The two blessed women approach the house of Dr. Ling. The nagi priestess, Kalyani, wearing a leather jerkin and cloth shirt, and the undine champion, Maraja, clad in her armor, both carry the vertical eye icon of Vanessa; Kalyani's on a pendant and Maraja's on her shield.
"Are you sure this is the place?" asks Maraja at the sight of the windowless brick building, "And where is this hole?"
"Look at the ssign," says Kalyani as she points to the plaque by the door, "Food Wizzard; thhiss musst be herss."
Before they can knock, the door swings inward, "G'day, mates," says the gecko clad in dark leather armor and a new (equally ratty) wig, "Ready for the Hole?" She pats the small bag tied to the base of her tail. "Ya do have supplies, right?"
"Yess, dear," says Kalyani, who points to a large bag sitting on the floating disc behind her, "Tent, food, water, sspell sstavess, everythhing we'll need."
"Where's your's, wavey?" asks Ling, eyeing the champion.
"I'm so grateful that you are both taking this seriously," says Maraja, "But don't we have enough?"
L: Can you believe that? Sheila's on the quest unprepared, but the nun's ready in a day.
"Ya ever been to the Underdank?" asks Ling, "There's barely any water, the temperature alternates between extremes, and everything edible is poisonous, ravenous, and/or explosive."
"That-"
"And further on are the gravity waves and seismic shifts, so the whole thing can rearrange while you're down there."
"I unde-"
"And the b*****ds living there: orc barbarians, Vrow huntresses, dweorg slavers, kobold pranksters-"
"I GET IT!" shouts Maraja, "Everything is deadly and terrible, but I can make water." She raises her sword and says, "And I can handle monsters." She swings and points it. "If you can guide me through the caves."
L: I knew it was going to be a hard quest, this one.
"Sister," says Ling to Kalyani, "Anything to say?"
The priestess shakes her head and the two head toward a blue dome about fifty meters away. The champion races after them.
Stationed there stands a smallgoblin in blue leather. His gaze is unfocused as he chews on the end of a wooden stick, its tip alight. The sound of footsteps drags his attention back to reality. "'Ello, Ling," he says, dry.
J: Is that how Mr. Snarbly was back then? L: People tend to be happier not standing near a death pit for eight hours a day. J: I'm glad he quit then. You taking his job at least made someone's life better.
"G'day, Bob," says Ling, expectantly waiting for the guard to open the gate.
He grasps the twig between a pair of fingers. "Reason for leaving?" His voice remains unemotive.
"Right," says Ling, "Different today. On a rescue." She jerks her head toward Kalyani. "There with me."
"Morning, Bobbobo," says Kalyani, as Maraja catches up, "May we pass?"
"Time to return, Sister?" He returns the twig to his mouth.
"Dunno," says Ling, "Maybe days."
Bobbobo claps the fingers of his right hand against its palm, then slaps the dome. The magic barrier become translucent revealing a large hole in the ground with a twenty meter diameter. "Be careful down there."
D: Oh, that's the hole outside! L: Yeah, same one. D: What happened to the dome? L: No one's around to maintain it. J: No one's around to fall into it.
"That's the way in?" asks Maraja, "How far does that go?"
"Four hundred metres straight down," recites Bobbobo, "The Township of Rankedge 'olds no responsibility for your safety. It is advised not to enter the Underdank."
"How are we to go down that?" asks the woman in platemail.
Ling wiggles her exposed fingers and toes. "Well, I'm climbing," she says, "But you could ride that disc."
J: Please, tell me she tried that. L: Nah, smart enough to avoid it. J: Shame.
"I do have a few sspellss to sspare," says Kalyani, adjusting her gloves, "The shhrine had thesse sspider glovess in sstorage."
The smallgoblin blinks slowly. "When you return-"
"Ring the bell. I know," says Ling, "We do this every week, Bob."
"We'll be right outside," says Jevoi to Dalini, "If you need me, just speak up." She exits the room and scowls at Ling.
"Sorry, I don't have fancy pipes," mocks Ling, "Apocalypse is happening."
"It's not about the toilet, Mum," snaps Jevoi, "You're a wizard; you have magic."
"Always thinking magic'll solve everything." Ling shakes her head. "Never thinking about the consequences."
"You don't think it's terrible conditions you were raising her in?" asks Jevoi.
Ling walks over to the little table and stares at the mock tea set. "Better conditions that Nana Ning had... minus the eternal freezing night. At least I've done a better job than Nana Ting."
"Ting?" Jevoi's caught off-guard. "You've never told me anything about Ting."
"How could I?" laughs Ling, "I never met her."
Suddenly, the door from the hall opens and six-armed elf-esque woman with a serpentine lower body slithers into the room. She's wearing a green sweater and, for the brief moment that she was entering the room, a smile. But then, she saw Ling. Now, the smile is gone; replaced with rage.
"YOU!?" yells the raven-haired demon, "WHAT ARE YOU DOING HERE!? I"LL KILL YOU!" She conjures six swords and advances toward the wizard. "I'LL NEVER FORGIVE YOU!"
Ling sighs in resignation. "Not expecting to be forgiven, demon."
Jevoi jumps in front of the swordswoman. "Calm down, Angustias, my queen."
"Why are you stopping me?" asks Angustias, her eyes still trained on the wizard, "Why did you bring her here?"
"You know why," says Jevoi, pushing the swords down, "I want her dead too, but do you want to explain to your daughter why Nana Ling had to die?" Jevoi grabs the bronzed amazon's face and forces their eyes to meet. "She doesn't even know you yet. Don't lose sight of what matters, my queen."
Angustias drops her weapons, which fade away, and picks up Jevoi in six-armed hug. "Of course, my empress." The demon's eye briefly twitches in pain and she makes a threatening gesture toward Ling with one hand.
"Mum!" yells Dalini from the bath, "What do I do now?"
Jevoi dismounts her wife and races to the door. She hops quickly in place, alternating legs. "Oh, I'm going to help my daughter get dressed for the first time!" she squeals before calmly walking the door.
"She's stoked about this mum s***e, isn't she?" asks Ling.
"Don't f*****g talk to me," says Angustias, trying to figure out how to pose her arms in loving, motherly way.
Curious design for Keiya. Is that Himika's face?
Evil Zone fan redesigns! This took a while, decided to wait just post them all at once. Enjoy!
J: Let's not forget whose story this is.
The training room is much larger than Jevoi had been expecting. Numerous training targets of various sizes stand around the spacious chamber. Along the walls, several weapons (swords, axes, polearms) are kept sorted in stands. A few grindstones sit next to shelves of materials and a small forge in the corner.
Jevoi's eyes dart across the room; scanning the weapons, she finds her target: knives, daggers. Little blades that can fit in little hands. Her hands. She rushes to them and begins testing their handles. Forward, backward, reverse-grip. She has to find one that fits.
"Oh, ya're into this," says Gank with a smile, "Anything clicking?"
Jevoi stops, holding one sleek dagger in her hand. "YES," she exhales, swinging the runic blade a few times, listening to it sing as it cuts through the air, "Perfect."
"D'ya think?" asks Gank, she points to a humanoid dummy, "Go on, then. Give it a whirl."
The little gecko walks around the dummy and slices at it. The blade cleanly cuts through its soft plant-like material. Jevoi coos at the damage, but the gasps in realization.
"Don't worry," says Gank, as the dummy stitches itself back together, "Nobody'll see nothing."
Jevoi licks her eyes and stabs the dummy as many times as she can, as fast as she can. She twists the blade and begins slashing wildly into it, desperate to outpace the regeneration.
"Okay, slow down," laughs Gank as she walks up to another one, "Let me ya how the big girls do it!" Gank unfurls her claws dramatically and swipes at the dummy in a practiced concert of blows. Her four arms tear, rip, and shred it that it flops about as if it were alive. She throws in a few twirling slashes and kicks as well.
"That's not fair," says Jevoi, "You've got four arms."
"Sorry," says Gank, her tongue hanging from her mouth, "But that's why I'm a warrior and ya're just a rogue."
"Oh yeah?" says Jevoi, running back to the daggers, "I'll show you." She grabs another and racing toward another dummy.
Gank's slit eyes widen. "Woah, kid, wait, no," she steps in front of Jevoi, "If ya get hurt, I'm getting in trouble. Put that one back."
"You don't get to call me a kid," says Jevoi, she looks at her weapons, then up at Gank, "Try and take them!"
L: Trouble from day one.
The developing rational part of Gank's brain attempts to conjure a means of handling this situation. Unfortunately, the emotional threat to her ego prevents the teenager from having any ideas more complicated than, 'Take them.' Some may also claim that her species, hard-wired for a short life of constant violence, may also be a factor in this spur-of-the-moment decision, but that hypothesis's largely irrelevant when faced with the far more accepted theory:
L: Kids are so f*****g stupid.
Gank suddenly lunges at Jevoi, who reflexively holds the blades in front of her. Gank grabs onto Jevoi's wrists, but the gecko squirms and the weapons come dangerously close to the charda's face.
"Let go!" yells Gank.
"Make me!" yells Jevoi. She kicks Gank in the groin. Both girls gasp in pain and Jevoi almost loses balance.
"Why would'ya do that?" says Gank, she then kicks Jevoi right back, "How d'ya like it?"
Jevoi emits a long squeak, but continues struggling to pull her hands out of Gank's claws. Blood begins dripping down both of their arms.
Gank bends her empty hands inward and uses the back of her wrists to slap Jevoi's face and punch her in the gut. "LET!" Hit. "GO!" Slap. "OF!" Knee. "THE!" Clunk. "KNIVES!" Punch.
"Noooo," squeals Jevoi weakly. One blade hits the floor, but she her grip on the other. She shoves her bloody hand into Gank's face, feebly slapping her. "Let me go."
The last thing Jevoi hears before passing out is Gank's desperate voice repeating, "Oh s***e!"
L: The rest of that day was relatively uneventful. We eventually found a place to camp. Maraja went straight to sleep while Kalyani and I... communed... about Vanessa. J: We don't need to hear about that, Mum. D: Sure is a lot of boring adult stuff in this story. L: One day you'll want to know about "boring adult stuff." J: Still don't, Mum.
Maraja took the second watch. She made no fuss about her companions; she would simply pretend that she hadn't noticed. Between the two of them, the spells and wardings would likely be enough without an actual guard, but Maraja couldn't allow herself to become complacent; she will not always be traveling with such magicians. She kept her ears open to the faint distant echoes: things burrowing, skittering, even flapping. While the earlier worm shocked her with its size, the fauna she's met since is small and mostly harmless.
Maraja kept eyeing the passages forward and back. While she had lost track of how far the group have traveled, she trusts Vanessa's eyes to guide them. If they kept following her, they'd find Kirono. The wizard was convinced that the paladins were dating. 'Insanity,' thinks Maraja, 'We're just friends and I'm not about to abandon her.' Her thoughts drift to and fro. 'We are friends, right?' she worries, 'It's not like those Vrow.'
L: Anyway, when we woke, Maraja was really distracted: deep in thought. But we got our things together and continued on. That day, we found a suspicious box. So naturally the first thing we did was make sure they wasn't anyone hiding nearby before we carefully approached it.
The iron chest has a single hinge and a simple lock. It appears tightly clamped and relatively clean. It is clearly out of place here, all three women know that; no one just leaves a container like this in the middle of a tunnel in plain (dark)sight. The real question is: what kind of trap is it?
"Bomb?" asks Kalyani, "Perhapss, a cursse or poisson?"
"It looks koboldic," says Ling, "So poison is most likely, if anything."
"Should we just ignore it?" asks Maraja, "Just raise a little wall around it?"
Kalyani points her staff at the chest. "Jusst give thhe word."
"Hold," Ling raises her hand. "If you see anything appear over the box, sink it down." She points at it and thinks loudly. An image of a dog 🐶 appears over it.
As commanded, Kalyani shapes the stone beneath the box to lower it down and cage it with forcefully formed stalagmites. For a second, she thinks it may have twitched.
"What manner of spell was that?" asks Maraja, "A dog?"
"That's a mimic, no doubt," says Ling, she looks at her armored friend, "Say something, mate?"
"Thhe sspell, dear," says Kalyani, "What wass thhat?"
"Oh that," laughs Ling, "That's my own invention; I call it Detect Consent. I think of something and the idea enters the target's mind then I get a reaction for if they're in favor, against, or unable."
"So what is 'dog'?" asks Maraja, leaning closer.
"Dog is non-sapient," says Ling, waving a few illusions for dramatic effect, "There's also 🧠 brainwashed, 🍾intoxicated, 👻 possessed, ⭐ cursed, 💤 unconch, and 🐣 minor. If none of those trigger, then it'll give a ✅ yes or 🚫 no."
"What about imposssible?" asks Kalyani, "And can you teachh me thhiss?"
"Impossible actions default to no," says Ling, "And I'd love to teach ya."
"So if that were a normal chest," asks Maraja as the group approach the trapped mimic, "It wouldn't have given any response?"
"Nailed it," Ling slaps Maraja's shoulder, "I just realized it'd out these b****rs."
D: Why did you make that spell? L: To keep kids from places they don't belong. Almost every bartender in Inner Glow ended up learning to cast that cantrip. J: And then it spread amongst travelers and drove non-sapient mimics into extinction. L: Can't say anyone's mourning those. J: The propagation of smart mimics that led to was disastrous.
"But the question remains," says Maraja, poking the mimic with her sword, "Where did this come from? Mimics hide near people."
"Sso people," says Kalyani, keeping her staff ready as she leads the group forward, "Musst be hiding near it."
Here are some some details and pictures from the games' official manuals.
Mikado and her Shainto counterpart Kaun face off.
The manual pairs her with Jo as speed-type. The stats the ladies have are similar with the four swords, but the polearms are a different story. The Shainto spear is Jo's worst weapon, but the Narukagami naginata is Mikado's best. Mikado and Kaun have the maximum speed and power with the big pointy sticks!
Mikado's stats with each weapon, if you're curious are:
Weapon-----Power----Speed
Naginata----22/22----15/15 Same as Kaun with Yari (Jo is 15 and 12)
Broadsword-15/22-----12/15 Same as Jo
Katana-------12/22-----14/15 Slower than Jo
Nodachi-----15/22-----13/15 Much weaker than Jo (18)
Longsword--10/22----14/15 Slower than Jo (Tied for the weakest Char/Weapon combo in the game.)
Notes: The lowest normal power is 10 and speed is 12. NPCs and the secret duo are above the limit. Mikado is weaker and slower than Kaun with all swords except being as fast with the katana.
In the original game, Mikado and Black Lotus (aka Kokuren, aka James, aka Highwayman) are the medium characters. Sadly, I haven't found the character stats in BB1 yet.
Also, that codename: Gate of the God's Descent. That's even cooler than my nickname for her: the Empress.
Mikado and Tatsumi face off, back when she was balance and he was speed.
These scans came from Archive.org, so that's why the text is scrunched like that.
Isohachi is an angry old man and his lungs are a weapon.
POV: Some little girl is in the way of the repose of your ancestors.
Isohachi's yell has limited "ammo" shall we call it. It's actually in the code separately from sub-weapons, actual gun ammo, and the gun reloads. Unlike Chihiro's frog, Isohachi's yell startles everyone.
POV: This dam woman is in your dam way.
Once again, the trio fell into a hole and, once again, they slammed into the ground one on top of the other: Tanglepork, Jevoi, and finally Luminița. The time, though, the floor is a hard wood.
"Get off," says Jevoi, pushing Luminița, "How did you end up on top again?"
"Why did you do that?" asks Luminița, climbing off of the gex, "You were safe. Why try to save me?"
"Don't get weird." Jevoi stands up. "I was only trying to save your hot a**e because you have my tome."
"What."
J: That is not what I said. G: That is exactly what you said.
"My book!" yells Jevoi, panic in her voice, "You have my book. Where is it?"
J: I was not panicking.
"...Back at the house," answers Luminița hesitantly.
"Excuse me," asks an until-now unnoticed woman a meter away, "Are you together?"
The duo finally pause long enough to take in their surroundings. They are in a boarding lounge of a large fancy vessel, polished clean and charmingly decorated. Standing here, in a sailor-esque suit, is a purple-skinned, tentacle-mawed biped holding a clipboard. She patiently awaits a response.
"Are we in Hell?" asks Luminița.
"Help me," mutters Tanglepork.
The woman raises a facial tendril in confusion. "No? What ever gave you that idea? You're aboard the finest interplanar cruise ship in the universe, a dream vessel of romance: the Love Craft. We'll soon be making another run, setting course for adventure." She takes a little bow. "I'm Lurentooz, your cruise director."
"That's... nice," says Jevoi, "How do we get back to Inner Glow?"
"We'll be stopping there in a few days," says Lurentooz, checking her board, "Kun, is it? We've been expecting you." Her eyes flash in realization. "Ling's daughter?"
"Of course..."
Is this what the kids call "drip"?
Pretty excited for tomorrow's The Gaslight District pilot episode :DD
Her original design was more priestly, but was toned down for looking too much like a sentai villain. The outfit on the right is an early draft of her story mode outfit. The note on the right talks about how scary she looks with her hair down, but I don't see it.
She's only depicted playing the flute in the intro of the second game, but I'm glad that concept was there from this early on.
Just a close-up of her pretty face, yeah?
While I'm certain these are all official, I have taken them from FightersGeneration.com. They have some weird ideas about when this game takes place, though. It's in Nineties Japan, not ancient Japan. The Parking Garage stage with the audible car peel out should be a clear indicator.
Old enough to remember the NES. Pathfinder 2E DM. Fascinated by folklore, religion, mythology, and occultism. World's biggest Bushido Blade 2 fan. Really liking what's happening with indie animation lately.
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