Mar 1, 2022

Mar 1, 2022

Mar 1, 2022
Mar 1, 2022

Another day another mockup, even though I feel like I got nothing done in 2022 I guess maybe it was just the year of the mockups?

More Posts from Alkaliii and Others

1 year ago

Discord Rich Presence...

Discord Rich Presence...

was this necessary to add right now, no was this easy to add and another means of attaining validation and visible progress... yes


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2 years ago

Oct 22 - Oct 29, 2022

Oct 22 - Oct 29, 2022
Oct 22 - Oct 29, 2022
Oct 22 - Oct 29, 2022

some art stuff, this more or less has caught the blog up with my posts on Twitter. Time to say goodbye to daily posts, and hello to inactivity!

1 year ago

More Inventory UI

More Inventory UI

Still incomplete but now I can look at the items I have without using the debug console.


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11 months ago

Quest System Cont.

Here is me playing through a short quest in an old tutorial room. I like this video since I engage with a lot of the mechanics I've been working on.

Ngl I kinda want to have combat take place on the same scene as exploration, you know Chrono Trigger/Sea of Starsy. However, to do that I'll need to do a lot of tweaking to my code and spend a lot of time redrawing enemy sprites I already made...


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2 years ago

Overworld Attack VFX

Overworld Attack VFX
Overworld Attack VFX

ended up scraping these and changing the system...


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1 year ago

Results Screen (In engine!)

This was like the last thing I added before terrain bugged me out so much that I decided rewriting the entire codebase and switching to 3D would be more enjoyable than trying to get it to work


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1 year ago

WIP ui stuff

WIP Ui Stuff
WIP Ui Stuff

^ popups for damage context

WIP Ui Stuff

^ new status effect badges (used to be just text) still wip

WIP Ui Stuff

^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player

WIP Ui Stuff

^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code


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8 months ago
Love Me As A Worm

love me as a worm

twitter/ insta/cara/ store

2 years ago

Jul 21, 2021

Actual turns + new active indicator.


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1 year ago

Obscured Objects

Not sure how well this will pan out but since the environment is in 3D and there is hella depth to work with I want to try hiding some interactable objects behind stuff or in an obscured fashion. Since you can't rotate the camera and the scene is orthographic I need to notify the player somehow that they have stumbled upon something hence the cool x-ray effect when you get close. I could add this to NPCs also which could be interesting.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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