a few locations to say the least. I think there are 9 major cities, 10 small towns, and a lot of dungeons... I might cut some towns...
I call em isosprites since they are isometric sprites. Off all the art in my game I like these the most, yet I never want to spend time making more of them. I guess ill get all the time in the world to make them if I can get passed this project's pre-production phase (I'm sorta close... maybe I should make a checklist...) sneaky peeky behind the scenes
Needs some VFX, but at least how I built my system lets me turn any rigid body into something you can push around like this. Just need to set up another system to encourage you to move stuff around...
we got even more characters now, and fancy weapons!
Swords focused roguelike
Now it's really hard to get lost behind something. Not sure about the colour... Maybe I should use one from the 4 tone pallet...
Physics objects are really fun to play with! Another reason you should just make a 3D game with an isometric perspective instead of a pure 2D one. Not to say you couldn't do this in pure 2D...
Anyway, I guess this means I need to come up with a reason you'd find a ton of crates lying around. Maybe a warehouse level... and a quest to find a needle in a crate stack...?
⚠️TRADE OFFER ⚠️ i receive: a wishlist -> https://store.steampowered.com/app/3163190 you receive: an email on release!
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So this is a bug I've had for awhile, and thanks to level switching, I know it's sorta localized to scenes. But it has nothing to do with scene contents. I ended up porting the game without figuring out why it happened, I'm trying really hard to keep my code clean to avoid replicating it again lol.
sometimes I direct link to the image on Twitter. I am now realizing that might be a mistake and like a few posts might die out of nowhere. Oh well everything is preserved pretty nicely on discord
A blog for a game about a rather peculiar exam. Made in Godot Engine!
200 posts