re: Nikolai: nah i get what you mean by earning. There is no clear A->B->C that would course-correct early any assumptions readers may get from one appearance to another. Given having to hash out losing sleep over how legit is anything he says is, on every installment readers run the chance of reasoning their way into a perfectly valid read - only for the author to slap it down with a different conclusion. And yeah, mismanagement of expectations happens 100% because of lack of screentime, but doesn't this sort of look… anthropic principle-esque? i mean, when the reader peeks into the plot, Nikolai can only pop up if he's relevant to it. And for the character to be relevant, they do have to move it forward somehow (= plot device), or do things with the core themes and ideas (which tbh is a blind spot to me, but the vibe i'm getting is: he's only tangentially related, hence short screentime).
...themes of the story... ...endless pursuit of freedom... ...has flawor but it's bad... …trash opinions but poorly writt--
CONDEMNED TO BE FREE
-Jean Paul Satre super rough TL;DR: having any preference at all <=> making a decision. +If the only question in philosophy that matters is suicide (- Camus!!!), then continuing to exist is already a made decision +If one is not free, they would be unable to make decisions. but see above. +as a bonus not making a decision is a decision in an of itself ("living in bad faith")
if one assumes BSD is blasting us with absurdism/theme of "meaning/purpose of one's life" - as many wonderful tumblr analysts point out, of course Nikolai would be [vague hand gestures]! Existentialism is a completely different branch of philosophy/cluster of attitudes, of course he's jobbing! of course it comes off weird; freedom if basically already solved, as a concept! He just circles and circles and circles never reaching this point! And… now that "perfunctory fact check" lead me to good ol' Wisecrack, they bring up an interesting point: "MUH FREEDOM" at it's rawest conflicts very hard with social reality (and thus, goes against the grain of whatever social commentary Asagiri is going for, by the virtue of not giving a shit about any of that; the underdog is the character who disagrees with the author).
…where were we? ah yes, funni comic book about writer twinksonas. As for characters relegated to plot progression units: there is only a limited amount of screentime to be had; if the manga's flavor is unbreakable plot armors, instead of getting killed off characters will be shuffled to the side; it's not plotted too thoroughly (see also: nary a Fukuchi poster in any of the earlier chapters), so naturally the author will flip thru a rolodex for setups and resolutions that don't have to be properly introduced again. For sake of the core idea, why is plotdevicification bad? I haven't actually read Bleach, but didn't Tite Kubo like the characters introduced in anime fillers so much they occasionally popped up in canon later? When you put it this way, the writing style does have that energy. But without the meme/gossip of "the cure to writers block is new characters".
rephrase of previous query: what would be the in-canon proof that Asagiri Gets the essence of Gogol and is in dialogue with it? (and what would be the absolute worst you can imagine him do?) re: roots: On one hand: so what you liked is the introduction/comedy part of a comic before jokes run out and Cerberus Syndrome Serious Businesses-up the narrative. On the other: doesn't it kind of fit the in-story events? up to Cannibalism you could place arbitrary windows of unknown time between most of events. Even between Fitzgerald arriving and Moby Dick infiltration you could stretch it out a bit, as negotiations continue to break down, plans are made to capture Q etc. But with DoA, what ADA interfaces with is the tail end of the plan, where all the rapid, loud plays are backloaded to. As such, pace of the plot mirrors the hurried scramble of the focus characters. This is why demon duo were relegated to the comedy interlude: they're the only ones of the main characters/monster of the week faction for whom time passes like molasses. If played out properly, post-climax of DoA should give space for cleanup of loose threads (being detailed would slow down the perception of speed; i've seen a piece of writing advice that went for slow moments, use long, verbose, descriptive phrasing. high stress is short. fast. punchy.) or to decompress - if only because it wouldn't make sense for the characters to go brr at full speed for this long.
Also i've noticed that the manga gets unpleasant when one tracks details i.e. characters chapter to chapter to chapter. It is best when one vibes with (≠ focuses on) what's happening in the moment within the chapter. As for clusterfucks: doesn't this mean that his initial setups are delicious, but as more details are added all the flaws become more apparent? the mystery of 'what's in the box'; whatever the answer is, it's never as satisfying as the possibility space of all the ways the wave function can collapse, so to speak?
Asagiri researches everything for BSD. You obsess over Gogol alone. this skews perspectives
can we form a coup against asagiri and make you the writer instead? genuinely... I am not taking the Fyodor immortal information well.. please help............................ ( ´,_ゝ` )
Oh, I would absolutely not do BSD well either. I just wish Asagiri had stuck to his roots more. He was a great comedy writer, and the beginning of the story was great for it. It's the action and Death Note stuff he can't seem to get mastery of. But for the immortal part: I'm not entirely sold that Fyodor's immortal, yet. It seems like yet another twists that will twist to reveal oh, shocker, he faked his memories to confuse Sigma/the ADA... or something. Could very well be immortal, but not 100% guaranteed.
…and just like that, sins make sense. in fact, to the point where we can speculate sin resistances showcase what ideas would throw them off (tvtropes' Armor Piercing Question), ranting at a persona 4 boss-style. In other words, one could think of it in terms "what arguments could be used to talk down a sinner corroding over This Specific Idea". In case of base ego - their core/driving issue. …which would conviniently explain why their EGOs are conspicuously given LobCorp risk levels, and now the base egos are all zayin - too closely tied to the host with all their complexities, as opposed to going all-in on a specific idea.
to check is this out, i'd like to cross-reference it with people who have thought way more about characters than i did.
@lu-is-not-ok Land of Illusion: Gloom dmg down => Gloom on skill. Gloom as cost. More misery would be like pissing into the ocean. Wrath dmg up => from your writeups one gets the impression he's intensely not questioning about whether or not what his family is/was harming him. Upon being presented with list of grievances things done to him, specifically framed as "how is that kind?", i'm expecting some kind of meltdownception as a reaction. Especially in the context of 'not miserable over being disowned anymore, is is actually an improvement' Envy dmg up => one of the most striking bits when being introduced to EGOs is just how in your face the flavor of 'Hong Lu is hiding Issues' is. Thus, anyone noticing/bringing to attention (ie. forcing a reaction) should make the situation spiral out of control. If played out properly - by making the guy too busy venting to do the gloom-sinking-drowning routine on the party
Roseate Desire (shared with Ishmael): Lust dmg down => same as before. Already having fun, rampaging corrosion(?) continues Wrath dmg up => works only if you're right i.e. Pink Shoes corrosion is straight-up overtaking him in a "pleasant toy for others" sense. So to get him to stop, an appeal to indignation over this treatment would work, combined with… Pride dmg up => …appealing to Hong Lu knowing better how should he move, regardless of the consequences to the current puppeteer (wih Ish the angle would be somewhere along the lines of 'don't you have survivor(s) to hunt down?')
Dimension Shredder (shared with Yi Sang): Wrath dmg up, Lust dmg down => lines imply he's… having fun, all things considered? Pride dmg down => opens a rip and just walks into it. This is very safe. Envy dmg down => Wayward Passenger moves around, without accomplishing much. Bringing to attention W Corp's inaction to their plight should bring results.
@delusinalandpassionate La Sangre de Sancho: Wrath dmg up => makes no sense unless you grab that "to escape one's unfavorable circumstances, or to even reject one's own true nature" from the writeup very hard and declare she killed Sancho and may or may not be actively suppressing it. Lust dmg down => as mentioned above, because DonQ is already indulging encouraging to do so won't change behavior. Gloom dmg up => just the 'suppressing misery because HEROICS!!!' bit, again.
Fluid Sac (shared with Faust): if the concept is indulging in one's misery, resist+ are covered. The fish is fishy, so rest depends on one's read of Ichthys' core idea. dmg up => can't continue if she is forced to react (Envy)/abandon current pursuits (Pride)?
Lifetime Stew (shared with Sinclair): what is even the idea of this thing, other than Stone Soup* if it's 'to make the bestest soup ever!!!', to explain how it can require both Lust alone from Don Quixote and Wrath/Lust/Gluttony from Sinclair, then Sloth and Gloom weakness would mirror despondence/just following recipe & frustration over not getting it perfect/not being able to enjoy it? *Terms and Conditions apply Telepole (shared with Faust and Heathcliff) electrodoggo's theme is 'being controlled', yes? As such, it is reacting to external impulses (Envy dmg down). All three play along because they more-or-less agree with them, so to speak (Pride dmg down). Gluttony dmg up here being appeal to stop, because it'll kill them (glut-as-survi), and Sloth dmg up as leveraging exhaustion caused by this behavior
as a sidenote, doggo made no sense until i got to write down '(electrical) impulse = impulse (to act)'
when checking against canto 1~4… Suddenly, One Day: push forward the idea of chopping his arm off permanently (as seeing with other IDs, for extra zing) to settle the spiral of uncontrollable mutations stressing him out, which makes them go faster What is Cast: matter of preventing a repeat from the past by having outside influence (Envy) remind of negative consequences (Gloom) Branch of Knowledge: same as Rodion; Wrath would be aforementioned self-defiance, Pride from calling out how well making dicey decisions worked out last time.
…a lot of base egos have Envy dmg up. sus. i mean, corroded units straight up have these resistances, yeah? If it's not dealing with base EGO corrosion equivalent, alternatively these could be an out to sinners turning into Peccatulums, which would implicitly explain what's up with Invidiae - if the proposed solution works, either the target reacts to getting talked out of it or doesn't and turns.
Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.
So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.
That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.
Sounds good? Awesome. Under the cut we go, wheeeee!
Let's start with the most important part - the Sins themselves.
I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.
Whatever those associations are, I want you to throw them away.
That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.
This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.
And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.
Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.
However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.
...God I really need to stop writing massive preambles and just get to the fucking point.
So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.
The flames of revolution burn bright in the face of cold winds.
Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.
There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.
A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.
Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.
One's base insticts go all the way back to that genetic code.
Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.
Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.
Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.
A stone will not care for what happens to it, nor the world around it.
Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.
To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.
Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.
Plants never stop waging wars, always wanting just a little bit more.
Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.
The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.
The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.
Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.
When a wave of emotion rises, many will be swept away in its wake.
Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.
While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.
In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.
Be careful, for that double-edged sword may cut you as well.
Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.
One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.
The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.
Thorns don't go out of their way to harm, they merely react to your touch.
Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.
Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.
Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.
...
Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.
The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.
However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.
So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?
Here is the method that I believe works best in my experience:
The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.
Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.
Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.
Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.
Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.
Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.
Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.
So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...
Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.
Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.
This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.
Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.
In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.
That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.
An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.
The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.
Now... There is one more thing about E.G.Os that I don't really talk about.
Sin Resistances.
The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.
So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...
Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.
I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.
and NPR did a segment on Fritz Faber mentioned in other reblogs. That part alone starts at 28:23, but the entire ep is good
all demographics and time periods and geography taken fully into consideration, some people were just born to lose
hypothetically how big of an overlap does the limbus fandom have with the bsd fandom ……. And how would this hypothetical overlap feel about fyolai and ryofaust …………… asking for a friend ………..
the actual 5) get (shadow)banned from everywhere for being irritating
How to have a conversation about a topic you’re not interested in or don’t know anything about:
Listen to what the other person has to say about the topic.
Ask a question about what they said. Asking them to clarify or explain something you don’t understand is great, but any question will do. All else fails, ask them to explain what they like about some part of the topic.
Listen to their responses and go back to step 2.
Do this until 5-15 minutes has passed, then change the subject to a topic of your interest, unless you are actually interested in learning more on this subject, in which case, go on for as long as you like.
Sometimes, they will say something like “I’m sorry to blather on about [topic].” This is an attempt at a conversational dismount. You can either say “no, it was fascinating, thanks” and then bring up your own topic, or you can say “no, it’s fascinating, please keep going” if you want to keep hearing about their topic. Note the tense difference (past -> moving on, present -> keep going).
I just thought I’d write a script for this, because someone who can’t / won’t do this came up in a Captain Awkward column, and listening about topics you have no interest in is a really useful skill to have and not often explicitly taught, particularly to boys and men.
Golden Retriever: ✅ energetic and friendly ✅ good family dog; prone to separation anxiety ✅ also comes in cream color ergo: Fitzgerald is one
bungou stray dogs as dogs (from this post)
I wonder if Teruko stays in her younger form so often to avoid the intensity of her own emotions.
Her devotion to Fukuchi despite his faults -> A childish crush
Her intense pride + rage that she must endure horrors for the sake of national peace -> Constant tantrums that seem disproportionate to the situation
Her sadism going unfulfillled during an interrogation and the storm of emotion that arises from that -> Cluthing Jouno's hand and wailing like the child she is embodying
also: if the answer is vampires AND he relies on them so damn much, why isn't entire Meursault turned. ...does it mean that the fact he didn't despite it giving him an advantage (and vampires can hide in the populace) make his control freak tendencies an Informed Ability?
thanks for prompting me to come to that conclusion, i hate it.
which was beside the point; if entire prison is under his control (if it wasn't it means the majority of wardens of the prison for the most dangerous just... failed a spot check. collectively. While moving in a prisoner whose ability they do not fully know) Chuuya offing guards would immediately cue a setup for "now that you have killed your partner Would You Kindly now stay where you are as i initialize (already did) shutdown-drowning sequence (which he already knows Chuuya cannot stop, taking advantage of 101) for that corridor so you can join him.". Since Dostoy does discard everyone after 1 use--
--psyche! topic hijack.
Imagine Dazai's gloating making sense. If different arguments(1) were used all this would grate less and the ending(2) note would be more cohesive. The cohesiveness would disarm our whining somewhat. Fukuchi who trusted media/the government/HD (=other people) getting rekt + Dostoy who trusted Fukuchi getting rekt vs Fukuchi who probably could get Fukuzawa/HD in on it with charisma (and having to prepare for it i.e. refine his political theory) but didn't and thus gets rekt + Dostoy who could rely on his hand-picked manipulated underlings but didn't and thus gets rekt.
1.1) not reusing underlings; to do so would mean expending resources/taking risks to bail them out of various states of capture, but doing so would set up persuading that Dostoy is not a completely terrible boss which would mean MORE investment + trusting them to not fuck up. "laze all day so others with do things for me" is useless on purpose.
1.2) 'underlings are less useful when controlled with fear/when they get something out of it' with Sigma as exhibit A. Dostoy works them presumably for months/weeks/days and Dazai persuades them in under 20mins.
2) option i haven't seen elsewhere: meta-plot twist that it looks like manga is catching up to anime but actually reroutes elsewhere. That aside, between that, plot twist: actually dead, plot untwist: BSD plot armor i'm not feeling ANY of the options, chief. Especially the last one: this would be setup for lining up for F. Dostoevsky's imprisonment and Crime and Punishment. Which would include Dostoy changing his mind while recovering, but given how hydra-like multiple bitching sessions have been so far.....
kind of wild that fyodor expected that dazai would die in meursault when bro has literally cheated death in front of him before. like did dead apple mean nothing to you babygirl?
>#unfortunately (for me. its probably a good thing for everyone else) i am not the writer and cant have that whenever you type something, you're a writer. Ao3 awaits >:3
and here i was, thinking i'm immune to deranged baseless ranting.
so, within the BSD plot we're informed/led to believe that the 5 in question points to Decay of Angel (5 stages etc), with some extra Buddhism to pitch the idea to Fukuchi. The name itself is a reference to the Decay of the Angel book, which in itself is part of a series. One of the key characters, apparently, is a young manipulative sadistic orphan. In lieu of reaching 0% coherency, my suggestion is for the reader of this post to skim the synopsis with the idea of Touru <=> Fyodor, weaving in the vague theoryspace of Crime and Punishment being some form of resurrection, if only as the other way to look the same through the years. As a bonus, it would implicitly answer 'why not just put him in a box, forever', and if he's 2nd copy of (mafia) Dazai, where did the equivalent of the latter's suicidaility go? Is the stated end goal a red herring? Is it because he *can't* off himself? Or is that the red herring and it's actually just extension of C&P's 'specialest boy' angle? Is the sword Kladenets bit foreshadowing that the sword Bram was impaled on WOULD work? AAAA---
On top of that, the namedrop suggests Yukio Mishima exists in BSD (similarly to how ppl go 'Meursault? ah, Camus probably exists') - which also adds the possibility of 'fake reincarnation' leveraging some third party. …in fact, as i'm typing it, we are at ch112. At this point:
Sigma failed to die at the casino/interplay of All Men Are Equal and Sigma's ability means they'll wake up whenever it's plot-appropriate
Gogol failed to be sawed in half
Bram failed to die from having the sword pulled out (in anime) / the coin is still in flight (manga)
Fukuchi failed to die(?) as per the 'two hours later' (in anime) / the coin is still in flight (manga)
Dostoy [COPIUM OVERDOSE]
at this point i want Fukuchi to be k, let's see what themes of the story will do with a traumatized vet.
also: yep, the Untold Origins play sounds as ridicious as last time. Are we sure this isn't a mix of introducing idea of ability users = bad (but also: 'fallen' angels hiding in the normie populace), while Dostoy is tooting his own horn? I'd rather if it wasn't tho, and at least pulled double duty re: Fukuchi. Then it makes more sense to use theater specifically.
re: stars/singularities, isn't it stated… somewhere… that it's possible for one ability to into a singularity, by itself? As in, a star collapsing into a black hole?
Fourth (Third is here):
last but not the least
I've been reading bsd writers' works
I strongly recommend you do the same, they're absolutely magnificent
Sometimes you can even see obvious references
Like this one
I was reading Doppo's River Mist and other stories
I think Dead Apple is mostly inspired by it
one of the stories is named The Stars
it's about two stars in the sky who are in love, and come down to earth to talk in the garden of an author, in form of humans
Look at this part
sounding familiar?
No?
Ability Users are Fallen Angels,
Abilities themselves are Fallen Stars
It's even true scientifically
Remember the 'Singularity' mentioned?
Astronomically, a singularity can be formed by two gigantic celestial bodies (such as stars) crashing into eachother, resulting in the corruption of matter, forming something with infinite mass and zero volume, which we call "singularity" (yeah my study field's math/physics lol)
that's what was done in Dead Apple
Combining two stars
I love Kafka