when the wellerman comes
1. the Event
have something scheduled for the day, be it a class, club meeting, shift at work, going to a friend’s, whatever. you must get shit done before the Event. i’ve also done it where the event is my roommates coming home, and I tell them to ask me what i did so i feel like I have to do shit. get creative.
2. exist in a space in which you can easily hyper-focus
pretty obvious, go to a cafe, library, friend’s house, whatever works for you, and do your thing. also! cleaning your house can really help with motivation and focusing, so that too.
3. “multitask”
this one took me a while to figure out. make your brain think you are “multitasking” so getting stuff done is less difficult. ie put the laundry in, meanwhile do the dishes, wipe the counters, vacuum. or put it one of those microwave meals in the oven instead, then you have a reward waiting for you after an hour of studying. for some reason, getting tasks done as a pastime until something else is done makes it way easier to do them
Something I'm fond of saying is "The villain drives the plot but the hero sets the tone." Something that's very important about this is that the resolution to the conflicts presented need to match the hero's tone. If your story doesn't believe problems can be solved the way the hero wants to solve them... why is this the hero?
If you want your problems to be solved with brutal catharsis, then your hero should be someone who believes in brutal catharsis.
If you want your problems to be solved with forgiveness and reconciliation, then your hero should be someone who believes in forgiveness and reconciliation.
They don't have to begin there. This can be something they come around to over the course of the story, as they grow and change per their character arc. But by the time of their ultimate encounter with the villain, their values should be the values that drive the story forward.
There's this thing in D&D that some DMs do. Where, when you roll enough damage to deplete the monster's hit points, they'll turn to you and say, "That's a kill. Describe for the group how you take the monster down." And you're allowed to come up with some cool maneuver or something that your character did in order to deliver the finishing blow.
The hero's ultimate triumph over the villain is a lot like this. More than any other part of the story, this moment is their apotheosis. It should be a celebration of everything they are and everything they stand for.
You have defeated the villain; Now describe for the group what form that victory takes.
W o Ah
the first people to ever use terms of endearment for each other must have been so in love i'm in tears just thinking about it
Not sure how this works. I'll figure things out as I go. But for now, I hope what I have isn't difficult to navigate.
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