Mr. Gamma ready to rock this world.
Mario Kart World Waluigi 🌹💜
Isohachi is an angry old man and his lungs are a weapon.
POV: Some little girl is in the way of the repose of your ancestors.
Isohachi's yell has limited "ammo" shall we call it. It's actually in the code separately from sub-weapons, actual gun ammo, and the gun reloads. Unlike Chihiro's frog, Isohachi's yell startles everyone.
POV: This dam woman is in your dam way.
Every normal character in Bushido Blade 2 has a subweapon (except Isohachi who yells loud enough to be a weapon). Mikado has throwing knives.
Look at how Hongou, one of the strongest warriors, is kept pushed back from the strength of the shrine maiden.
Check out the sweet dodge I did by accident while recording Mikado's Skyward Strike.
A few hours after having entered the tower, Ling realizes that her split party never established an exit strategy, nor a means of communication. For a wizard, this is an embarrassing oversight.
Getting her things together, Ling attempts to sneak through the dark halls, but is quickly grabbed by a shadow and dragged into a new location.
Ling now stands in a decently decorated throne room. Crystal sconces and chandelier shine faint light. A lovely carpet stretches from the large door behind her to the cushioned throne ahead. Barely visible to Ling, sits the Shadow Queen; an usually pale busty elf-like being in a black slit dress with opera gloves. Her long curly hair is intricately woven.
"G'day," says Ling, "Mind giving a light?"
"Why are you in my house?" ask the Shadow Queen as the darkness in the room thickens, "Explain yourself."
"Ya got it," says Ling, leaning her body slightly, "I'm a scholar and I came to propose a business venture to ya."
"And you came alone?"
"...No," says Ling, "Had a friend, a priestess of Vanessa."
"Just one?" The Shadow Queen rocks back and forth, "Don't lie to me."
"I'm not lying."
Claws take form amongst the darkness and lunge at Ling. She skitters away. She rolls and hops about away from the constant barrage. Ling pulls rock from her bag and charms it to shine brightly. The shadows recede and the Shadow Queen growls.
J: We know her name's Melandria; stop calling her the Shadow Queen.
"You think that parlor trick will save you," she yells as the shadow limbs long steel polearms and bows and arrows. The solid weapons are unimpeded by Ling's light and force her to continue dodging.
As she dodges, Ling gets a better look at the elf-esque being. Her ears are small and round. If her hair wasn't black, Ling would assume she was albino.
"Who does your hair?" asks Ling, skittering up the wall desperately avoiding arrows... or at least, looking desperate. "Is it dyed?"
L: Obviously, I cast a wind shield as soon as I had seen the bows.
"What? Yes, but- No one, I d-" Melandria stops herself, "Stop talking to me, you, weird lizard."
"Gecko, actually," says Ling jumping into Melandria's face, "So what are you?"
The woman on the throne pauses, as do her weapons. The gecko's eyes are fixated on something just under her eyes. "What are you doing?"
"Got to be blunt, mate," Ling shakes her head, "You look sick."
"It's a skin condition," says Melandria, "I'm al-"
"Albino, I figured," says Ling, "But that's not it. Ya're malnourished, starving even." She grabs Melandria's hand. "What have ya been eating?"
Melandria pulls her hand away and conjures a piece of bread. "I have plenty of food. I'm strong enough to feed myself."
Ling pulls a potato out from her pouch. "Eat this."
Melandria balks at the tuber.
"I'm a doctor," says Ling before Melandria can speak, "If ya've only been eating mana manna, ya're going to rot away inside out."
Melandria warms the potato and rips it open. With a conjured fork, she begins eating.
"First saw this back at wiz school during the Great War," says Ling, "Spellies eating their own mana's no healthier than eating their own skin. And that's true even for one's that know healthy eating." Ling watches Melandria shovel food into her mouth. "Which most don't."
"Name's Melandria and I'm human," she says in between bites of food, "Since you asked."
"From the surface, eh?" Ling smiles. "My mum's from there."
That smartphone is too weak for him. Get that man a Nokia.
Elena... what is Based?
The shady little lady suddenly grew twice as large. Her outfit pulls apart as she returns to her natural size, exposing scaly limbs and belly. The dark cloak is barely a cape now. The gex licks her own eyes. "G'day, mate," she says, "This do?"
Dr. Ling puts her claw on the fake lycan, whose image fades away, leaving only a blonde gnome guardswoman behind.
"Sorry for wearing your daughter's face, Ma'am," says Tanglepork, "But we had to make sure the trail was safe."
"Why wouldn't it be?" Ioana squints her eyes.
"Chil-"
"Claims of a strange svelte man lurking out here," says Ling, "Leaving messages about."
"Oh, him," says Ioana, opening her door wide, thus allowing to see her fully. An elderly lycan, her fur is greying in numerous places. She is clad in a thick pastel floral-print nightgown. "Come in, dears."
They do.
The old cabin is decorated in many old furs, hunting trophies, and small bookcases. It is divided into three rooms a simple kitchen, a comfy bedroom, and the main room with a rocking chair and a stool by a fireplace.
The elderly lycan sits in the rocking chair as Ling closes the door behind her. "Come, sit," she says.
Tanglepork sits on the stool, while Ling manifests a bone chair.
"Now, what's this about that night creeper?" asks Ioana, "What has he done?"
"We're not certain yet," says Tanglepork, "But we suspect him of the kidnapping, or worse, of several children."
"Ya wouldn't have seen any kids of late, right?" asks Ling.
"No, only my little Loomy," says Ioana, rocking, "Last week exactly."
"How long has Note-boy been out here?" asks Ling.
"And what's he look like?" asks Tanglepork.
"Less than a week," says Ioana, "He's a tall elvenoid — twice an elf, in fact — in a fancy suit, like from the old cities, but his face: it's wrong." She rubs her paws on her face. "He looks like you- er, like whoever is looking at him."
Ling leans to the side and asks, "So ya've spoken to someone who's seen him too?"
Ioana face droops. "Y-yes, a few neighbors."
"Can you tell us where these neighbors live?" asks Tanglepork, "The woods are pre~tty~ big."
"Of course, I can, dears," says Ioana, eyeing them with a sigh, "But it's so lonely being so far out here. Could you stay a while longer?"
J: Mum, tell me you didn't. L: Does it really surprise ya...
Does that make the twins a pair of sneasels?
Sneasler + Hsien-Ko
What a lovely tribute to our beloved sun goddess.
We painted a new Shiranui zodiac piece this year featuring all the brush god constellations!
(Shiranui themself is in front of the Hanagami, but we did paint them. They're still there. It counts)
Deputy Tanglepork steps inside, but hesitates. "Is that safe?" she asks of the glowing crystals lighting the room.
"Yeah," says Ling, "Ya want to stay outside?" Ling gestures and a bubble forms around the pair, both in and out of her house.
"What is this?" The deputy looks about in awe of the shimmering shield and the distorted view of the world outside.
"Privacy bubble: people can't see or hear through it."
"That sounds threatening," says Tanglepork, "And probably illegal."
"Not yet it isn't," says Ling, sticking her hand out and in the bubble, "But I get it. Fortunately, my own invention; haven't taught a soul." She returns her focus to the deputy. "Now, why ya here?"
J: She really called that one. L: Strewth, I'm impressed ya figured it out on your own.
"I need to know who's entered and exited the Underdank."
"I gave those file to the sheriff," says Ling, irritation rising in her voice, "I just said that."
"There are children missing, Ling," says Tanglepork, looking her dead in the eye. "The sheriff is blaming you."
"Sprogs on walkabout and that c**t's playing blamsies?" growls Ling, "What are your leads? Macca's way or Splish-Splash?"
"Can you... repeat that?" asks Tanglepork.
Ling takes a deep breath, "If the sheriff's not looking for the kids, then I will. So, what are your other leads? Could they have gone past Old McDonald's farm or Splish-Splash River? Whose tykes are missing, too?"
"You wanna help?" says Tanglepork, taking out a notepad, "Okay, yes, it's six kids, maybe seven."
"Maybe seven?"
"Sheriff's not counting Matches."
"Who's that?"
"Homeless orphan, lurked around the other side of town for about half a month. May be unrelated."
Ling sighs. "Next time ya know someone who might be starving, send them my way."
"Will do." The deputy begins reading her notes. "First, we have Hanzy and Grater, Toothfist's kids; last seen leaving school last week. Never made it home."
"Goblins," says Ling, "That's why it's taken this long to notice. Hanzy's the one with the weird spiky growths."
"Second, Graupel and Rosen Rotweiss, twin kobolds, allegedly assisting 'a dwarf' every couple days, disappeared earlier this week."
"Any I.D. on this 'dwarf'?"
"Not yet. Vague enough to be in any direction too... including the Underdank."
Ling shakes her head; it's not worth commenting on.
"Third, Gene Geneson Jr., parents claim he ran away a few days ago."
"Genette? Yeah, I can take a swing at why she'd do that."
Tanglepork checks her notes, "She?"
"Not your business," waves Ling, "Shouldn't have said it. Regardless, possibly our 'dwarf.'"
"Uh, finally, Loxi Goldberry, mayor's niece, went out looking for Gene yesterday."
J: Oh, Loxi... A: Who is she? J: Nothing, no one really. L: Jevoi's first crush. She was in tatters when Loxi and Genette started dating. J: I was not! D: I thought it was Gank. J: That is also false.
"There we go," says Ling, "The reason the sheriff's acting now. Have anything from the kids? Hair or nails?"
"I know what your thinking," says Tanglepork, pulling a pink hairbrush out of her bag; it is covered in blonde elven hair, "We already tried this."
"That's curious," says Ling, snatching the brush, "But let me try first."
Ling focuses on the girl's discarded hair and sends a pulse of magic through the world. There is no reaction from anything.
"Told you," says Tanglepork.
"This is a big clue," says Ling. Noticing the deputy's confusion, she continues, "If the location pulse isn't detecting her, it means something, or someone, is actively blocking it."
"Or she's not on this plane of reality."
"Both directions worth looking into," says Ling, handing the brush back, "Anything for the other kids, just to be certain?"
L: We checked; no signal for any of them, not even Matches.
Blade clashes in Bushido Blade 2 are more interesting visually than the first game. The character who is winning actually pushes the loser around in a far more obvious way.
POV: You've locked blades with the leader of the enemy clan on a castle roof.
POV: You've locked blades with a shrine maiden on competition grounds.
POV: You're just gals being pals when she just lets you win.
The motion of actually flinging the loser is something I'm sad the sequel lost, but the clarity of who is winning is more important.
I really love Bushido Blade 2, the somewhat realistic sword-fighting sequel for the PS1. Though I understand why someone may love the first game more.
Both games operate on the idea that if I stab you in the face, then you die and I win the fight right there. In the first game the area on the body for a fatal hit is much smaller, so fights could take longer. You could also break both the left arm and a leg to greatly weaken a character. Leg-breaking was removed in the sequel for being too devastating; you were reduced to only a few desperate attacks in that state.
In BB1, buttons were high, mid, and low attacks and a deflect/parry. You changed stances with the same buttons that controlled jumping snd crouching. There was also run and surrender (for when your legs were broken) buttons.
In BB2, buttons were vertical/stab and horizontal attacks, and stance change. Jumping and crouching are easier to do, as are the moves from those positions (like throwing things). Running is the same and surrender is now a pointless gimmick cutscene you can trigger for fun. Parrying is now done by hitting an attack right before the attack hits. Opposing attacks are an advantageous parry, same attack are disad. You can quit a fight from the pause menu instead of having to die; you can choose to go to either sub-menu (character select) or top-menu (main menu). Yes, those are the names they use.
BB1 has far fewer characters (6 plus Katze), but more weapons (8 plus Katze's gun) and bigger movelists, making each character feel special.
BB2 has a huge number of characters (20 plus 2 gunners), but the weapon pool (4 swords plus 2 faction exclusive polearms plus 2 guns) and special moves are less diverse. It does have dual-wielding, iaijutsu, deadly grabs, and falling to your death. The final bosses also cheat requiring breaking the first games honor rules: one wears armor (you have to stab him in the back) and the other can teleport for no dang reason (you have to hit him while he's getting back up from it).
BB1 modes are story, normal versus, 1st person link versus, training (freely fight the CPU), and chambara/slash. BB2 adds an additional training mode (commandable CPU), vs CPU, and team battle to that list.
Chambara/Slash is a vs 100 survival time trial against progressively harder mooks. This unlocks Katze the revolver user in both games and Tsubame (who traded her NPC ninja sword for an M16) and the bonus mirror match duo in 2.
Vs CPU is actually a gauntlet against every character you've unlocked (minus your chosen and one of those two bonus characters).
Team Battle has both players select one of the two factions and select 3-5 characters and weapons each. No character or weapon can be repeated for each team. CPU cannot play this mode.
Link Battle requires two copies of the game, PS1s, and TVs along with the PS1 link cable. All that just so both players could play in 1st person mode. Both games have a special maze stage exclusive to this mode.
Story mode is the only changed mode. In BB1, you fight 4 of the other characters (but are actually supposed to lead the first across the huge map, break their legs at the exit, and escape in a tunnel), the fight the last playable character and a series of NPCs. All without breaking the code of honor or getting hit.
BB2 is much simpler. There are eight stages consisting of 3-5 ninja and then boss on all (except the first). The gun characters and the final boss have no ninja. The Shainto also have a ninth stage, but it's just a choice of killing the descendant or just leaving. You have additional characters that you switch to for a stage, and, if they don't die, you unlock them.
The six normal characters in the first game and the starting six characters of the second have alternative costumes in it. You normally cannot use them elsewhere.
I'll probably post more about these games later because I have a lot I could talk about. I will definitely post pictures too. Special pictures; the kind you won't see anywhere else.
Old enough to remember the NES. Pathfinder 2E DM. Fascinated by folklore, religion, mythology, and occultism. World's biggest Bushido Blade 2 fan. Really liking what's happening with indie animation lately.
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