THAT. That is goddamn good to have such freedom!! And this is a realistic approach too...ofc with time the forgiveness can be brought up, but to switch on it so fast for the ++ in relationship stat? Mehhh. THANK YOU FOR NOT PUNISHING US ANGSTERMANCESš©ā¤ļøā¤ļø
In relation to your last ask; Iām a big believer that you do not have to forgive a person just because you love them, so Iām glad that isnāt going to lock one out of a romance with C. Sure, itāll be āangstyā compared to forgiveness but that shouldnāt be required of a person who was hurt just because they love someone, and Iām excited to explore that detail more in your game personally
Yes yes yes! Everything you've just said is exactly how I feel about it Anon. I'm so glad you're resonating with this. In my experience, not everyone deserves forgiveness and not everything can be forgiven. That doesn't mean you love that person any less, but it means they hurt you in a way you can't forgive. It'll make some scenes more angsty but in the end, it's up to the player how they deal with it all! I never wanted to take that choice away from yall because I hate when I get railroaded into a certain 'good' path in romances even if its OOC for my MC.
So total freedom in all the romances (I mean, as much as coding and the workload will allow me but mostly as much as possible). This game will definitely be a place to explore darker themes and unhealthy sides of love too (not necessarily in C's route). I'm just so excited to let you guys loose in Ferngrove and do as you please.
- Tori
I'm a little confused but what are the three timelines?
A good question- it can seem a bit confusing at first, and my wording often does not help things.
Anyways, Event Horizon is one main overarching story, about the crew of a spaceship and their mission. The general events of the story, and all major choices are going to happen, regardless of timeline.Ā
So that brings up the question of just what the three timelines are. Essentially, there are two points ofĀ ādivergenceā where your choices will have a significant outcome on how the story is conducted. Certain options at these divergence points have an irreversible effect, and thus, change the timeline.
The points of divergence are in remembering your identity and upon meeting the captain for the first time.Ā
Timeline 1 is theĀ ānormalā timeline, and involves your character remembering who they are, and being non-aggressive to the captain. Over time, you become more and more aware of some of the underlying plots and the issues they cause, but your interaction with them is less direct.
Ā This is how the game is pretty much meant to be played, and how I recommend your first playthrough to go.
Timeline 2 is theĀ āAnomalyā timeline, and involves your character remembering who they are, and being aggressive towards the captain. A bad decision on both parties end.You might have survived the encounter, but the fabric of reality ripples around you, and thereās glimpses of what is to come. Thereās something... else... going on here. And now youāre caught up in it.
This serves as kind of a happy medium between Timelines 1 and 3, incorporating some of the more surreal elements of Timeline 3 with the general flow of Timeline 1.
Timeline 3 is theĀ āAmnesiacā timeline, and involves your character not knowing their identity. Reality is shattered around you, as matter and time bend to your will. The past lives in you as readily as the present. You know the captain. You know the first officer. You know what happened- and whatās going to happen. You cannot change or recall your past, but you can irrevocably change the future.
This is pretty much a break from reality in every way. Voices in your head, brutal flashbacks, complicated relationships with your former comrades and reality itself, playing god, mysterious powers, and a lot of fire. If you wanted to get really, really, really uptight about how the worldbuilding sets up the events of Event Horizon, this should be simultaneously the most and least canon sequence of events.
Find the right place to write your novelā¦Ā
Nature
Arctic ocean
Blizzard in village
Blizzard in pine forest
Blizzard from cave
Blizzard in road
Beach
Cave
Ocean storm
Ocean rocks with rain
River campfire
Forest in the morning
Forest at night
Forest creek
Rainforest creek
Rain on roof window
Rain on tarp tent
Rain on metal roof
Rain on window
Rain on pool
Rain on car at night
Seaside storm
Swamp at night
Sandstorm
Thunderstorm
Underwater
Wasteland
Winter creek
Winter wind
Winter wind in forest
Howling wind
Places
Barn with rain
Coffee shop
Restaurant with costumers
Restaurant with few costumers
Factory
Highway
Garden
Garden with pond and waterfall
Fireplace in log living room
OfficeĀ
Call center
Street market
Study room from victorian house with rain
Trailer with rain
Tent with rain
Jacuzzi with rain
Temple
Temple in afternoon
Server room
Fishing dock
Windmill
War
Fictional places
Chloeās room (Life is Strange)
Blackwell dorm (Life is Strange)
Two Whales Diner (Life is Strange)
Star Wars apartmentĀ (Star Wars)
Star Wars penthouse (Star Wars)
TatooineĀ (Star Wars)
Coruscant with rainĀ (Star Wars)
Yodaās hut with rainĀ ( Star Wars)
Lukeās home (Star Wars)
Death Star hangarĀ (Star wars)
Blade Runner cityĀ (Blade Runner)
Askaban prisonĀ (Harry Potter)
Hogwarts library with rainĀ (Harry Potter)
Ravenclaw towerĀ (Harry Potter)
Hufflepuff common roomĀ (Harry Potter)
Slytherin common roomĀ (Harry Potter)
Gryffindor common roomĀ (Harry Potter)
Hagridās hutĀ (Harry Potter)
Hobbit-hole houseĀ (The Hobbit)
Diamond City (Fallout 4)
Cloud City beach (Bioshock)
Founding Fathers Garden (Bioshock)
Things
Dishwasher
Washing machine
Fireplace
Transportation
Boat engine room
Cruising boat
Train ride
Train ride in the rain
Train station
Plane trip
Private jet cabin
Airplane cabin
Airport lobby
First class jet
Sailboat
Submarine
Historical
Fireplace in medieval tavern
Medieval town
Medieval docks
Medieval city
Pirate ship in tropical port
Ship on rough sea
Ship cabin
Ship sleeping quarter
Titanic first class dining room
Old west saloon
Sci-fi
Spaceship bedroom
Space station
Cyberpunk tearoom
Cyberpunk street with rain
Futuristic server room
Futuristic apartment with typing
Futuristic rooftop gardenĀ
Steampunk balcony rain
Post-apocalyptic
Harbor with rain
City with rain
City ruins turned swamp
Rusty sewers
Train station
Lighthouse
Horror
Haunted mansion
Haunted road to tavern
Halloween
Stormy night
Asylum
Creepy forest
Cornfield
World
New York
Paris
Paris bistro
Tokyo street
Chinese hotel lobby
Asian street at nightfall
Asian night market
Cantonese restaurant
Coffee shop in Japan
Coffee shop in Paris
Coffee shop in Korea
British library
Trips, rides and walkings
Trondheim - BodĆø
Amsterdam - Brussels
Glasgow - Edinburgh
Oxford - Marylebone
Seoul - Busan
Gangneung - Yeongju
Hiroshima
Tokyo metro
Osaka - Kyoto
Osaka - Kobe
London
SĆ£o Paulo
Seoul
Tokyo
Bangkok
Ho Chi Minh (Saigon)
Alps
New York
Hong Kong
Taipei
Lost Words: Beyond the Page is a touching narrative-driven platforming adventure whereĀ words can have a dramatic effect on the game world!
Read More & Play The Beta Demo, Free (Steam)
super late but hereās a very specific ship dynamic iāve been obssessed with recently
I DIDN'T KNOW ANY OF THIS WORDS UNTIL NOW I- intellectual time, thank youš¤šš
badunkadonkers... new fav word
it's very very good, kudos to that anon for introducing us to it š
Smoother pop.
WTF WHY DIDN'T I COME ACROSS THIS UNTIL NOW?? Sounds delicious š¤šā¤ļø
Launch: 1 June 2021 (Intro to Chap 3 [81k]) | Next: 15 July 2021 (Chap 4 [approx. 36k])
{Random Word Teaser for Chap 4: cabin exploration, the (partial) Truth, carving,Ā āletās split upā said no one ever, cake, searching x 2, and into the woods you go.}
>THE DEMO!< | COG Forum |Ā FAQs | RO Aesthetics
[ Fernweh Saga is a character driven, romance focused interactive fiction with slow-build horror elements that unravel as you move deeper into the plot.]
~Some homecomings feel more like rude awakenings, but this one will become a waking nightmareā¦~
You return to the small town of Fernweh after the death of your grandfather, which is ironic because you were explicitly sent away from the town by him following the tragic death of your parents in a house fire. Itās been several years since you left. Returning isnāt something that you had considered, but the vague letter you received about tying up loose ends was on fancy stationary and looked official enough.
What was supposed to be a quick trip to collect personal belongings and sign some legal documents soon spirals into a grim mystery when you learn of the odd circumstances surrounding your grandfatherās death and start experiencing vivid nightmares.
Familiar faces are all around; you know some of them as former childhood friends, rivals, or neighbors, but they may become current allies as you all try to unravel what exactly is going on in this small, seemingly idyllic, forested town.
A feeling of unease grows with each sleepless night spent within Fernwehās borders, but you canāt leave yetā¦
It wonāt let you.
Play as a man, woman, or non-binary person with the ability to customize your sexuality, fashion style, physical features, room theme, etc.
Allow your personality, habits, decisions, and relationships to influence how you face-off against what lurks within Fernweh like in a horror film/book.
Experience different types of romantic burns and tropes (rivals to lovers, friends to lovers, unrequited love (or is it�), no strings attached, and more) alongside different types of horror (dread, cosmic, supernatural, survival, and more) as you progress through the series.
Develop āsomethingā (the choice is yours) with the 4 romance options; there are 5 romance routes that are fully integrated into the plot.
Create friendships and relationships with the main cast of characters that are tracked by different point systems.
Understand your past, your parentsā death, and what really happened to not only your family, but to you.
Add to (or take away from) an inventory system that will impact/unlock certain choices later in the game. Clues, weapons, odd items, etc.
Discover that there are more than just small town politics at play; factions will remember how you treat them and may help or hurt you in the future books. (Book 1 is about hints/discovery, while we learn more in Book 2.)
Fight, resist, flee, struggle, or adapt to face whatever is invading your nightmares and the town; there is more to it than a boring oleā monsterā¦Much more.Ā
Reblogs are greatly appreciated; thanks for your support! <3
Š§ŠøŃŠ°ŃŃ Š“Š°Š»ŃŃŠµ
I'm having a hard time finding the list of ROs š who are the ROs besides R?
oh hey!! no problemo! maybe i should edit the pinned post to have a short description of each one? i'll write one up here and add it afterwards!
ROs in a nutshell:
r - a kind, peaceful fisherman/woman that just wants a good and quiet life for their loved ones (see more here)
i (or il) - a glib-tongued and charming merchant that holds an intense hatred for magicians (see more here)
n - a grumpy, lone wolf magician that doubles as a key figurehead among the rebels
a - a duty-bound yet idealistic noble that's part of the Holy Order, assigned to hunt down and capture magicians
thank you for the ask! :D
Sabina + MC + Elli? Wholesome. Heartwarming. My wig is snitched and skin is hydrated
BUT ??? + MC + HENRICK? THE CHAOS? THE INTENSITY? the sitcom AU vibes???
Hello dear author! Now that the possibility of poly was mentioned, may I ask of you to share some little bits of those ideas on this topic so far, if it's not troublesome? šššš
ššš Hello dear! Well I can share some things that I'm thinking...
Well, the first one for sure is Sabina + Mc + Eli
I can see it working really well once the "hurts" start to get over and they could all live happily like this š (I can see Sabina's false complaints about having to worry about two magicians!) That would be so intense and sweet š„ŗ
??? + Mc + Henrick
Because it would be so much fun 𤣠let's be honest here..this is not going to work ... but what if it works? Have you ever imagined this ?!
he/them, 18+š¾ memo: #asks #description ā¤ļøpfp by @coffee-flavor-cat-blobā¤ļø wanna talk?:)
164 posts