Masters Of Anatomy

Masters Of Anatomy
Masters Of Anatomy
Masters Of Anatomy
Masters Of Anatomy
Masters Of Anatomy
Masters Of Anatomy
Masters Of Anatomy
Masters Of Anatomy
Masters Of Anatomy
Masters Of Anatomy

Masters of Anatomy

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More Posts from Arttuti and Others

8 years ago
More Mini Tutorial Gifsets :) For The Video Version Check Out https://www.instagram.com/p/BGZfej3R_OM/?taken-by=loisvb
More Mini Tutorial Gifsets :) For The Video Version Check Out https://www.instagram.com/p/BGZfej3R_OM/?taken-by=loisvb
More Mini Tutorial Gifsets :) For The Video Version Check Out https://www.instagram.com/p/BGZfej3R_OM/?taken-by=loisvb
More Mini Tutorial Gifsets :) For The Video Version Check Out https://www.instagram.com/p/BGZfej3R_OM/?taken-by=loisvb
More Mini Tutorial Gifsets :) For The Video Version Check Out https://www.instagram.com/p/BGZfej3R_OM/?taken-by=loisvb
More Mini Tutorial Gifsets :) For The Video Version Check Out https://www.instagram.com/p/BGZfej3R_OM/?taken-by=loisvb

more mini tutorial gifsets :) for the video version check out https://www.instagram.com/p/BGZfej3R_OM/?taken-by=loisvb

7 years ago
Hats And How To Draw Them by glazedmacguffin
Hats And How To Draw Them by glazedmacguffin
Hats And How To Draw Them by glazedmacguffin
Hats And How To Draw Them by glazedmacguffin
Hats And How To Draw Them by glazedmacguffin

Hats and How to Draw Them by glazedmacguffin


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8 years ago
How To Draw RUNNING FIGURES + CHARACTERS Tutorial By STUDIOBLINKTWICE

How to draw RUNNING FIGURES + CHARACTERS tutorial by STUDIOBLINKTWICE


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7 years ago

I'm having a hard time drawing different glasses from different angles, sort of like a 3/4 view, could you help me with that ?

image
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image
image
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hope that helps! AND IF u need more help, LOOK FOR SOME GLASSES WEARING PEOPLE n snap their photos 


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7 years ago
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image
Lips Tutorials Row 1 To 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image

Lips Tutorials Row 1 to 4   Row 5: Left Right Row 6: Left, Middle Right Bottom Image


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8 months ago

How I Animate

two animations, one of a woman baring her teeth and brushing her hair back (animation A), and the other of an elven woman turning into an anthropomorphic fox (animation B). "How I Animate" is superimposed on top.

The Technique:

I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!

progressive gif showing animation A starting from a rough 3d reference to a completed 2d animated piece

The Theory:

i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍

1. Timing & Rhythm

Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.

two animated lines showcasing the difference timing makes.

Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):

Animation A with a small pink dot pulsing to the animation's beat.
Animation B with a small pink dot pulsing to the animation's beat.

2. Anticipation / Telegraphing

Two animated lines. The first is the same from the previous line gif, but the second now has anticipation applied on top of the different timing.

Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!

Animation A. A pink arrow flashes above her head as her eyes move to look at the viewer, then her head turns.
Animation A. A small arrow points down for a split second then points upwards as her head tilts in the same directions.
Animation B. An arrow points up and back, then forwards, then sideways and then finally forwards again. She glares and then tilts her head while baring her teeth before transforming into a fox along to these arrows.

3. Follow-through / Overshoot / Inertia

two lines again. The second line now bounces exaggeratedly as it reaches the end of the animation, as if a wooden stick hit something.
The same lines again, the second line stops with a tiny bit of very subtle inertia.

Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.

The hair brushing back and head tilt part of animation A.

Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs

anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)


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1 year ago
Screenshot of a tweet that reads: Yknow what I’d like to see as an illustrator?

A database of cultural clothes/items submitted by people within those cultures with info like how often its used and reference photos

It would make diversity in art so much easier

Is there something like that??

tweet

Something like this would be so colossally helpful. I'm sick and tired of trying to research specific clothing from any given culture and being met with either racist stereotypical costumes worn by yt people or ai generated garbage nonsense, and trying to be hyper specific with searches yields fuck all. Like I generally just cannot trust the legitimacy of most search results at this point. It's extremely frustrating. If there are good resources for this then they're buried deep under all the other bullshit, and idk where to start looking.


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8 years ago
I See A Lot Of Beginner Artists Missing The Mark On Drawing Profile Views, Particularly On Eyebrows &

I see a lot of beginner artists missing the mark on drawing profile views, particularly on eyebrows & eyes—I hope this helps! 💖 Obviously you can stylize things however you want, but it’s important to reference & understand how things work in real life before attempting style if you’re concerned at all about believability. 


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7 years ago
THE LAYERS CHEAT SHEET PART TWO (PART ONE HERE) Once Again, I’m No Expert- There Are Things About These

THE LAYERS CHEAT SHEET PART TWO (PART ONE HERE) Once again, I’m no expert- there are things about these layers I probably haven’t covered, so please try them out for yourself! Layers 1-7 help your contrast. They are usually a pair of the former two groups I went over in my last post. 1. OVERLAY:  Helps your contrast by boosting your lights and darks, while the more mid tone pixels aren’t affected as much. It does this based on the layers beneath it.  “Screens” the lights, “multiplies” the darks.  2. SOFT LIGHT:  Similar to overlay, but a “softer” effect. You can think of soft light as more transparent. 3. HARD LIGHT: You can look at hard light as an intense version of overlay, with much brighter colors and a much less transparent look. 4. VIVID LIGHT:  This is the heavy metal version of overlay- think of it similar to color dodge and color burn.  Very intense colors, good for finding interesting lighting and color combos. 5. LINEAR LIGHT:  Crazy amounts of contrast and color is added here, even more than vivid light.  so heavy metal  6. PIN LIGHT:  This one is interesting because besides it also being an intense contrast layer, it can add random noise to the active layer.  Apparently this is a combo of the lighten blend mode on the light pixels and darken on the dark pixels, but the noise effect is what makes it really interesting imo. 7. HARD MIX:  You will turn this mode on and be like “no” but it is actually adjusting its fill will reveal another overlay-ish type layer.  It throws the colors on the active layer towards a more primary color such as blue, or magenta.  _____ 8. DIFFERENCE: This will invert your colors, taking into account the layers below. If colors are very close, they will be black. 9. EXCLUSION: This also inverts your colors, taking into account the layers below. If colors are very close, they are grey. Exclusion and difference are layers that would be good for graphic pieces, I haven’t really gotten used to incorporating them in my painting workflow. 10. SUBTRACT: Similar to the above layers, but more intense. You will notice that the darker you make your active layer with Difference, exclusion, and subtract, the lighter and more transparent looking the result will be. 11. DIVIDE:  Divide, however, usually results in crazy highlights that are pretty opaque unless the layer is fairly light, and then it will begin to go transparent.  ___ 12. HUE:  Makes the lower layer take on the hue of the active layer. 13. SATURATION:  The lower layers take on the saturation of the active layer. 14. COLOR:  The lower layers take on the color of the active layer. 15. LUMINOSITY:  The lower layers take on the luminosity, or brightness, of the active layer. Once again, I’m no expert, but I hope this helps. Thanks guys! http://drawmaevedraw.tumblr.com/


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5 years ago

teach me?? how to draw?? the action of kissing????

Teach Me?? How To Draw?? The Action Of Kissing????
Teach Me?? How To Draw?? The Action Of Kissing????
Teach Me?? How To Draw?? The Action Of Kissing????

Step 1. yearn


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