Unholy offspring of a Flamestalker and Shadowscale. Tis derp dragon.
A utility type suit. Low atmospheric. Suited for down to .23 gravity. Gave it a control stick for maneuvering. How does starfield control suit propulsion? Synaptic implants? Maybe a really good glove design would have it integrated.
Allo' Gov'na'!!
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I thought I could move on from the Witness with the last dimsum animation, but this was playing over and over in my head. His true form revealed.
This infected is similar to the previous one where it starts to melt towards the end of its cycle (melted infected). Since he was a particularly rotund host, you can see it's taking a while and other colonies have started to sprout on his head, like the clickers. Most of his internal organs, useless to the fungus, have been turned to liquid, slushing around in his neck and belly as he walks.
Shoot the legs to make it explode, collapsing the abomination on itself.
It looks like it can float on water... probably paddle too. Hehe.
If they make a level where you have to evade these things while swimming/assisting Ellie through spore-filled water, through a dark tunnel, I would probably drop-kick my PS3(PS4?) from my balcony.
**update: touched up: http://boxyheadbry.tumblr.com/post/63306041902/rotund-infected-2
Drew some dragon skins for a mock hereditary chart for this game called Day of Dragons. Something I wish they'd do, since their breeding system is pretty basic at the moment. Still a fun game though, especially if you love flying. The feel of flying and animations are great! Check em out! Dragon is based on the game's Shadowscale (which is probably inspired by Toothless.)
It was to be a practice piece, for shiny scales, but it turned out nicer than I thought. Tis a melancholy dragon on a melancholy rock. There is a fish.
Getting in (on?) the bandwagon of Becca art from Cyberpunk Edgerunners. Drew her and plopped onto some Cyberpunk 2077 screenshots. Good practice and fun, I found. May do more.
I've been gone for some time, so I thought I'd post some of the mythological card concepts I had made for a client. Nice break from the usual game art I do, though I would've liked more tentacles on 'em. >_>
What does The Witness do when he's not turning everything into contemporary art statue pieces? Why he runs a dimsum shop! What else is that steamy head good for but to make the perfect xiao long baos.
They really did a great job with this boss (Destiny 2 - Final Shape). I love the twirly bits and the repeated patterns so I tried to keep that in the animation. There's so much potential in this - with his infinite arms too. I'll definitely revisit it. For sure it needs sliced jade horse figurines somehow. (and actual twirly bits like in the raid weapons)
Weathered it down a bit.
Now I'm trying to remember if there were a lot of dead leaves inside the buildings of The Last of Us. Would clickers get drawn to other clickers stepping on the leaves? Imagine stealth elements that incorporate the environment for TLOS. I guess you might as well have Joel say "metal gear" over and over.
"clickerrr.." (in raspy metal gear voice)
Anyway, I like this. I am trying to take more time with my concepts nowadays. My past industry jobs usually had me crank out pieces within a day or two, and it's a hard habit to break.