review on the core ideas from the wider fandom here on Tumblr.
What do you think of the maps and the idea behind them?
Very Real Mushroom Anime (1997)
Wanted to try making a fake screenshot with my mushrooms in a retro anime style!
This theory has been rattling around in my head for some time, I might make a Knowledge Tower video about it someday, but I’m not certain if its a good fit, given its more of a theory than anything where I actually do some science in it. Maybe you all can let me know if this is a good video idea in the notes?
Anyway, the crux of this theory is something to try to explain how all of this:
Actually fits into the body of the GSR.
This is a long post, so I’ll put the rest under the cut.
We already know from Greg quotes that the MU map isn’t really to scale, its more to show the rough position of the islands rather than their actual relative size compared to one another, hence why Odina is so large, and why Voya Nui seems to take up most of the southern continent despite being described as being relatively small in story.
But even using this as a guide for placement only, it still doesn’t really gel with the actual layout of the Great Spirit Robot, with everything in the torso area having to be squished up into the upper torso given the empty space in the abdomen.
This is further compounded by this image, which places the giant vortex in the endless ocean that leads to the great waterfall in the middle of the chest of the GSR, once again placing both the southern continent and Karda Nui squarely in the upper torso:
I’ve seen more than a few fan maps of the MU that try to address this problem, but all the ones that I have seen have never quite been satisfying to me, they make the southern continent especially far too small than what the storyline suggests it should be in order to get everything to fit.
But my solution, which I don’t think I’ve seen elsewhere before, came to me when I remembered that Karda Nui was in a dome that was underneath the southern continent - it was on a separate layer. And, well, Karda Nui can be on a separate layer, why not other sections of the MU as well?
That thought let me to making these maps of how I think the MU could possibly be laid out:
As you can see, from this layered approach, not only can you fit everything in nicely, but you can also keep the continents large without having to compromise to make them fit in. It even allows for additional domes that could house some of the other locations / smaller islands that are mentioned in the story that are not included in the official map. I did also play around with the size of each island compared to the offical map, given Greg already confirmed that the sizes on it were not accurate and so I could maximise the liveable land area of the MU.
I also used the fact that Greg has confirmed that ways to get into Karda Nui are via portals (with the canon one known being near the southern continent and also being where Destral moved itself to during the Karda Nui arc) to get around the issues not only of travel between layers, but also of travel between the head, torso and limbs without having to mess around with relative positions of those places moving when the robot moves its joints. The way I figure it, if the portal took up the entire sea gate tunnel width, then it could be entirely possible that the inhabitants weren’t aware they were going through a portal at all, it could just look like a regular tunnel to them, leading to the MU map from the inhabitants perspective I included here too.
I’ve tried to include as many canon compliant details into these maps as I could (e.g. connections between the torso and arms at multiple points to explain the routes taken by the Federation of Fear, room in Artakha and Xia’s domes for the islands they used to share them with before they were destroyed, the position of the pit being based both on proximity to Daxia but also on the placement of Mahri Nui in the Faber concept art above etc.), but I may have missed some details, so do let me know if you spot any.
I could also potentially use these maps in the future to work out things like total land area of the MU for the Faber and Farshtey sizes given I can determine the area a pixel represents in each, so these could be quite useful to Knowledge Tower videos in the future, but first I’d like to get some peer review on the core ideas from the wider fandom here on Tumblr.
What do you think of the maps and the idea behind them?