some eggs for eggtober π³
i dont think ive put motivational sloster.mp4 on tumblr yet
also a gif version
Game Review 1: Tales of Androgyny.
Note, this is a personal review, I'm not a games journalist or anything.
3.5/5 - C
ToA is a game with 3 segments and approximately 1 theme. It's a text-based adventure game, it's a shockingly complicated combat system, and a gallery where you get to view the game's one and only theme: watching an effeminate man be structurally redesigned by penises, sometimes male, mostly otherwise.
First, the adventure game.
The adventure and role play mechanics are surprisingly weak, but are made up for in the skill check system and descriptions. The game has very vivid and imaginative descriptions, which, when coupled with the visuals, are highly effective. The mechanics are a lot weak, but what I find more interesting than the skills you get from levelling up are the skills for failure. When you fail enough in combat, get your organs rearranged enough, or even choose to seek out noncombat deviancy you obtain as red skill associated with that depravity. I love the idea of developing skills without a clunky menu, where your actions just make you more effective at those actions, but it's used almost always as a debuff in this. Ironically, though, the complexity of skills and difficulty of the game seems to ask you to play longer for content that repeats itself and grows stale quickly, especially considering it's penchant for bad ends that just make you reload.
Second, the gallery
The art of this game is extremely hit or extremely miss, depending on your tastes. It seems to be designed to appeal to hentai addicts that looked a little beyond their comfort zone. For me it sits firmly in the space of 'i'll find this art disgusting the moment I'm done' but, to be honest, due to the game's very high raunch factor, it kind of works to the benefit of the game's theming. It feels like something you're not supposed to enjoy, so if you can get into the headspace of a first-time kink discoverer, it's really very fun. I'm not sure how much of that is intentional or incidental, but y'know, death of the author and all that. Overall, the large spash-screen pictures are good, and the little zoom-in you get in combat or text are very fun and usually are distinct based on what enemy you're fighting. The morph-image animation ends up being fairly smooth and doesn't take you out of the action. Plus, I'll admit, watching my character get assembled like Ikea furniture by absurd phalli is always a blast.
Third, but not last, is combat.
The combat system of ToA is big. Like, really big. It consists of a flirtation system, attack, defense, dodge, mid-combat intercourse, and the most stressful of all stances. Most of these are exactly what you expect. Turn based, increase enemy flirt meter, try not to die or get seduced yourself. Classic. But stances are the bread and butter of this system. Basically, each stance you get into has a number of associated actions, some of which are attacks, flirts, sex, the usual, and some that change your stance through doing them. Some are straightforward, you can't swing a sword while prone, so you spend a turn getting up into a crouch. But some are closer to 'i'm in a guard, I'll make a shield bash which will set my opponent into the off balance stance and me into the reckless attack stance, I can chain that into hammer down which lets me put an off balance opponent prone, and puts me off balance, I'll ignore off balance by laying atop the enemy once they're prone and now I can proceed to ride them cowgirl, the one sex stance I put all my points into-' -gasp ok you get the point. It's complicated. Most of that wasn't even far from the truth. It's, to a beginner or consumer without much time to invest, completely esoteric and nigh impenetrable, but I don't dislike it at all. A lot of games of this ilk are just too complicated for anyone's good, and this seems like it really rides the line. It's got an interface that tries to explain what each thing does, specialized icons, and like, at least it isn't maneuvering a hex map. The UX does a lot to mitigate how confusing it all is, and early fights need little strategy so you end up picking it up as you go. To be fair, it's genuinely trying something different and makes sure not to just yoink what already works, and that counts for a lot in my books.
Lastly: pornographic content
Part of the reason why I first chose this to be my initial review is because I find this game to rank firmly in the middle in terms of depravity. If you think it's too depraved for that, you may find my blog a tad distressing. If you think it's not depraved enough for that, you're probably right, but the ugly bastard style of art makes me read it as a little deeper than it is. I will likely talk about games that are more vanilla in their themes, but that I play because they are exceptional in other ways. The specific content of the game in question is almost entirely watching a twink get Yoda death noise'd by every cylindrical piece of salami in a 3-mile radius, a grand majority of which, although changeable by a setting, is (by default) held by a number of amazons and monster girls, with notable exceptions I'll leave out here. Its content, while vanilla, is largely up my alley, and I find it misses a lot of opportunities to spice things up. I'd say if you are a recovering hentai addict, trying to see the best that the world of the internet has to offer, it's a great place to start but I wouldn't end here by any means. It's in this part of the review that you will notice that I've gotten to a point in my life in which I have forgotten that the ordinary amount of depravity is zero out of 100. I don't mean kinkiness, I do genuinely mean depravity in the sense of being devoid of value. This is a game for people who are sitting at 10 maybe 15 on that scale, and I think I'm just at a point in my life where I don't find that particularly engaging without anything else to prop it up. The game has little to no story, the writing is largely insulated to specific scenes, and the major villains don't seem to be all that important other than being very difficult to fight. So if you're still using the word 'Futanari' to describe what you're into, this is probably a decent first step into being a person of real culture. Maybe when the orcs and elves are not so novel, you'll be ready to move on to something a little more advanced, like that werewolf from early on in the game.
Overall:
It's certainly a high-effort, high-polish game, but misses out on a whole world of Anthro, Beast, Monster, and other more exotic kinks, and lacks a great deal of depth when compared to text-based games of a similar style. If you really want to fall in love with your characters, experience some transformation, or get down and dirty with less vanilla partners or more interesting activities, you're better off looking elsewhere.
3.5/5 - great for beginners.
Just curious! What brush do you use for lining your comics?
IT'S THE MOTHERFUCKING
CIRCLE, BABY!!!!
THAT'S RIGHT
NO GIMMICKS
NO ANGLES
ALL CURVES
ANTIALIASING??
MORE LIKE ANTI-ALI-MY ASS-ING, GET THAT SHIT OUDDAHERE
125 PX ON A 4000 PX CANVAS, THAT'S RIGHT, WE GO BIG HERE AND WE GO HOME AND THEN AT HOME WE GO EVEN BIGGER
I GOT CLIP STUDIO AND THEN SET IT UP LIKE MS PAINT JUST TO FLEX ON ADOBE AND MICROSOFT, WHO ARE CRYING IN THE CORNER AND PISSING THEMSELVES, BEGGING ME, "PLEASE LEARN WHAT A LAYER IS"
BUT I CAN'T HEAR THEM
MY ART IS TOO LOUD
Vent sketch #1
On making someone cry
One day I strive to be shameless, but remorse is a little more complicated.
The big text says 'youre a bad friend'
My free Cloud Brush Pack is available now for Procreate, Photoshop, or Clip Studio Paint!
Link to download: CLICK Type "0" into the payment field to download for free (tips are welcome too!) Also includes free video tutorials: one, two, and three
A blog for me to shitpost and expose my deepest secrets. Jason Fakename, He/Him, mid 20's
142 posts