this might not look all too impressive but I busted my ass of making this and with it done I finally started working on the field map (I call it the overworld but that's due to a misconception on my part)
floating damage text. that's it
Time to begin a shit ton of reposting. The title is the date of the original post. If you don't want to wait for it to appear here you can try and find my Twitter. No, I will not link it for you lazy bum. I will link discord tho
Now it's really hard to get lost behind something. Not sure about the colour... Maybe I should use one from the 4 tone pallet...
It's a small thing, but I added this system so that other game objects can pull the attention of NPCs nearby so that it seems like they are reacting to what the player or environment does. I really need to look into drawing more sprites, all my game characters have so little in terms of expression. It's a bit sad...
New Frame Plus (on Youtube) has a series called The Animation of Final Fantasy. It is a really good look at the importance of animation and its impact on storytelling. I plan to use whatever I can from the series to guide how I animate and express my game visually. I don't know if on my own I'll even scratch the multitude of means by which Square Enix did the impossible, but I like to dream.
Chests! Normally they won't initiate dialog but inventory isn't set up so yea... I'll be real with you it's almost been a year since I put chests in and inventory still isn't set up... I got started a few days ago tho, maybe it'll be ready before this summer, fingers crossed.
I did get to implementing it before porting the game over, but I realized the box to the right of the list could probably look a bit better, so it needs some tweaks. As I mentioned earlier I decided to port the game to Godot 4 which I thought would be fine since the project is mostly art and not much code. But then Godot failed to convert the old project. I still believed it would be fine since there was only a handful of features in the game anyway and it wouldn't take too long to rewrite them from scratch. Plus I could just look at my old code. Then I started the rewrite and... rewriting code is really boring
Sorry for the imgur link, my gif was too chonky. Which makes sense I guess since it's a 30-second-long textbox that needs some of it's messages pruned.
Switches and doors... ignore the chest.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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