Has it really been two years?
If I fall apart, you know where to find my pieces when they can't be found
On this day 2 years ago, The Owl House came to an end.
L: The rest of that day was relatively uneventful. We eventually found a place to camp. Maraja went straight to sleep while Kalyani and I... communed... about Vanessa. J: We don't need to hear about that, Mum. D: Sure is a lot of boring adult stuff in this story. L: One day you'll want to know about "boring adult stuff." J: Still don't, Mum.
Maraja took the second watch. She made no fuss about her companions; she would simply pretend that she hadn't noticed. Between the two of them, the spells and wardings would likely be enough without an actual guard, but Maraja couldn't allow herself to become complacent; she will not always be traveling with such magicians. She kept her ears open to the faint distant echoes: things burrowing, skittering, even flapping. While the earlier worm shocked her with its size, the fauna she's met since is small and mostly harmless.
Maraja kept eyeing the passages forward and back. While she had lost track of how far the group have traveled, she trusts Vanessa's eyes to guide them. If they kept following her, they'd find Kirono. The wizard was convinced that the paladins were dating. 'Insanity,' thinks Maraja, 'We're just friends and I'm not about to abandon her.' Her thoughts drift to and fro. 'We are friends, right?' she worries, 'It's not like those Vrow.'
L: Anyway, when we woke, Maraja was really distracted: deep in thought. But we got our things together and continued on. That day, we found a suspicious box. So naturally the first thing we did was make sure they wasn't anyone hiding nearby before we carefully approached it.
The iron chest has a single hinge and a simple lock. It appears tightly clamped and relatively clean. It is clearly out of place here, all three women know that; no one just leaves a container like this in the middle of a tunnel in plain (dark)sight. The real question is: what kind of trap is it?
"Bomb?" asks Kalyani, "Perhapss, a cursse or poisson?"
"It looks koboldic," says Ling, "So poison is most likely, if anything."
"Should we just ignore it?" asks Maraja, "Just raise a little wall around it?"
Kalyani points her staff at the chest. "Jusst give thhe word."
"Hold," Ling raises her hand. "If you see anything appear over the box, sink it down." She points at it and thinks loudly. An image of a dog 🐶 appears over it.
As commanded, Kalyani shapes the stone beneath the box to lower it down and cage it with forcefully formed stalagmites. For a second, she thinks it may have twitched.
"What manner of spell was that?" asks Maraja, "A dog?"
"That's a mimic, no doubt," says Ling, she looks at her armored friend, "Say something, mate?"
"Thhe sspell, dear," says Kalyani, "What wass thhat?"
"Oh that," laughs Ling, "That's my own invention; I call it Detect Consent. I think of something and the idea enters the target's mind then I get a reaction for if they're in favor, against, or unable."
"So what is 'dog'?" asks Maraja, leaning closer.
"Dog is non-sapient," says Ling, waving a few illusions for dramatic effect, "There's also 🧠 brainwashed, 🍾intoxicated, 👻 possessed, ⭐ cursed, 💤 unconch, and 🐣 minor. If none of those trigger, then it'll give a ✅ yes or 🚫 no."
"What about imposssible?" asks Kalyani, "And can you teachh me thhiss?"
"Impossible actions default to no," says Ling, "And I'd love to teach ya."
"So if that were a normal chest," asks Maraja as the group approach the trapped mimic, "It wouldn't have given any response?"
"Nailed it," Ling slaps Maraja's shoulder, "I just realized it'd out these b****rs."
D: Why did you make that spell? L: To keep kids from places they don't belong. Almost every bartender in Inner Glow ended up learning to cast that cantrip. J: And then it spread amongst travelers and drove non-sapient mimics into extinction. L: Can't say anyone's mourning those. J: The propagation of smart mimics that led to was disastrous.
"But the question remains," says Maraja, poking the mimic with her sword, "Where did this come from? Mimics hide near people."
"Sso people," says Kalyani, keeping her staff ready as she leads the group forward, "Musst be hiding near it."
In both games, the player can surrender. In the first game, it could only be done if your leg was broken. In the second, you can just... give up.
POV: The enemy would rather die than fight a child (that's you).
POV: She is adamant about this fact!
POV: Your friend wishes to die with honor, but you have terrible aim.
Gash leads Jevoi up the stairs to the safest part of the tower, behind the shell of the Tarasque. Feeling her bitterness of being led away, he asks, "Who is your 'nana'?"
"You really want to know?" Jevoi's voice is sudden and loud. "Nana Ning's the coolest. She's super-fast and has all of the knives."
"Is that so?" asks Gash, looking over his shoulder, "What can she do with them?"
"She's a super sneaky acrobat and kills bad guys," says Jevoi running ahead of Gash, "I want to be just like her!" She turns back toward him. "But Mum hates Nana, she'll never let me."
"Yeah, I get it," says Gash, "My ma was against me learning magic." He manifests and twirls a knife before banishing it.
"But you did anyway?" asks Jevoi looking up into his eyes, "How did ya do it?"
Gash hesitates, but decides to answer, "My sister and I ran away from home."
L: I'ma kill him.
"But you shouldn't."
"Why not?" whines Jevoi.
"Your ma's a wizard; she'll catch you," he leans down and whispers, "So you should study all her tricks first; that way she can't catch you." He stands up and continues on as roaring and explosions occur in the distance.
L: Death threat rescinded.
Jevoi gasps, "You're really smart, Mr. Gash!"
Gash laughs, "That's why Boss Mel trusts me. Now right through here is Gank."
"Who's she?" asks Jevoi, as further explosions sound from outside.
"Why don't you ask her yourself?" He opens a door, and says, "Hey, Gank, got someone for you to meet."
The bedroom's walls are decorated with stars and crescents. The plum bed is almost as big as Ling's. Lying on the bed, idly kicking her feet and reading a large tome is a teenage reptilian with a spiky armored body and four clawed arms. She's wearing a black wig with a magenta stripe in its bangs and tiny black trunks.
D: Is that why you wear that wig? J: It looks great, right?
Jevoi hides behind Gash's leg, too nervous to approach.
"What d'ya want, old man?" asks Gank. She looks up from her book. "Need me to babysit for ya?"
Wearing a hard hat, putting on safety goggles, before chasing people while dual-wielding portable power drills.
This stage is the Tatara Shrine, where the Last Descendant of the Kagami Family, Kagami Izuna, is kept, hidden away from the Shainto who seek to kill her. (Izuna is not to be confused with the young priestess Suzuka, who gives the players their weapons in the first game. Common misconception on the English net.)
While this is the final boss stage for the Shainto, it is also the stage you'd fight Mikado in the Vs CPU gauntlet mode. You normally cannot select the stage, but I'm a dirty little hacker.
Normal jumping while your opponent is down automatically does an attack in BB2.
Multiple attacks can connect at once. Getting hit in the legs is far less dangerous in the second game, since it only slows you down instead of breaking your leg (which makes combat nigh impossible).
Notice how her legs are shaking in her victory pose, that's because she got hit.
The three geckos remain sitting around the old brick house. The empress on her conjured throne, her daughter on the conjured stool, and her mother, the wizard, on her molded dirt chair.
"So, what happened next?" asks Dalini, "What did Gank do?"
Ling tips the brim of her violet wizard hat up to eye her daughter. "Yeah," she asks in a mock tone, "Who can continue the yarn?"
Jevoi rolls her eyes, "Oh, that would be-"
"ME!" yells a specter bursting out of Jevoi's body. The ghost of a four-armed lizard woman leaps into Dalini's face.
"A GHOST!" shrieks Dalini, running out of the room, crying.
"Gank!" yells Jevoi, "You said you were going to do something cool."
"That was cool," says Gank, floating back to Jevoi, "Look."
The adults peer over to Dalini hiding behind the doorframe. The young gecko is shivering in her tattered brown dress.
"No, Gank," says Jevoi, "What would have been cool was you saying, 'Hey,' from the doorway or while sitting next to her. Walking up from the wrong angle. We've been over this."
"I saw an opportunity and I took it," says Gank, crossing all of her arms smugly.
"Gank?" asks Dalini, slowly sneaking back to the group, "You're her friend?" Dalini looks the ghastly charda up and down. "Are you dead? ...Are you my other mother?"
"Yes. Yes," Gank says with a nod, "And NO." Firm head shake. "Your mom's already told you where she is. D'ya forget?"
"Why were you in my mum?" ask Dalini.
"That's where she lives now," says Ling. She waves to Gank, "How's unlife in my daughter treating ya? Speaking of, how's the missus feel 'bout it? Sharing her wife's a**e?"
"This is not an appropriate topic," says Jevoi, raising her hands in offense, "For several reasons, Mum."
"Same old, same old, Doc. Ling," says Gank, "And that's not a problem since-"
"STOP!" says Jevoi, clamping Gank's ghost mouth shut, "We're not talking about this!" She points at Ling. "You are the worst."
"So, what happened when you beat up my mum?" asks Dalini, now on the stool again.
"Yes, continue the story," says Jevoi, sitting down, "Please, anything else, right now."
The name is Cleelc Zi Psybane. I'm using Tumblr partially as an excuse to practice writing, but mostly to look at art.
The story of the gay food wizard, Dr. Ling, is ( #Wizard Lizard Chronicles ). I'm aiming now for a post a week as I post other things more often.
Life's a thing right now, ya know?
Adjusting the tie on her red hood, a young lycan, barely a gnome tall, looks down the trail into the woods. The birds are singing, bugs are buzzing, and sun shining through the canopy. She picks up her picnic basket.
"Do you really have to follow me?" she asks the dark-hooded figure behind her, "It's just my bunica's house; I go every week."
The masked figure nods. "It's not safe to go alone," she says.
"You're shorter than me," says the lycan, "I'll have to protect you if anything is actually out here."
"Not the poi~ent~," sings the masked figure.
"Don't do that." The lycan skips along the path and her shadow drags behind.
"Just keep your eyes open for any queer sights."
"Like a pond that wasn't there last week?"
"Right~io~," sings the shadow, "Wait, is that it?"
The two stop and cautiously approach the waterfront through the grass. Because of their tall boots, the two feel safe from ticks and other bugs.
The shadow skips a stone across the pond. "Seems like real water to me," she says, "But where's it from?"
"Oh, you two, right there," says a sweet voice from the lake, yet unimpeded by the water itself "You wouldn't have happened to drop a sword in here recently?"
"No?"
"Are you sure?" asks the voice, sounding closer to the girls, "There are a few down here; one is iron, one is steel, one is silver, and one is gold."
"Not ours, sorry," says the lycan.
"But the silver could be useful," says the shadow, "Can we borrow it? Just for today?"
A light shines from the lake as an elf-like woman emerges. Her skin shimmering silver, her hair gold. The water flowing around her as a shawl, barely concealing her dignity. She stares down at the children. She attempts to smile warmly to them, but it just creeps them out.
"Greetings, honest travelers," she says, extending out an open palm, "You may call me Argentalms Aurocor. May I have your names?"
"I'm using it," says the lycan, stepping back, "Sorry."
"Mine was a gift," says the shadow, stepping forward.
Ms. Aurocor rolls her beautiful pearlescent eyes. "Then what may I call you, travelers?"
"You can call us Loomy and Bacon," says the lycan, "It's nice to meet you, I guess."
"Really nice to meet you," says the shadow presumably called Bacon.
My favorite figure in Dynasty Warriors. How lovely.
I really love Bushido Blade 2, the somewhat realistic sword-fighting sequel for the PS1. Though I understand why someone may love the first game more.
Both games operate on the idea that if I stab you in the face, then you die and I win the fight right there. In the first game the area on the body for a fatal hit is much smaller, so fights could take longer. You could also break both the left arm and a leg to greatly weaken a character. Leg-breaking was removed in the sequel for being too devastating; you were reduced to only a few desperate attacks in that state.
In BB1, buttons were high, mid, and low attacks and a deflect/parry. You changed stances with the same buttons that controlled jumping snd crouching. There was also run and surrender (for when your legs were broken) buttons.
In BB2, buttons were vertical/stab and horizontal attacks, and stance change. Jumping and crouching are easier to do, as are the moves from those positions (like throwing things). Running is the same and surrender is now a pointless gimmick cutscene you can trigger for fun. Parrying is now done by hitting an attack right before the attack hits. Opposing attacks are an advantageous parry, same attack are disad. You can quit a fight from the pause menu instead of having to die; you can choose to go to either sub-menu (character select) or top-menu (main menu). Yes, those are the names they use.
BB1 has far fewer characters (6 plus Katze), but more weapons (8 plus Katze's gun) and bigger movelists, making each character feel special.
BB2 has a huge number of characters (20 plus 2 gunners), but the weapon pool (4 swords plus 2 faction exclusive polearms plus 2 guns) and special moves are less diverse. It does have dual-wielding, iaijutsu, deadly grabs, and falling to your death. The final bosses also cheat requiring breaking the first games honor rules: one wears armor (you have to stab him in the back) and the other can teleport for no dang reason (you have to hit him while he's getting back up from it).
BB1 modes are story, normal versus, 1st person link versus, training (freely fight the CPU), and chambara/slash. BB2 adds an additional training mode (commandable CPU), vs CPU, and team battle to that list.
Chambara/Slash is a vs 100 survival time trial against progressively harder mooks. This unlocks Katze the revolver user in both games and Tsubame (who traded her NPC ninja sword for an M16) and the bonus mirror match duo in 2.
Vs CPU is actually a gauntlet against every character you've unlocked (minus your chosen and one of those two bonus characters).
Team Battle has both players select one of the two factions and select 3-5 characters and weapons each. No character or weapon can be repeated for each team. CPU cannot play this mode.
Link Battle requires two copies of the game, PS1s, and TVs along with the PS1 link cable. All that just so both players could play in 1st person mode. Both games have a special maze stage exclusive to this mode.
Story mode is the only changed mode. In BB1, you fight 4 of the other characters (but are actually supposed to lead the first across the huge map, break their legs at the exit, and escape in a tunnel), the fight the last playable character and a series of NPCs. All without breaking the code of honor or getting hit.
BB2 is much simpler. There are eight stages consisting of 3-5 ninja and then boss on all (except the first). The gun characters and the final boss have no ninja. The Shainto also have a ninth stage, but it's just a choice of killing the descendant or just leaving. You have additional characters that you switch to for a stage, and, if they don't die, you unlock them.
The six normal characters in the first game and the starting six characters of the second have alternative costumes in it. You normally cannot use them elsewhere.
I'll probably post more about these games later because I have a lot I could talk about. I will definitely post pictures too. Special pictures; the kind you won't see anywhere else.
Old enough to remember the NES. Pathfinder 2E DM. Fascinated by folklore, religion, mythology, and occultism. World's biggest Bushido Blade 2 fan. Really liking what's happening with indie animation lately.
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