Lot created by uoooooou (Origin ID)
I originally planned to share this cc pack on the first day of Chinese New Year to celebrate the festivalπ§¨, but I met a lot of difficulties in my first attempt to make the cc clothes and I just finished itππ. Anyway, happy Chinese New Yearπ°!!
BGC
Female Hair
24 EA Swatches
Hat Compatible
All LODs & All Maps
Custom Thumbnail
Lan Hair Accessory
BGC
8 Swatches
Hat category
Custom Thumbnail
BGC
Female Hair
24 EA Swatches
Hat Compatible
All LODs & All Maps
Custom Thumbnail
Mei Hair Accessory
BGC
16 Swatches
Hat category
Custom Thumbnail
BGC
Female Dress
12 Swatches
All LODs & All Maps
Custom Thumbnail
@sssvitlanz @mmccfinds @maxismatchccworld Thanks a lot!
I also made some new traditional Chinese cc for male sims and you can get them here.
Please donβt claim my cc as your own and reupload it.
Decide how they went bind. Was it a disease or an accident? If it was a disease, you need to determine what it was. The disease you choose will affect your character's vision in a specific way.
Macular degeneration and retinitis pigmentosa will create two very different changes to vision. Get very specific with research.
If it was an accident, you need to get very specific about the details of that accident and research whether what you're suggesting is actually possible.
A head trauma might create a tear in the retina which would certainly affect vision, but retina tears are actually fixable through surgery in most cases (not all, but most).
A chemical burn would damage the layers of the eye enough to cause blindness, but you need to be specific on what chemical it was, way type of burn it might cause, and how badly it would affect the skin surrounding the eyes.
Going the trauma/accident route is very easy to mess up and prone to being melodramatic. Choose well!
WHAT THEY SEE
Using what you've researched, decide exactly what your character sees.
Be very specific. Keep in mind that 90% of blind people at least have some remaining vision, even if it's very little.
It might be shadow and light perception, so they see more outside in the sun than they do at night. They can still be light sensitive if they have light perception.
They might see shadows moving in front of a light source, but see almost nothing at night. They may only see the light source (like lamp or headlights) and see darkness everywhere else.
Your character might have color vision still, or some vision acuity that allows them to distinguish some shapes from others but still prevents from seeing details.
Your character might have terrible depth perception, and this makes stairs and curbs impossible to perceive and they might knock something over because they perceived it as being farther away than it was, or feel frustrated when they reach for something they though was a few feet in front of them and is actually closer to ten feet away.
Put yourself in every scene or location your character will be in and determine what they can see in the moment. Even if you are narrating from a different character's perspective, you need to know.
Using this, you need to know what your character knows, especially if your blind character is important to the plot. They can't see the small print on that sign, the dried bit of blood on someone's shoes, a shadow sinking into an alley, or even if that blurry blob twenty feet away is a trashcan or a person.
Make It Resonable
If your character is meant to be uncovering these clues, you need to find a reasonable way for them to figure it out.
Is there a sighted companion who points visual clues out to the blind partner? Do they have magnifiers to read small print?
Are they good at sneaking around and overhearing people from a distance? Are they just great and knowing when someone's lying by the tone of their voice?
Are they working with a team?
They don't necessarily have to have "superpowers" to figure things out!
1st Person
This allows readers to inhabit the character and see what they see, or don't see.
You have to work in terms of what your character can/cannot perceive, which can make description hard and can easily slip up and forget that your character can't see that street sign.
3rd Person
Your readers will probably forget how blind your character is if they read pages and pages with great visual description and then be surprised when your character verbally remarks that they didn't see X and Y.
You still have to work with what they can realistically see and it's much easier to forget in 3rd person
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they're meant to die by each other's sword why are they in a coffee shop
ππΊππΎ ππΎ π»πΊπΌπ ππ 2014 ππππ»π π (π ππΊπ 6)
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
Good luck for those pulling for this babe!