Also i was making notes of how I do curls, and though im absolutely no expert, I wanted to share here too
More under the cut
Do NOT repost my art without asking/without credit.
Can I get an outline for reference of how you draw bodies please? ^^ if you can and want to
[text in the first image: fat rolls are cute as fuck put them every where]
I don't really think I'm the best person to ask... I don't think of anatomy often HAHA. this is more my chibi style? but it's the exact same just smaller heads hands n feet w/ my normal style so it . is analogous.
best tip! make every line curve slightly outward. cus it's cute. also add a little fat roll to the back as a treat. for me. for me. for me.
your art is so cool- oh my golly, do you have any drawing tips? and colouring tips? ❤🙏 (happy pride month btw)
I wrote a lot for this one X]] it's under the cut
First I'd just flat something out. I really just eyeball most color schemes, so I'm super sorry I don't have the most tips on that X[ The flats on this piece are mostly analogous. They're colors next to each other on the wheel, dark blue and cyan are next to each other, so they look all pretty together. Usually I like using complementary though, opposites, cus contrast is soooo pretty. I actually change it to that right after flats X]
than I either use a few multiply or screen or overlay layers on top! as a treat! or just like... eyeball some more colors. I like using colors from other places on the piece, so it looks cohesive. This is where I'll usually merge all my layers down to a single layer [including sketch, flats, shading, and background],,, I don't recommend it but this is just part of my process now X]
Next thing I do is just like,,, eyeball where I want More? He looked a bit boring being only blue, so I wanted to add more color; I chose red because the background is that lovely cherry pink, taking colors from other parts of the piece yippie! This is also just eyeballed too though...I just pick what I think looks pretty, sorry X[
than I just start rendering? I kinda just turn my brain off when I do I really don't know how to explain how I render, and looking at examples of the bullshit I deal with you probably don't want to render like me either HAHA [drew even more references X))]
and than it's done!!! yippie! I put it under a layer of chromatic aberation too cus I enjoy the affect X]] not shown here this is just the finished like. render render. w/out the extra bits. And happy pride month! completly forgor woof HGHG
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
So I thought this was commonly known internet navigation (but apparently it might just be those of us who have been using the internet since the 90’s who still know it). Or so it seems based on… a grumpy comment I got.
When you see an arrow like this:
It means you click it to expand out a hidden section.
It’s an accordion section/menu! It’s useful in web design to hide information that may be overwhelming under specific headers so people can only see what they need.
Here I’m using it for people who need the content warnings to be able to check, but for those who don’t need them and don’t want to be spoiled to just move right past without accidentally reading anything.
It’s still the user’s responsibility to click the arrow and read things as they need! But it is all warned. (And, yes, the all encompassing issues are already a tag on the fic, I’m just providing additonal warnings per chapter.)
okay hey real question: what are good ways to describe fat characters?
I see a lot of 'have more fat characters' and I'm Here For It but as someone who is skinny and in a world where most existing literature makes characters fat only as a joke or an indication of some variety of moral badness, I'm not really sure how to describe them in a way that's not objectifying or insulting. like, I've grown up on poetic descriptions of thin characters ('long slim fingers' and 'willow figure' etc etc) but I haven't read flattering descriptions of fat characters and I don't know where to start. I've seen a lot of 'how to describe poc' or 'how to describe disabled characters' or whatever and I've seen art ref posts for drawing fat characters, but no posts about how to write them well. so. open call for advice or for examples you've found and like??
I love your art so much!! It's inspiring me to get back into pixel art (I gave up quickly). A huge problem I had was I didn't know what size was best to set my canvas for specific projects. I always ended up overestimating and making it too big and then it looked less like pixel art and more like grainy digital art. Do you have a rough guide you stick to for landscapes/bedrooms/cities VS. things like animals and characters?
aw thank you i'm happy to hear that! i hope u stick with it ♥
with landscapes/bedrooms/cities i use 275x155. this provides a fair amount of detail while still keeping it pixely, plus it resizes to wallpaper size. for vertical i just reverse it at 155x275.
i've also recently started to use 215x215 (same amount of pixels as above) so that i can resize my art to easily fit both wallpapers, and mobile videos... since tiktok and instagram reels are everything nowadays 😒
for characters and animals, generally i will base the size of the canvas around how i stylize eyes.
so i'll draw the eyes first, then just draw everything else around that.
i also have a smaller resolution style with 2px dot eyes that i use for adding characters to landscapes, since my landscape resolution is too small for my regular style unless the character is close to the screen.
hope this helps!
Hey all, here’s a quick tip about showing the passage of short amounts of time in a scene. I see a lot of beats like this:
She hesitated
He paused
A few seconds later
There was a long silence
He waited for her to answer
She didn’t respond
Instead of telling us there’s a brief moment of silence or pause in your scene, try showing us by creating the feeling that time has passed through action, description, or inner monologue. Here are a few examples.
Before:
“Are you coming or not?”
He waited for her to answer, but she didn’t respond.
“Clare? Did you hear me?”
“Huh?”
After:
“Are you coming or not?”
Clare scrolled through her phone, her face illuminating with a eerie blue glow.
“Clare? Did you hear me?”
“Huh?”
Before:
Jared lingered at the suspect’s front gate. If this guy didn’t answer Jared’s questions, he was screwed.
“Hey you!” a voice shouted. “Get off my property!”
Jared hesitated. Finally, he turned to face the man. “I’m afraid I can’t do that.”
After:
Jared lingered at the suspect’s front gate. If this guy didn’t answer Jared’s questions, he was screwed.
“Hey you!” a voice shouted. “Get off my property!”
Jared patted his holster. He had a gun, but he certainly didn’t want to use it. Taking a deep breath, he turned to face the man. “I’m afraid I can’t do that.”
Not only does creating a pause instead of describing a pause allow your reader to feel the moment more vividly, it gives you a chance to explain what exactly that pause is about. People hesitate, pause, don’t respond, etc. for all kinds of reasons. Give us as much insight as you can into your weird quiet moment.
Of course, you don’t need to do this every single time. Sometimes it’s fine to say “he paused” or “the room was quiet for a moment”—it could be the best choice for that scene. But look back through your draft and see if you’ve used those “telling” descriptions more often than you needed to. If so, try to create the feeling of a pause—perhaps one that gives the reader a bit more information—using these techniques.
Hope this helps!
sideblog for @letardoursprout so i have somewhere to collect all the tutorials/advice that i likeicon by lovelyshiz. header by hexh-pixel
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