Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know

Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know
Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know
Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know
Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know
Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know
Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know
Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know
Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know
Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know
Cleaning Up My Files And Forgot That I Had All These Wing Studies From Circa. 2015 So Thought, Y’know

Cleaning up my files and forgot that I had all these wing studies from circa. 2015 so thought, y’know what, I don’t need to hold onto these, so have this as a little gift from me to whomst ever needs some quick wings for their OC’s, AU’s, and Art.

Tags

More Posts from Arttuti and Others

7 years ago

Webcomic tips

In the conclusion for now, some things I’d really recommend doing if you’re seriously considering making a webcomic (or really a comic in general). Some of these don’t really apply to strips or gag-a-day type of comics, but I’m not talking about those here.

1. Write down ideas\sketch stuff, LEGIBLY. “I’m gonna remember it later” NEVER works. And if you scribble it somewhere on a piece of paper, you’d better scan it or retype in one doc later, because tiny notes always get lost among other doodles in my skethbooks.

image

(i know it’s hard to keep everything clean and organized, but this mess is just not productive)

If your project is a collaboration, save your conversations. If you’re working alone, make a blog for your ramblings. You have no clue what tears of relief I cry when I open that blog and rememeber I don’t have to painstakingly look through my heaps of sketchbooks and folders for a tiny idea I’m not even sure I wrote down a few months ago.

2. Inspiration folders, or even better, inspo blog with tags also help with collecting and remembering ideas. Color schemes, landscapes, style inspirations, atmospheric stuff, maybe some photo references, all those neat things.

image

3. Basic tier: character design sheets. Top tier: common poses, expressions. God tier: outfits they wear throughout the comic. Holy cow tier: turnaround sheets for all those outfits.

image

(I’d die trying to find good pages for references without these)

4. If you haven’t finished detailing the plot, don’t even think about moving on to drawing the comic. You’re gonna regret it when you come up with a really cool plot element that can’t be incorporated anymore because you’ve already drawn all the parts you could’ve tweaked.

5. Don’t just define the plot, make a script. Writing down the lines and the brief description of the actions serves me fine:

image

(notice that I approximately divided the pages & the text that’d go to each panel on a page)

6. Hard mode: make thumbnails for all the pages, if possible. At least whenever a new chapter starts. 

7. If your story involves some convoluted chronology shenanigans, you’d better write down the events of your timeline in the chronological order.

8. Backgrounds. You can’t avoid them, bro. Like half of the comics are backgrounds, especially if your story involves a lot of adventuring and looking around. I know it hurts, but you’ll have to become friends with them. Read some tutorials, practice on photos, go out and sketch some streets, use 3d programs (like Google Sketch) to understand the perspective, use sites like houseplans to visualize your buildings better, I don’t know. Just be prepared for their imminent evil.  

9. If you’re drawing digitally, pick a brush size for the lines and stick with it. You don’t want your lines and detail levels to look all wonky and inconsistent in different panels. And I don’t mean the cool stylistic varying lines, I mean this:

image

Also, things on the background should have thinner and/or lighter lines to avoid distraction. Usually less details too, unless you’re making a busy background with a simple foreground to help it pop out. Or wanna draw the attention to an object on the bg.

image

10. Readable fonts. Even if you chose to ignore people with poor sight or dyslexia, the majority of your readers aren’t gonna be excited about struggling to decypher this:

image

Also, as much as I love my black speech bubbles, colorful text on black still kinda hurts the eyes. I wouldn’t recommend doing that for all the characters. Black speech bubbles are usually used for creepy, inhuman voices. And yes, having a colorful outline in this case helps.

11. Probably newsflash, but did you know that panels have their place, order and functions? They do! My favourite thing ever is how I used panels when I was like 12:

image

(comics ain’t rocket science, but this one is)

The composition of the panels and word balloons always serve for a better reading experience. They guide your eyes over the page, so that you never feel lost or confused. The images in the comic equal frames in a movie, so it’s pretty damn important in what order you look at things and how quickly you can understand what’s going on!

image

(Eric Shanower & Scottie Young’s Wizard of Oz)

12. One update a week is fine for testing waters. Don’t overestimate yourself, especially if you have a pretty busy life outside it. A stable comic that updates slowly, but regularly is better than an unpredictable erratic one. You can always pick up the pace later, if you feel confident enough.

13. Try to always have a buffer - a couple of pages in reserve. If you’re making the pages much faster than you’re updating, this shouldn’t be a problem. But if those paces are equally the same, it’s goddamn HARD. But on the other hand, if something happens and you skip an update, those come in handy.

If you’re looking at this list and thinking “wow that’s a LOT of work”, you’re totally right. And it’s okay to be intimidated at first! But that’s why it’s important to start with something small. Once you get the formula down, these things will be natural to you.


Tags
8 months ago

How I Animate

two animations, one of a woman baring her teeth and brushing her hair back (animation A), and the other of an elven woman turning into an anthropomorphic fox (animation B). "How I Animate" is superimposed on top.

The Technique:

I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!

progressive gif showing animation A starting from a rough 3d reference to a completed 2d animated piece

The Theory:

i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍

1. Timing & Rhythm

Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.

two animated lines showcasing the difference timing makes.

Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):

Animation A with a small pink dot pulsing to the animation's beat.
Animation B with a small pink dot pulsing to the animation's beat.

2. Anticipation / Telegraphing

Two animated lines. The first is the same from the previous line gif, but the second now has anticipation applied on top of the different timing.

Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!

Animation A. A pink arrow flashes above her head as her eyes move to look at the viewer, then her head turns.
Animation A. A small arrow points down for a split second then points upwards as her head tilts in the same directions.
Animation B. An arrow points up and back, then forwards, then sideways and then finally forwards again. She glares and then tilts her head while baring her teeth before transforming into a fox along to these arrows.

3. Follow-through / Overshoot / Inertia

two lines again. The second line now bounces exaggeratedly as it reaches the end of the animation, as if a wooden stick hit something.
The same lines again, the second line stops with a tiny bit of very subtle inertia.

Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.

The hair brushing back and head tilt part of animation A.

Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs

anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)


Tags
2 years ago
Title card reading: [Storyboarding Basics. Brought to you by NU Animation Club, March 23 2023]. There is a chibi drawing of Feeb drawing on a CINTIQ
Types of shots: Distance from the camera  Close shot: intimacy, emphasis on charater emotion. Example is a close up shot of Gandalf’s face from Fellowship of the Ring.  Long shot: grandiose, emphasis on location. Example is a long shot of Legolas, Gimli, and Aragorn arriving at Rohan, visible on a hill in the distance, from the Two Towers.  Note: never start with a close shot. Start with as much location as possible to set the stage for your audience
Rule of thirds: Divide the screen into thirds horizontally and vertically. Try and keep focal points (like eyes) where the lines intersect!  Incorrect example shows Araluna from Archmage Ascending with her eyes below the top third horizontal line.  Correct example shows Araluna from Archmage Ascending with her eyes on the top third horizontal line.
Don’t cut characters off: make sure not to cut off a shot at the characters’ joints. Be especially careful of knees, elbows, hips.  Incorrect example shows a shot of Power and Denji posing for the camera. The left side of the frame cuts off at Power’s wrist. The bottom of the frame cuts off at Denji’s ankles.   Correct example shows a shot of Power and Denji posing for the camera. The left side of the frame cuts off at Power’s forearm. The bottom of the frame cuts off at Denji’s calves.
What is “shorthand”?  Shorthand: a very simplified art style for storybordd that prioritized shape  Do: include shape, size, expression  Do not: include detail  Example is an image of Ryuk from Death Note besides a shorthand drawing of him to scale.  These are NOT illustrations / lineart, they are GUIDES!
Perspective & Gridlines: It is NECESSARY to include gridlines to make your perspective clear for the background artist.   An incorrect example shows Araluna falling on a blank background.  Three correct examples show the same image with gridlines in the background. One shows the gridline as a flat ground. The other shows the gridlone a slanted background in fish eye perspective. The last shows the gridline as a receding wall parallel to the character.
Perspective cheat code: No matter how close characters* are to the camera, the horizontal line will always cross them at the same part of their body.  * must be the same height  Incorrect example shows the horizon line cross Dokja Kim at his shoulders and Junghyeok Yoo, who is in the background, at his knees.  Correct example shows the horizon line cross Dokja Kim and Junghyeok Yoo, who is in the background, at their shoulders.
Perspective tip! Try to avoid having the horizon line run through the middle of the screen.  Raising or lowering the the horizon gives your shots a cinematic feel.  Incorrect shot of Riza Hawkeye running in a forest has the horizon line crossing the center of the frame.   Incorrect shot of Riza Hawkeye running in a forest has the horizon line crossing close to the top of the frame.   Incorrect shot of Riza Hawkeye running in a forest has the horizon line crossing close to the bottom of the frame.

a couple snippets from a presentation i gave at school this past week on storyboarding!!

‼️DISCLAIMER: I am still a student and have only worked on student and indie projects! This is just stuff that I personally find helpful as an amateur, so feel free to take it with a grain of salt!

Happy boarding, friends! ✍️💕


Tags
8 years ago
How I Pratice Drawing Things, Now In A Tutorial Form. The Shrimp Photo I Used Is Here Please Support
How I Pratice Drawing Things, Now In A Tutorial Form. The Shrimp Photo I Used Is Here Please Support
How I Pratice Drawing Things, Now In A Tutorial Form. The Shrimp Photo I Used Is Here Please Support
How I Pratice Drawing Things, Now In A Tutorial Form. The Shrimp Photo I Used Is Here Please Support
How I Pratice Drawing Things, Now In A Tutorial Form. The Shrimp Photo I Used Is Here Please Support
How I Pratice Drawing Things, Now In A Tutorial Form. The Shrimp Photo I Used Is Here Please Support
How I Pratice Drawing Things, Now In A Tutorial Form. The Shrimp Photo I Used Is Here Please Support
How I Pratice Drawing Things, Now In A Tutorial Form. The Shrimp Photo I Used Is Here Please Support

How I pratice drawing things, now in a tutorial form. The shrimp photo I used is here Please support me on patreon so I can make more tutorials! :)


Tags
7 years ago
Hayao Miyazaki (宮崎駿) Sketches Showing How To Animate Running Featured In The June, 1980 Issue Of
Hayao Miyazaki (宮崎駿) Sketches Showing How To Animate Running Featured In The June, 1980 Issue Of
Hayao Miyazaki (宮崎駿) Sketches Showing How To Animate Running Featured In The June, 1980 Issue Of
Hayao Miyazaki (宮崎駿) Sketches Showing How To Animate Running Featured In The June, 1980 Issue Of

Hayao Miyazaki (宮崎駿) sketches showing how to animate running featured in the June, 1980 issue of “月刊アニメーション” magazine.


Tags
2 years ago

Do you find drawing environments overwhelming? I did too, for a really long time. I started out drawing characters, and making the switch to painting environments was really hard at first! In my latest patreon tutorial, I break down the process into the most basic and essential steps, so that you don’t get lost in the details and know exactly what to focus on. Find it here for just $5: patreon.com/loish


Tags
7 years ago
Dynamic Poses By Modelfactory
Dynamic Poses By Modelfactory
Dynamic Poses By Modelfactory
Dynamic Poses By Modelfactory
Dynamic Poses By Modelfactory
Dynamic Poses By Modelfactory
Dynamic Poses By Modelfactory
Dynamic Poses By Modelfactory
Dynamic Poses By Modelfactory
Dynamic Poses By Modelfactory

Dynamic Poses by Modelfactory


Tags
3 years ago

How to draw?

How To Draw?

here, take these links

The Complete Famous Artists Course

Collection of Art Books and Resources


Tags
7 years ago
Canine Tutorial

Canine Tutorial

Artist: Jacinda (TheShadowedGrim)


Tags
dog
7 years ago

Hey just thought I'd let you know you have some of the best artwork I've ever seen! Congrats! Especially Chirrut, he's amazing in your style! I was also wondering if you had any advice on how to draw heads and eyes? They're one of my two biggest struggles and I'd love it if I could get your advice. Anything helps. Thank you and I hope you have a fantastic day!

*_* Thanks a bunch askdh and thanks for taking the time to write me! I had a lot of fun working on Chirrut ;;; 

Hmmm I usually think it’s not useful to explain how I make eyes or noses, since the way to draw them changes depending on the pose… My advice would be practicing with ¾ heads. That view always force you to work volumetric shapes and also give a lot more of information. Also, I think it’s much more easy since you have more landmarks to help you.

I would also say consulting anatomy to identify the landmarks on the face (zygomatic and nasal bone , superciliary arch, mandible…) and practice on photos. Using references for drawing is not bad and drawing over photos when you need information of a face is a lot of fun. Is not necessary to draw all the bones, but knowing where the volumes and principal shapes are can help you learn. I.E:

image

I love that photo because it’s SO SO easy to see the volumetry of the face; just the line of the jaw gives you a lot of informacion about it. And it makes it easy to identify the elements and principal shapes of the head:

image

(I broke his nose, I’m sorry, but I made this quickly (??)) the point is, take your time to study the lines and understand the anatomy.Also:

image

that triangle is very helpful too and could help you placing the principal elements. The lines that make him look like he’s crying (?) are the relation between the eyes and the mouth and are very helpful when placing it.

Again, this is only a way to learn and understand how to build a face. That is always the key, even if you use a cartoon style. Rules can be broken, but I think it’s important to understand them first. It could help you make your style more solid. 

And well, once you’ve studied it from photos, trying it on your own (even if you have references, that’s ok) and practice, practice u3u

Hope this helps and hope it’s not too technical ;;;


Tags
Loading...
End of content
No more pages to load
  • moths-reblog
    moths-reblog reblogged this · 3 weeks ago
  • im-just-heere
    im-just-heere liked this · 3 weeks ago
  • bydofox
    bydofox liked this · 1 month ago
  • ink3d-feathers
    ink3d-feathers liked this · 1 month ago
  • xombriakepler
    xombriakepler liked this · 1 month ago
  • andromeda-gay
    andromeda-gay liked this · 1 month ago
  • lambsoul
    lambsoul liked this · 1 month ago
  • nova-o-heart
    nova-o-heart reblogged this · 1 month ago
  • dndrat
    dndrat liked this · 1 month ago
  • fourentiredogs
    fourentiredogs liked this · 1 month ago
  • otissa-huy
    otissa-huy liked this · 1 month ago
  • bells-missing-sanity
    bells-missing-sanity liked this · 1 month ago
  • tamas-and-the-clowns-sol-left
    tamas-and-the-clowns-sol-left liked this · 1 month ago
  • j-nor
    j-nor liked this · 1 month ago
  • andtoioop
    andtoioop liked this · 1 month ago
  • satwo
    satwo reblogged this · 1 month ago
  • laughysaffy-skies
    laughysaffy-skies reblogged this · 1 month ago
  • laughysaffy-skies
    laughysaffy-skies liked this · 1 month ago
  • skiddknee
    skiddknee liked this · 1 month ago
  • lil-fuzzy-hoodie
    lil-fuzzy-hoodie liked this · 1 month ago
  • gamerxchan
    gamerxchan liked this · 1 month ago
  • moronicprincess
    moronicprincess reblogged this · 1 month ago
  • lootboxing
    lootboxing liked this · 1 month ago
  • pileofshitnerd
    pileofshitnerd liked this · 2 months ago
  • morbaer
    morbaer liked this · 2 months ago
  • a10wea
    a10wea reblogged this · 2 months ago
  • duelfeather-art
    duelfeather-art liked this · 2 months ago
  • a10wea
    a10wea liked this · 2 months ago
  • jhunhuujj
    jhunhuujj liked this · 2 months ago
  • peryshki
    peryshki liked this · 2 months ago
  • acidicleafbat
    acidicleafbat liked this · 2 months ago
  • criwbcake
    criwbcake liked this · 2 months ago
  • blue-reimu
    blue-reimu reblogged this · 2 months ago
  • xxcringecake69xx
    xxcringecake69xx liked this · 2 months ago
  • dangerousangerissue
    dangerousangerissue liked this · 2 months ago
  • stormnightshade
    stormnightshade liked this · 3 months ago
  • wingedrat
    wingedrat reblogged this · 3 months ago
  • frogfishwastaken
    frogfishwastaken liked this · 3 months ago
  • strawberrypie53
    strawberrypie53 liked this · 3 months ago
  • ketchupshots
    ketchupshots liked this · 3 months ago
  • just-a-small-little-guy
    just-a-small-little-guy reblogged this · 3 months ago
  • just-a-small-little-guy
    just-a-small-little-guy liked this · 3 months ago
  • lapislaputa
    lapislaputa reblogged this · 3 months ago
  • darthbloodorange
    darthbloodorange reblogged this · 3 months ago
  • ratdisc
    ratdisc liked this · 3 months ago
  • psrj
    psrj liked this · 3 months ago
  • mewoc
    mewoc reblogged this · 3 months ago
  • sittadehl
    sittadehl reblogged this · 3 months ago
  • kiwi-of-war
    kiwi-of-war liked this · 3 months ago
arttuti - art tutorials
art tutorials

269 posts

Explore Tumblr Blog
Search Through Tumblr Tags